Shields in Salt and Sanctuary are typically carried by trained swordsmen skilled in agile fighting . All players can use Class 0 Shields but you must put points into the Shields Skill in order to be able to use their higher Classed counterparts. The values listed in the tables below represent the percentage of damage blocked when blocking an attack with said shield. Please keep in mind that some Bosses can damage through shields that are 100 percent mitigation of a certain type, so 100 percent does not guarantee zero damage received.
With a Shield, you may block damage by pressing and holding the blocking button, reducing incoming damage by a percentage as shown in the shield stats, and it costs some stamina and be pushed back a little. You can hold the blocking button even when jumping and rolling, providing extra safe time, even though the blocking may not successful.
Stamina is depleted according to type of shield, its Stagger Reduction value and enemy damage and poise damage, for each attack. If Stamina is depleted, the character will still block the last attack and will be staggered for a 2 seconds animation, defenseless and open to enemy attacks.
You may not use a shield in primary hand, just in the second hand/shield slot, so it cannot be used with wands, guns and torches.
Pressing the Light Attack button while blocking performs a Parry. Time it correctly to negate many enemy attacks completely and often open the enemy up to a finisher move (you will be able to press the Use Object button to do it). Tower shields do a Bash instead of a Parry, damaging enemies and staggering those that have a shield raised. You can use your weapon Heavy attack while blocking with any weapon, like with a spear, resulting in a slow but effective fight style.
Shields gain a multiplier of the player's poise as stamina cost reduction. A player with 40 poise will grant a shield an addition 50% stamina cost reduction, applying only to the remaining stamina damage taken. A shield with 50% stamina reduction would grant 75% when wearing 40 poise. This also applies when blocking with a weapon.
There are four types of shield in game:
- Buckler, few shields are in this category. They tend to be light weight. They have highest stamina costs to use of any shield types. Intended for parrying as it has the highest parry window of 0.3 seconds.
- Heater, this is the second largest category of shields with balanced stats. Parry window is 0.2 seconds.
- Kite, a small amount of shields falls in this category with balanced stats. Parry window is 0.2 seconds.
- Tower, these shields are usually quite heavy and offer great protection. Cannot parry, but does a shield slam attack, damaging enemies based on your Strength and staggering enemies that are blocking.
- No shield, grants 50% stamina reduction and 50% damage reduction to when blocking with any weapon. Parry window is 0.2 seconds.
Shields in Salt and Sanctuary
Name & Icon | Stagger Reduction | Shield Type |
Strk | Slsh | Fir | Lit | Psn | Holy | Arc | Wgt | Special | Class |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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49 | Buckler | 100 | 85 | 25 | 74 | 33 | 30 | 41 | 4 | 0 | |
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51 | Buckler | 92 | 85 | 52 | 45 | 50 | 43 | 42 | 5 | 0 | |
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52 | Heater | 90 | 95 | 53 | 57 | 65 | 53 | 60 | 9 | 0 | |
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65 | Heater | 86 | 100 | 50 | 53 | 40 | 45 | 53 | 10 | 0 | |
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50 | Kite | 100 | 85 | 53 | 40 | 45 | 50 | 90 | 8 | 0 | |
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54 | Kite | 82 | 92 | 20 | 48 | 51 | 82 | 83 | 8 | 0 | |
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72 | Heater | 100 | 100 | 39 | 45 | 25 | 41 | 30 | 10 | 1 | |
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69 | Heater | 99 | 64 | 76 | 75 | 57 | 80 | 73 | 14 | 1 | |
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56 | Heater | 89 | 71 | 21 | 31 | 95 | 30 | 35 | 4.5 | HP Regen | 1 |
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58 | Kite | 90 | 90 | 41 | 100 | 39 | 42 | 41 | 10 | 1 | |
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93 | Tower | 98 | 81 | 52 | 79 | 75 | 59 | 63 | 22 | 1 | |
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71 | Tower | 100 | 71 | 44 | 75 | 74 | 52 | 48 | 12 | 1 | |
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52 | Buckler | 90 | 95 | 46 | -38 | 47 | 100 | 100 | 10 | 2 | |
