Stats in Salt and Sanctuary determines how effective your character is at just about everything in the game. Strength improves attack of strength-scaled weapons. Endurance determines your maximum equipment load. Dexterity improves attack of dexterity-scaled weapons. Willpower determines your maximum stamina. Magic improves effectiveness of magical spells and incantations, as well as magic-scaled weapons. Wisdom improves effectiveness of prayers, as well as wisdom-scaled weapons.
Improves attack of strength-scaled weapons.
Determines your maximum equipment load.
Improves attack of dexterity-scaled weapons.
Determines your maximum stamina, focus, and drop rate.
Improves effectiveness of spells, incantations, and magic-scaled weapons.
Improves effectiveness of prayers, as well as wisdom-scaled weapons.
The amount of life the player has. The player will die when it reaches zero.
Works as a magic bar, depletes when you use spells and incantations. Unlike stamina it does NOT replenish on it own but can be replenished with items or at an sanctuary. Focus also slightly depletes whenever the player attacks, jumps or dodges, at a rate of 0.1 focus per action.
This determines the amount of attacking, spell casting, rolling and blocking the player can do before letting it recharge. Depleting the player's Focus will reduce the player's maximum stamina in a roughly proportional amount, capping at an approximately 70% reduction at zero focus.
The amount of damage the player will do with the equipped weapon.
The rate at which items are likely to drop from enemies. Increasing this stat increases the probability of item drops.
This stat represents how much the player can carry before he is overburdened. Increasing Endurance will increase this value. You will begin to "fat roll" when your equip load is above 75%, "mid-roll" when your equip load is between 25% and 75% and "fast-roll" when your equip load is lower than 25%.
The amount of defense you have against strike attacks.
The amount of defense you have against slashing attacks.
The amount of defense you have against fire damage.
The amount of defense you have against lightning damage.
The amount of defense you have against poison damage.
The amount of defense you have against holy damage.
The amount of defense you have against dark/arcane damage.
The amount of Poise you have against attacks, the more your balance, the more hits you can take before you stagger.