Shields in Salt and Sanctuary are typically carried by trained swordsmen skilled in agile fighting . All players can use Class 0 Shields but you must put points into the Shields Skill in order to be able to use their higher Classed counterparts. The values listed in the tables below represent the percentage of damage blocked when blocking an attack with said shield. Please keep in mind that some Bosses can damage through shields that are 100 percent mitigation of a certain type, so 100 percent does not guarantee zero damage received.
With a Shield, you may block damage by pressing and holding the blocking button, reducing incoming damage by a percentage as shown in the shield stats, and it costs some stamina and be pushed back a little. You can hold the blocking button even when jumping and rolling, providing extra safe time, even though the blocking may not successful.
Stamina is depleted according to type of shield, its Stagger Reduction value and enemy damage and poise damage, for each attack. If Stamina is depleted, the character will still block the last attack and will be staggered for a 2 seconds animation, defenseless and open to enemy attacks.
You may not use a shield in primary hand, just in the second hand/shield slot, so it cannot be used with wands, guns and torches.
If pressing the Light Attack button while blocking, you will peform a Parry. Time it correctly to negate an enemy attack completely and putting it open to a finisher move (you will be able to press the Use Object button to do it). Tower shields can do a Bash instead of a Parry, staggering enemies and damaging them. You can use your weapon Heavy attack while blocking with any weapon, like with a spear resulting in a slow but effective fight style.
Note that Shields resistances values are calculated separately and differently from Armor. A player with 200 (50%) slash resistance and 50% slash reduction from a shield will take only 25% damage when blocking. A shield with 100 protection, will negate all damage when blocking. Blocking with a weapon or fists grants a 50% damage reduction to all damage types, making them better against certain damage types than various shields.
Parry time is a default 0.2 seconds with weapons, fists, and shields.. Kite Shields have a larger parry window of 0.3 seconds while Tower Shields have a parry window of 0.0 making them incapable of parrying.
There are four types of shield in game:
- Tower, these shields are usually heavier and offers great protection. When Blocking and pressing the Attack button it will perform a Bash attack instead of the normal parry, damaging enemy according to your Strength
- Heater, this is the second largest category of shields, they have balanced stats and some of them have additional properties
- Buckler, the lightest and simplest shields are usually bucklers. They have the lowest stagger reduction values, meaning that blocking with these shields will cost higher use of Stamina
- Kite, a small amount of shields falls in this category with balanced stats, but nothing impressive. They have the largest parry window
Shields in Salt and Sanctuary
|Name & Icon||Stagger Reduction||
|Palatine Kite Shield||50||Kite||100||85||53||40||45||50||90||8||0|
|Cleric's Kite Shield||54||Kite||82||92||20||48||51||82||83||8||0|
|Vinemesh Peltarion||56||Heater||89||71||21||31||95||30||35||4.5||HP Regen||1|
|Sunset Kite Shield||58||Kite||90||90||41||100||39||42||41||10||1|
|Type 46 Tower Shield||95||Tower||99||94||93||70||73||78||82||28||3|