The Disemboweled Husk

The Disemboweled Husk


NG+7 9,200


12,010 Gold

12,000 Salt

NG+7 319,440 Salt

Spiked Key
The Disemboweled Husk's Doll

Strike 500 Fire 0
Slash 50 Lightning 50
Poise 200 Poison 500
Block 100 Holy -20
Block Damage 100 Arcane 50
Block Magic 60    

The Disemboweled Husk is the Boss of Hager's Cavern in Salt and Sanctuary

Once a feared pirate, a witch's curse has since turned Hager into the form you fight today. However, the real source of malice is the small doll residing inside his chest cavity. Fought atop the wreckage of a ship, presumably his own ship. 

Shell of the former Dread Pirate Hager. He has been disemboweled, and a small doll dwells in his gaping body cavity, controlling his actions like a tiny marionette."



  • Hager's Cavern: Up and left from the middle area. Needs Cellar Key and a switch
  • Coordinates: {X:28432.98 Y:29483.33}
  • Boss Flags: Make sure to talk to Masterless Knight and Despondent Thief before this fight. / Merchant progress
  • While there is a shrine in this area, it is not close to the boss. The easiest run (from the Hager's Cavern sanctuary) seems to be going up past the two Hunting Bones then dropping down right after the solid platform past the blue disappearing platforms. You have to  take a little bit of fall damage, but that's it. One can avoid the falling damage by rolling off the very end of the ledge. Edit: You can roll off the first platform with the two Hunting Bones on them and quickly roll left to escape the enemies below. This path requires you to use a health flask, but allows you to run straight to the boss without fighting.



Combat Information

  • Attack Types: Physical and Fire
  • Weak vs: Holy and Fire 
  • Strong vs: Strike and Poison

Phase 1

  • Flintlock Blast - Shoots it's pistol horizontally, dealing high fire and strike damage. Sometimes he will do two of these shots in rapid succession, making them difficult to dodge. Causes severe wounding if it connects.
    • This attack always tries to aim at the position the player is currently at. It also has a melee hitbox, so just sticking to the boss will not evade the attack.
    • It is suggested to roll twice at medium equip load (under 75%) when the player is at a distance, and the boss takes out the gun. This will dodge both shots safely.
  • Raining Fire - Shoots pistol up, causing a medium AOE fire blast to rain down. Has no tracking at all, as it always rains down in the boss' position. Causes fire + strike damage.
    • This attack is best avoided by running away of the boss, staying out of the general AOE hitbox.
  • Ravaging Slashes - Sword attacks with windup that causes high slash damage. Generally a 3 hit combo where the last hit is a jumping attack with a long cooldown; use this time to deal some damage.
    • Has really good tracking; he will switch directions if you roll through him to avoid them. However, they are not too difficult to dodge, since they are telegraphed, and the jump attack will whiff enterely if you stay at melee.

Phase 2

  • Lunge - Gains a sword lunge attack in addition to his other combos. Covers a good amount of distance, and hits the player at the end of the attack, signaled b y a thrust..
    • The lunge tends to occur very commonly right after the AOE fire rain, as if to close the range one would make to avoid the AOE. 
      • However, if one sticks close to the boss after the AOE rain (probably in virtue of having a fire-resistant shield), this attack will pass through the players without hitting them at all, whiffing enterely. This opens up a huge opportunity window to attack or heal.
    • Always expect to dodge it, as you generally want to avoid it's AOE attack, which will make it follow up with this attack to cover distance.
  • More aggressive with his pistol and will often combo shots into slashes with his sword.
    • He may also shoot more than twice in a row, depending of the player's distance. This is not survivable if all hits connect.


Player Notes

  • Use the item drop to transmute: Seawolf Cutlass
  • Use of a fire resistant shield is recommended, as it allows you to mitigate most of the dangerous moves from his arsenal.
  • Using Blessed Pages for a Holy damage buff is advised, if the player can find an opportunity window to do so.
  • Sticking close to the boss is generally a good idea, as he can easily punish running away by shooting at you.
  • None of his attacks can be parried or spell reflected.



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    • STR heavy user tips: RECOMMENDED to have medium roll. Equip your best greatsword/greatscissor. The best thing to do is stick to him like a glue. I found that he will do melee more often if you close to him. Buff your weapon with something like pitchfire or holy page. Goldenwine would be awesome too. The best way to minimize his guns attack is to equip an armor with high fire resistance, combine that with a impen crest ring for more fire defense and bandaged ring to reduce the wounding effect. If you have mend prayers, use it but be wise. If you can afford shield or have enough endurance for it, go for frayed rack shield (the one that cresent scythe wielding guy in the red hall use) for blocking fire and physical. If you cant afford it, phoenix rondache (castle of storms at the middle of 2 elevators) would be your bet but careful, that thing doesnt have full physical defense.

      Fast build (DEX oriented)
      Your best bet is 5 things: Tachi, impen's charm, Impen Crest Ring, pitchfire, and dodging skills. That's it. Use the same strategy as my STR tips, except about the guns, you have to be agile enough to dodge the gunshot. Because this build is about fast attacks and agility, you can pick the stone charm, put it with your tachi, and hack it away. With 1 warhorn, goldenwine and holy or fire buff, you now can stunlocking him to death.

