The Forgotten King
The Forgotten Knight
The Forgotten Judge

 


The Forgotten King

The Forgotten King
Health:

1,200

NG+7 8,600

Drops:

7,510 Gold

7,500 Salt

NG+7 308,640 Salt

The Forgotten King's Ear

Defences
Strike 0 Fire -50
Slash 180 Lightning 0
Poise 90 Poison 150
Block 100 Holy 0
Block Damage 100 Arcane 0
Block Magic 60    

The Forgotten King is an optional Boss in Salt and Sanctuary



A giant, undead creature. It is adorned in gold and carries a great scepter, like some gross perversion of royalty."

Location

  • Crypt of Dead Gods: From the sanctuary, go left and drop down until you find this group.
  • Coordinates: {X:32648.34 Y:41882.89}
  • Boss Flags: xx NPC / Merchant progress

 

Combat Information

  • Attack Types: Strike.
  • Weak vs: Strike and elements. Weakest to Fire.
  • Strong vs: Slash and Poison.


Phase 1

King:

  • Lunge - Performs a slight jump, stabbing his scepter into the ground in front of him. The jump itself has medium-long horizontal range, but very short vertical range.
    • The jump itself doesn't deal any damage since it has no hitbox, and the King can only hit in front of him when it lands. Has short hitbox duration too.
    • The player can opt to run away (if far away), roll through (if at medium distance), or close in the gap (if at close range) to avoid this attack.
  • Veredict: Impalement - Brings it's scepter up then stabs it into the ground. Similar to the Leap attack, but at melee. Deals medium-low damage.
    • This attack has no tracking whatsoever, and very short range. Easily rolled through.
    • Very telegraphed, making it one of the most punishable attacks in it's arsenal.
  • Royal Kick - Performs a boot kick in front of him. Has short windup, deals medium damage and causes knockdown. Fast recovery, but short range.
    • While it can be rolled through, this attack is almost impossible to react to, as it has almost no startup at all.
      • However, it's hitbox only starts at the end of the kick itself, meaning it's easy to roll through if one expects it to happen.
    • It is advised to not get too close if possible to the King, and only hit him when he used his previous two moves. They are easier to punish and have longer recovery time.

 Knight:

  • Leaping Slam - Performs a huge jump, raising his greatsword behind its back, bringing it down when falling, and slamming it into the ground. Covers long distances. Deals very high damage and knockdown. Has no tracking once the jump starts.
    • The jump itself doesn't deal any damage since it has no hitbox, and the Knight can only hit in front of him when the sword is going into the ground. It also leaps very high in the air, making it really easy to just run into him and avoid it completely.
      • However, this attack has long range in front of the Knight once the sword starts swinging down into the ground. This makes running or rolling away from the attack unadvisable. It's hitbox is short however, so a well timed roll can still save you.
  • Slice - Raises his sword then brings it down, slashing in front of him. Deals medium damage and causes knockdown. Has long frontal range, but very telegraphed. Easily rolled through as it has no tracking.
    • And Dice - Turns around (if the player is behind the boss) and tries to slash again. Same attack as before and can be rolled through.
  • Block - Brings it's greatsword into a vertical position in front of him, blocking all incoming damage by aproximately 80%. The boss can immediately turn around if the player tries to get behind him by rolling.
    • Counter attack - If the boss is attacked, he can opt to perform a counter attack by raising it's sword slightly then sliding the tip into the ground. Has medium horizontal range, but no tracking.
    • He may also instead cancel it's block into another of it's previous attacks.

Judge:

  • Judgement - Casts a very slow-forming ring of golden runes in front of her that float in place for a few moments. These runes eventually fire at fast speed to the direction where the player was last standing. Deals medium-low Holy damage per hit, and causes high stagger. Has very long range. Can hit up to 8 times in total.
    • Because the projectiles are shoot in a rapid spray one by one, the tracking of this attack is not something to be triffled with. However, it can be avoided by a combination of running + rolling in a single direction.
    • Getting hit in one of the initial projectiles will irremediably cause the player to get hit by the remainder of the projectiles. This makes it extremely lethal, as the player is left vulnerable to the rest of attacks of the other 3 bosses.


Phase 2

  • No behaviour change. All of the bosses remain the same until death.

