Kraekan Dragon Skourzh

Kraekan Dragon Skourzh


NG+7 11,400


25,010 Gold

25,000 Salt

NG+7 350,640 Salt

Skourzh's Horn

Strike 700 Fire 100
Slash 100 Lightning 1000
Poise 100 Poison 100
Block 100 Holy 100
Block Damage 100 Arcane 100
Block Magic 60    

Kraekan Dragon Skourzh is a Boss in Salt and Sanctuary

A greater Kraekan, Lord of Storms, keeper of the Crypt of Dead Gods. Ever since man discovered travel by sea, sailors have feared this monster, who wields devastating storms with ease, sending sailors and kings alike to icy graves beneath the sea."


  • Crypt of Dead Gods: Go down and right from the area shrine.
  • Coordinates: {X:46111.42 Y:37679.4}
  • Boss Flags: xx NPC / Merchant progress


Combat Information

  • Attack Types: Attacks with Lightning ranged attacks, jumps on top of you (physical) + knockback.
  • Weak vs: Slash, Fire, Holy, Arcane, Poison
  • Strong vs: Strike, Lightning

Phase 1

  • Lifts the trident pointing upwards then shoots a large ball of lightning at character. It' s easier to roll away from the ball than through it. Attack has a medium AoE.
  • Lifts the trident behind his head then slams it down in front of him. Follows with a trident thrust if the character is still close to his front. Easiest to dodge by rolling away from him.
  • Points the trident to the grount then shoots three volleys of three lightning rays from it. The rays leave behind lightning "walls" which linger for a few seconds and damage on contact. The third volley will either land in front of the dragon or behind the dragon. When it lands in front of the dragon, the third volley will have a half-second delay or so.
  • Breathes lightning on the ground, Kraekan Wyrm style. The breath spreads wide but does not reach behind the dragon's body.
  • Crouches a little then jumps at the character. The damage comes from the trident slam, not the falling dragon's body.

Phase 2

  • Attacks remain the same.


Melee Strategy Video


Player Notes

  • Boss Set: ??
  • Skourzh's body is very wide and hard to roll through. If your roll is too short you will be pushed back out of him.
  • When trying to dodge his triple trident shots you can go close to him, attack once or twice, and then after his 2nd shot you should go near lightning wall. His third shot will not hit you, leaving small space between 2nd and 3rd attack walls.
  • Make with drops: Leviathan


    • 04 Aug 2017 22:54  

      Well this one with right strategz is no much of a big deal. When i get hit from, its mainlz during his physical trident attack. Rest of his trident attacks are easily avoidable.
      Jump, just stand still he will jump over you.
      Lightning ball, roll in right moment.
      Series of 3 and 3 lightning stakes, simply keep running into him and he will send his last stakes behind him, after that you have time to attack.
      Than there is his breath, with shield its easy, without shield you better have light rolls, and roll behind him.
      Anything else, yes, if your PC isnt some game machine, better dont get killed bcs he can lag your PC pretty bad while having your souls (its bcs of his... well he is huge).

      • Anonymous

        Not Seath11 Oct 2016 07:28  

        Yes. This is in fact a reference to Neptune, not seath. That being said, this guy is arguably harder than the final boss due to the fact that he deals lightning damage, has poise, and is resistant to everything.

        • Anonymous

          an easy way to beat17 Jul 2016 01:24  

          I just threw wraithfangs to him from afar (stone roots creed poison dagger). Hide behind shield for lightning and roll to the other far side when he jumps at you.

          • Anonymous

            Everyone is weak to fire06 Jun 2016 11:48  

            Well for the most part anyway just rushed him with GS with the imp charm. Followed old dark souls rules on giant bosses and just kept attacking. Also kind of obvious reference to Seath the scaleless.

            • Anonymous

              I'm having trouble with this dude27 May 2016 19:31  

              Man this was the first challenge in my run so far I've got a pretty spread out character who can use both types of magic(offense and defense) and wield a good selection of Shields and armor but despite preparation I can't get this guy I've gotten close thought

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