Ronin Cran



NG+7 11,400


15,010 Gold

15,000 Salt

NG+7 326,640 Salt

Ronin Cran's Ashes

Strike 80 Fire 25(300*)
Slash 300 Lightning 25(300*)
Poise 200 Poison 25
Block 100 Holy 25
Block Damage 100 Arcane 25
Block Magic 60    

*: Enhanced Edition Values

Ronin Cran is the optional Boss of Cran's Pass in Salt and Sanctuary

Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night."

 This corrupted knight was once a proud knight, loyal to the King of Storms. But the days of glory have long since faded into the mists of time. Now a feral beast, he carves through the flesh of all those who face him with the remnants of his greatsword.  




Combat Information

  • Attack Types: Physical (Equally split between Slash and Strike)
  • Weak vs: All Elements
  • Strong vs: Slash

Phase 1

  • Dark Pact - Stands still and pauses, then raises his hands into the air, surrounding himself in dark flames that boost the power of his attacks. Has long cast animation, and the player can interrupt it if they can stagger the boss on time.
    • The flames deal no damage to the player at all, it's just a visual effect indicating the buff is active. Thus they can opt to punish the boss on the whole length of the animation. 
    • This buff lasts 10 seconds. Be wary of hiding carelessly behind a shield, as it's attacks consume more stamina to block for the duration.

  • Adaptable Combo - The boss can perform an overhead slash, a forward kick, and a leaping uppercut. These attacks can start and be chained into a combo depending on your proximity to the boss. While all of these can be dodged by rolling into the boss, the timings of each one are different.
    • The overhead slash is telegraphed, but covers a fair distance in front of the boss, and deals heavy damage. Performed at melee distance. It then follows up with a kick.
    • The kick deals moderate damage and knockback. It then follows up with the uppercut move. Starter attack when the player is at a short distance away.
    • The uppercut causes knockup, but has long recovery. He cannot follow up with any other attack after this move. Starter attack if the player is at a medium distance away.
      • The uppercut only has a hitbox once his sword is lowered into the ground. This means the player can go through the boss without getting hit at all, if approaching the boss when he decides to do this attack at a distance.
    • All of these attacks try to aim where the player is positioned at. Manage your stamina and be prepared to roll or block quickly.

  • Kick - The boss staggers towards you, then attempts to kick you. Comes out unexpectedly fast. Can be rolled through.

  • Stab - The boss points it's sword towards you then tries to stab you with it. Has almost no windup. Deals moderate damage, but has no follow up. Can be safely rolled through.

  • Lunge - Looks backwards, then slightly leaps torwards the player's direction, stabbing his broken sword along the ground in it's path. This attack deals the highest damage out of his arsenal. Becomes extremely lethal if buffed with Dark Pact. Has short recovery.
    • This attack only has a hitbox in front of the boss, so the player can safely roll through him to avoid it enterely.

  • Somersault - If you move too far away, Cran will crouch, pointing it's sword to the ground. Then he leaps with a somersault towards you, spinning his sword and dealing heavy damage. This move covers a great distance and can easily reach the player.
    • This attack has a hitbox for the entire duration it's used, once Cran is in the air. Attempt to close some distance once you see him crouch, and roll through it when its going to reach or hit you.

  • Backstep - Occasionally, Cran will do a short leap back that has immunity frames to dodge your attacks, before employing one of the above attacks. He's able to chain this into itself, or to another attack if needed, so be prepared to dodge as well.

Phase 2

  • Becomes faster and there is less time between his attacks. His combos become more aggressive.
  • His Overhead Slash into combo may instead be cancelled into it's Lunge attack.
  • Seems to be more likely to leap and stab at you.


Melee Strategy Video





Player Notes

  • Craft from remains: Batsuichi Tsuka
  • Fast weapons may opt to use poison for this boss, while slow, but damaging weapons may opt to use any of the other elements.
  • Despite the appareances, none of it's moves can be parried.
  • His story & fight are a heavy nod to Artorias of the Abyss from Dark Souls



Tired of anon posting? Register!
    • Anonymous

      Cant beat this guy at all. How are you supposed to beat him Level 40-50? So far by far the hardest boss. Rolling still hits you most of the time during his jump attack. Plus hitting him only seems possible in his standing phase. Also he seems to have TONNES of HP. No idea how you guys dont struggle. He is far tougher than Disembowled Husk imo.

      • Anonymous

        I'm really the only one wondering why what's cosmetically a western knight is called "Ronin" of all things? Yes, technically it's correct, but...

        • Anonymous

          Playing coop this fight was ****ing hilarious. He literally kicked my friend to death and I had to revive him twice. Luckily he had little salt to lose.

          • Anonymous

            If you stagger him out of his charged buff his A.I will freak out and almost immediately try to do it again. You can basically stun lock him with any weapon and the stone charm, will make this boss a lot easier.

            • Anonymous

              If you read all the sections about his story in the tree of skill (the hillfigure knoll horror) you will really have a new appreciation for this character. He's a Bloodbrow who survived hell, only to end up being disgraced after running from Jaret, the King of Storms. Definitely one of the most awesome characters in the game.

              • Anonymous

                So, my first try, I was using the Obsidian Pillar, upgrade level 4, at 48 strength, modified with two-handed strength. I was getting beaten pretty badly, then I realized I was fatrolling and swapped to my secondary slot, which was using a Kraekan axe. I died. Then, I changed my Pillar to an Iron Butterfly, same upgrade level, and got only hit once during the entire fight.

                • Anonymous

                  Just maintain distance until he beggins to powerup, than do a long combo on in, go away, maintain distance, repeat. With great axe I can do 8 atks on in. Imagine a dagger? XD

                  • Anonymous

                    The easiest way to kill Ronin Cran is to equip any shield that blocks 100% physical damage. Block and get in maybe one slash here and there until he starts charging up his dark magic. Then wail on him until he goes super saiyan. Then block until the magic wears off and wait for him to charge it again.

                    This method is somewhat slow, but I've found over several playthroughs and builds that Cran can often punish you during periods where you might think it safe to sneak in an attack or two. His blows are deceptively fast. If you do decide to get greedy, at least stay defensive when he has his dark aura up. His damage is no joke when he's charged with dark energy.

                    • Anonymous

                      SO EASYall I do is put on the lamprey armor, wield the pruina scutum, walk up to the guy, block for ten minutes, and he dies.

                      • Anonymous

                        Due to the lovely power of a all attacks 100% resist 95.5 stagger resist Iron Rampart shield, here is the list of all attacks Ronin Cran does in both phases.Phase 1Bends back and twists body, then leaps forward low to the ground. Damages during leap and thrusts sword forward at the end.Leaps backwards, often uses dash after.Rears back then forward thrusts.Rears back then charges forward and deals damage as he does. Can combo into kick then/or an uppercut.Stops and then channels to gain an aura of dark magic. Not sure what it does, but I think it ups his damage.Overhead swing that often combos into a leap, may combo a kick before leap if magically charged.Phase twoFaster attack rateCharge that almost always combos into a kick and then an uppercut then overhead.Rear back and thrust, kick, overhead comboIf still in range of last move, double overheadIf very far from him, bends down and then does a massive leap while spinning like a buzzsaw. Covers 60-75% of battle area.These are the moves I saw him use in both phases. I don't know hwo to edit wikis well so if anyone could better summerize this and add it to his fight section, that would be lvoely, thansk.

                      Load more
                      ⇈ ⇈