 

Melee Strategy Video

 
 
 
 
 
 
 
 
 

 

Player Notes

  • Craft with drops: Trinity Scepter
  • Similar to the boss of the Salt Alkymancery, the Forgotten King is, in fact, a trio of bosses at one time. It is a bit daunting at first glance, but because it's three bosses in one, their health bars tend to drop quickly due being split among the three. Their individual damage is not very high either, but one boss can setup a move for the remaining two to punish you.
  • It is recommended that defensively the player brings either:
    • Armor that has good resistance against Slash, Strike or Holy damage.
      • If you can match it with defense-boosting rings, the better.
      • Doesn't hinder the player's roll. Medium roll or lower recommended.
    • A very stable shield and high stamina, that can resist Physical + Holy damage.
      • Greatshields work very well for this, but be mindful of your weight and stamina management.
  • The first priority in this fight is taking out one of The Three. The Judge is the topmost priority target, as it has the longest range of The Three, and has the most dangerous attack (as it lets you get hit by the other two while you're already losing HP). Buff yourself before entering, and try to use Arcane/Slash damage (or both). 
    • Because killing one of the bosses is imperative in this boss fight, try to bring the highest damage weapons you can use, have upgraded and align with the bosses weakness.
  • Fire in general is highly effective on these bosses, as is just about every other element (aside from poison). If you have a way to imbue your weapon with one of these elements, it's recommended to do so when available.
    • Creed items that buff your weapons are recommended to use before the player enters the fight, as they usually last 60 seconds of duration. Since the fight only becomes easier once one of the three bosses are down, the less time you spend buffing up mid-fight, the better.
  • As optional as these bosses are, finding them will net you the possibility of alchemizing one Class 5 weapon, for a total of two if you kill them. If the player needs Tier-5 weapons, it's VERY important to come visit this boss, as you'll find two Shimmering Pearls:
    • One on the way down, at the vertical shaft with the candles guiding the path.
    • And the other at the end, shortly after you kill the boss.

Trivia/Lore:

  • His name is King Ericho the Austere.
  •  Along with The Forgotten Knight and Forgotten Judge, it could be presumed that these are The Three. 

 


The Forgotten Knight

The Forgotten Knight
Health:

1,200

NG+7 8,600

Drops:

7,510 Gold

7,500 Salt

NG+7 308,640 Salt

The Forgotten Knight's Ear

Defences
Strike 0 Fire -50
Slash 180 Lightning 0
Poise 90 Poison 150
Block 100 Holy 0
Block Damage 100 Arcane 0
Block Magic 60    

The Forgotten Knight is an optional Boss in Salt and Sanctuary. He is part of the group battle of The Forgotten King.



A giant, well-armored undead creature. It bears a greatsword and some armor, but it's almost tragically clumsy with both, like it was once a god of sorts, but has since been reduced to a shambling shadow of its former self."

Location

  • Crypt of Dead Gods: From the sanctuary, go left and drop down until you find this group.
  • Coordinates: {X:32648.34 Y:41882.89}
  • Boss Flags: xx NPC / Merchant progress

 

Combat Information

  • Attack Types:
  • Weak vs: Strike and Fire
  • Strong vs: Slash and Poison


Phase 1

  • Performs a jumping downward swing with his sword.
  • Performs a standing sword slash in front of him.


Phase 2

  • No behaviour change

 

 

Player Notes

 

 




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    • Anonymous

      23 Aug 2021 19:37  

      My strategy: Isolate the Judge and kill him first.
      I upgraded my Silver Shield as much as I could and it could block the Judge's attacks without taking damage.
      The other two kings are pretty bad at following. to avoid being suprised, remember that at a certain distance they may use their jump move, but not from super far away.
      Jebait the ****er from the leftmost part of the stage to the rightmost part of the stage (this stage is really large) and you should have an easy kill on him.
      The rest is pretty simple, but I would save the king for last; the reason being his kicks are super fast.
      In fact, you would be able to fight all three at the same time if it wasnt for the king's kicks. they're super fast and knock down and setup for big combo damage.
      So Judge-> Knight - > King.
      Overall they don't do a lot of damage but they chip you down and sometimes land big team combos that can kill you if you're unlucky.

      • Anonymous

        23 May 2021 19:28  

        A upgraded Ashen Effigy and Full Lamprey Armor upgraded (mine is V) (Ashen is VI) make you invincible to all there attacks as long as you block and with the armor and shield they take some reflection damage.

        • Anonymous

          11 Oct 2019 03:11  

          This set of bosses are incredibly unpleasant. Tip to you: don't use the rings that improve your yields. Just don't. Equip the rings that give you defense bonuses against slash, strike, holy and fire damage. You really need these four rings to weather the punishment that they will throw at you when they gang up on your ass.

          • Anonymous

            06 Aug 2017 09:38  

            Titan armor set, have a shield with 100% strike resistance (I had the Pruina Scutum) and I had the defenders ring equipped for extra measures.