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63 | Heater | 70 | 71 | 100 | 71 | 58 | 64 | 43 | 10 | 2 | |
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60 | Heater | 84 | 81 | 38 | 95 | 38 | 36 | 43 | 8 | Reflect | 2 |
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55 | Heater | 60 | 85 | 59 | 95 | 44 | 49 | 56 | 7 | Reflect | 2 |
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73 | Tower | 100 | 99 | 76 | 76 | 62 | 45 | 85 | 18 | 2 | |
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94 | Tower | 68 | 100 | 82 | 75 | 50 | 64 | 77 | 22 | 2 | |
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92 | Tower | 87 | 87 | 100 | 80 | 81 | 60 | 83 | 26 | 2 | |
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65 | Kite | 98 | 78 | 88 | 62 | 100 | 50 | 51 | 15 | 3 | |
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95 | Tower | 99 | 94 | 93 | 70 | 73 | 78 | 82 | 28 | 3 | |
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87 | Tower | 86 | 85 | 31 | 79 | 80 | 50 | 59 | 16 | 3 | |
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74 | Heater | 90 | 94 | 46 | 42 | 36 | 95 | 95 | 16 | 4 | |
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91 | Tower | 98 | 100 | 78 | 69 | 64 | 77 | 79 | 24 | 4 | |
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87 | Tower | 96 | 95 | 87 | 80 | 79 | 100 | 100 | 32 | Thorns | 4 |
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90 | Tower | 100 | 100 | 97 | 97 | 99 | 98 | 97 | 36 | 4 | |
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79 | Tower | 97 | 94 | 46 | 68 | 40 | 95 | 97 | 20 | 4 | |
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93 | Tower | 100 | 100 | 84 | 80 | 50 | 95 | 75 | 30 | Tainted | 5 |
- Anonymous
Anyone done any testing on the damage output of tower shield bashes? Things like whether different tower shields have different base damage and scaling values. I've been running shield only and my Type 46 is doing pretty pitiful damage even against 0 strike resist
- Anonymous
- Anonymous
maybe this is obvious, but it seems that the best (and arguably only ones worth using) shields are the ones that have 100% vs one or more damage types. such as the phoenix rondache vs the kraekan wyrm the umbral shield vs the witch of the lake and the final boss etc...
Parry time is defaulted to 0.2 seconds, Bucklers have 0.3 instead, and Tower Shields are set to 0.0 with a bashing animation.
Blocking with Fists or Weapons results in using a hidden shield. This shield has 40% poise and 50% damage reduction to all types.
- Anonymous
Would love if there was some way to tell what shields have special properties, like they do with primary weapons. The Ashen Effigy for example, has "extra spikes". Would be nice if that would show up here.
- Anonymous
With tower Shield you can do bashing insted of parry use it to stun enemy that blocking with or without shield, i try it to the heavy armored guy in salt alkymancery while he was blocking i bash my tower shield agains his shield and he got stun after that you can use your finishing move or something by pressing O (sry bad english)
- Anonymous
After some testing, I can confirm that there is indeed different parry windows between the shield categories and the Buckler class has the longest parry window among them. Now, if I had to order them from best to worst it would be like this => Buckler > standard Shield > Kite Shield / 2-handed weapon / fist . Just keep in mind that I don't have the actual numbers of frames, so take this with a grain of salt.
I'd like to thank my friend, the Blade Wraith of the Village of Smiles, for its cooperation and helping me figure this out. May you rest in peace you beautiful bastard.
- Anonymous
Do these stats come in effect when we are blocking with the shield or it is just eqquipped
- Anonymous
- Anonymous
I see there are four different types of shields; Buckler, Kite, Heater, and Tower Shields.I would assume the Buckler type shield would be optimized for parrying, given the description of the Buckler shield.And Tower Shields optimized for maximum defense and shield bashing.But I am unsure on the differences between the Kite and Heater type shields.(Strangely, Palatine Kite Shield and Cleric's Kite Shield have "Kite Shield" in their titles, but are placed in the Heater Shield category)Also is there an actual difference in parry frames with the different types of shields?
Normally when you finish off a downed enemy with the use button, you stomp on their head.
Just found out today that if you're using a tower shield, you slam the shield down on their head instead. I love this game.
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