      • Anonymous

        MAGES: Just spam fireball the entire time as soon as the fight starts; if you need to pot up then try rolling to gain distance, my you have to just let it rip like a glass cannon

        • Anonymous

          Really cool boss guys, just give someone a weapon that spans multiple damage types so you cant armor for it and does so much damage you cant tank it then make it so fast that you cant dodge it and make it have such range you cant avoid it... You gave this guy a minigun that looks like a flintlock and rains literal hellfire at his feet... Im playing a light armor character in my first playthrough and I made the mistake of thinking hey im getting tier 4 heavy armor lets get better leveled light armor stats only to NEVER get any light armor past tier 1

          • Anonymous

            There is a fast, safe route to the Husk from the shrine, but it requires the dart brand. Jump and double dart to the right from the shrine, don't go down at all. It's a bit of a leap of faith, but you'll land on the platform where you get the light ring. From there, just jump and climb up and to the right until you get to the two doors to the boss. Only enemies on this path are 2 witches, 1 marauder, and 1 hunting bones.

            • Anonymous

              My most hated boss in the game. I think the first time I played this was just where I stopped. Couldn't get past him, didn't know what to do. My slow heavy armor greatsword build just couldn't crack him. His split fire/physical shots meant I couldn't just gear for one resist, the back to back shots were too quick for heavy armor to dodge them all, if I ran when he aoe'd, he'd just shoot me at long range, if I stayed in I occasionally got one shot by lucky raining hits nailing me in succession. And possibly worst of all, getting to him was annoying! No shrine right by him, just gotta run from the sanctuary. A path with an armor mite, and a bunch of annoying ass teleporting skeletons that won't stay still long enough to kill, and if you ignore them and run past... well apparently sometimes they'll decide to teleport in and join the boss fight when you forgot about them. Finally killed him when I played the game again, melted him my second playthrough as a caster, slight trouble but killed him easy enough as a dex spear/poleaxe user... now I'm dealing with him on NG+ on my greatsword character again. It's like the first time, just beating my head against the wall. If I try to rush him, he'll kill me some time I'm trying to heal. If I try to play slow and steady, some lucky shot will kill me making me feel like I wasted time. He... I just hate him.

              • Anonymous

                I play sword mage. Tried all kinds of strategies. Rolling, flame guardian, flame orbiters, wild fire...nothing worked. Finally I just switched to my staff load. I think I rolled once, but all I did was spam Fireball. I burned this boss to the ground. It was close though. I didn't stop even to heal. Fight lasted about 15-20 seconds.

                • Anonymous

                  shields break this game, just use the type 46 tower shield, it shields.....pretty much everything he does way too well....

                  • Anonymous

                    i just tank the shot and kill him with page of light buff on my jaws of death.

                    if you have enough health and stamina you can just thank him.

                    • Anonymous

                      Another way to get to the boss fast is if you have the little shrine that's to the left of him, you can jump and dash twice to the left of that shrine and there's a platform there which is pretty close to him (there are some enemies in between, but the route is fast)

                      • Anonymous

                        Would cosplay this boss but have no actual idea of armor (Seawoelf Cutlass and Flintlock are obvious as weapons however) .

                        • Anonymous

                          Since he is rather weak to fire dmg aswell it might be a great help for Mages to use the "Flame Guardian" Spell since the summoned Creature will continously damage the Boss and help you deplete his HP rather fast.

                          • Husk... if you see him for the 1st time well prepare for Rest in Ripperonis bcs this is boss that requires knowledge of what to do.

                            So his shots. 1st type, when he roars and shoots once requires perfect timing. After some defeating of him, u will know when to roll. 2nd Double shot, same thing, but u better have enough stam for rolling twice. 3rd (one that can rekt u the most) shoot high above the sky. U can be like ha he missed time to attack but nope, RUN AWAY bcs fire rain that is coming can kill u on few hits if you are unlucky.

                            BEST WAY TO ATTACK HIM: He has a sword or dagger or whatever, and maximaly he can do 3hit combo its hit hit and leap hit. After leap (if he will do it, bcs sometimes he is like nope, 2 swings are enough) he is harmless so give him few good hits but keeo some stamina, bcs he is goona hit u again or shoot or anything. For avoiding leap have few yard (meters for my European friends) distance and when u see that he will jump, go towards him, he wint hit u (or roll if you want to be sure).

                            Another time is, when he does his Fire Rain during his 2nd phase (below 50% hp i think). Go away as u would normaly do but be ready. bcs he is gonna charge at u. If you have pretty big distance from him, he will stop right in front of u, and free hit time has come.

                            Dont be greedy, have boosts, be amped, and u can do it I trust u.

                            • Anonymous

                              fastest method from Sanctuary is to Long-Jump to the ledge where a Husk and to Angsty Dead are, then to quickroll through them run across the falling bridge and you are at the boss fight

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