            Soon as you enter the fight. go to one corner and shield up, wait for them to basically corner you. The knight and Kings attacks will push you around, The trick is to wait for them to push you to the other side where all three are technically in the corner. Use the Dart Brand to cover ground quickly making it to the opposite side, the Judge floats and she will get to you faster then the other two, so take her out first as I did. The king and knight are easy as it just requires timing. Dodge and attack when the time is right.

            Judge and King - Arcane works well.
            Knight - Fire

            • Anonymous

              05 Jul 2017 01:58  

              An alternate strategy is to kill the Judge last. Keep him on the other side of the screen to easily dodge the spells, and deal with the King and Knight first. The King is vulnerable to blunt; the Knight to slash. They'll follow you, bunch up, and use pretty easily dodgable moves so they're easier to kill first, in my opinion. I think it may depend on build and play-style, but once I started using this approach, I've rarely lost to this boss.

              • Anonymous

                14 May 2017 12:22  

                I did not expect to encounter these guys but I was surprised they were easy to kill - the king the easiest to kill he took like 6 hit from my holy enhanced greathammer, next the knight since he overshots himself by jumping and had to keep chasing him, next in the jugde who has surprising resistance to blunt or maybe physical damage since he take 1/3 of the damage I deal on the knight.

                • Anonymous

                  06 Nov 2016 17:53  

                  I have a theory about this boss.
                  It is that the reason why they are forgotten is not because people don't believe in them (we can tell from dialogue and other boss descriptions that it is a well followed religion) it is because these are the people the religion is based on. As in the religion has grandized their lives and created so many stories about them that people have forgotten that they were real people, which is why we find them in such a state and so ungodly as they were never gods to begin with just people who other people believed were gods

                  • Anonymous

                    10 Oct 2016 22:13  

                    First; equip holy resistant armor, predator armor works. Second: your first loadout should be a greatsword (Caserjaw great sword works well.) and the arcane damage charm. Relentlessly assault the judge. The other two should leap at you when you walk in, giving you time to blitz her down. After this, switch to layout two: Great Hammer and Impen Charm. Depending on your luck and spacing, the two remaining will either both leap at you at once, allowing you to hit both. That can be baited out by running away. If that doesn't work, simply just get one hit in and dodge the other.

                    • Anonymous

                      13 Jul 2016 02:11  

                      Still perfectly beatable and no real threat, but it makes for a fairly draining experience since for me it involves a good ten to fifteen minutes or so of turtling up behind Umbral Aegis and chipping away at the Judge in the rare moments she's both in range and the other two will let me breathe for two seconds.

                      • Anonymous

                        25 May 2016 10:06  

                        the ideal way to deal with this fight is to take out the judge as soon as possible sword +stained page kills him quicklyafter that its to deal with both the king and knight by waiting until they do there leap attack where they are vulnerable to 2-3 hits earthshatter + pitchfire dispatches them quickly

                        • Anonymous

                          16 Apr 2016 16:48  

                          The Forgotten knight has a jumping attack, but through vigorous testing, I've found that there is no actual hitbox on that attack. I'm going to assume that currently, it is a bug. I would like confirmation from anyone else who can reproduce the bug.

                          • Anonymous

                            11 Apr 2016 12:11  

                            I messed up somewhere , the gate on the left side of the Crypt of Dead Gods's sanctuary is still closed for me and I have no clue how to get to that lever on the other side ... Does anybody know of a way to get there ?

                            • Anonymous

                              31 Mar 2016 21:40  

                              My platforming skills are a bit rusty. I couldn't even make it to the Sanctuary of Sky and Fire. Ugh. It's like you need to be a Mario expert to make it to the Forgotten King.

                              • Anonymous

                                28 Mar 2016 13:48  

                                ...is it meant to be so low? I first fought them around L45 with light armor and both the Knight and King could only do maybe 10% of my HP with their strongest hits unblocked. Even the Judge's full cast only did about 50%. It just seems strange such a late boss is so fragile but ALSO does such low damage.

                                • 24 Mar 2016 16:21  

                                  The Run up to these guys is difficult since the entrance is someone hidden. When you start the drop down platforming segments don't pay attention to the candles but rather the background lights (candle shrine things in the background). Those guide you to the next platform.

                                  • 20 Mar 2016 16:30  

                                    Is there a sanctuary/shrine after you do the horrible platforming just to run back to this boss? I've died 3 times as much on the run back as the actual boss fight. I feel like if there's no way to shorten the run back to re-attempt this boss, it's false difficulty. Only thing I can think of that comes close to this is the run back to Ancient Dragon in DS 2

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