The Dried King



NG+7 12,500


20,010 Gold

20,000 Salt

NG+7 338,640 Salt

The Dried King's Ashes

Strike 50 Fire 50
Slash 250 Lightning 50
Poise 90 Poison 900
Block 100 Holy -50(-40*)
Block Damage 100 Arcane 50
Block Magic 60    

*: Enhanced Edition Values

The Dried King is a Boss in Salt and Sanctuary

The skeletal revenant of Quan In, Sun King of Kulka'as. He presided over his realm during an era of unrivaled prosperity, but with each year's bounty, his paranoia and despair increased more rapidly. Did it have something to do with the rumors about his long dead brother still having a hand in ruling the kingdom?"


  • Ziggurat of Dust: You must climb up after solving the level's brand puzzles.
  • Coordinates: {X:79848.26 Y:9045.742}
  • Boss Flags: The Dart Brand becomes available after this boss / Merchant progress



Combat Information

  • Attack Types: Fire Damage
  • Weak vs: Holy Damage
  • Strong vs: Slash and Poison Damage
  • Cannot be pushed around as much after patch 11.

Phase 1

All of it's attacks are started with it's left hand growing red (fire). This boss always deals fire damage, and thus cause non-trivial wounding if it's attacks connect.

  • Searing Beams - Lifts hand straight up into the air above it's head to summon lines of fire which appear on the screen in different directions. They try to aim in the player's general position
    • These lines have narrow hitbox and only hit after 3 seconds they have spawned in, but you can get hit by more than one line at once.
  • Fiery Blades - When hand is lifted at an angle behind it's head, it will summon blades of fire in the direction it's facing. Easily countered by rolling through. Causes medium fire damage, but can hit more than once.
  • Fire Burst - Rears it's hand at chest level, throwing 3 balls of fire that flies to the top, middle and bottom. Deals very heavy fire damage if even one hits directly, as well as severe wounding. Better avoided by rolling through the fireballs, or preferably through the boss.
    • Once it reaches its maximum range, the three fireballs will explode and leave a small trail of fire that can catch the player off guard.
      • The fire trail does not deal much damage, but still causes wounding.
  • Pillars of Flame - Places both hands near its waist aiming downwards, which will summon a trail of fire for a brief period of time, similar to the Incantation Wildfire. This attack covers both sides of the boss, but has relatively low AOE range.
    • It's best avoided by running or rolling away from the boss, due it's AoE nature.
    • Be wary of getting cornered in one side of the room when he casts this attack.

Phase 2

  • At 50% HP, some of it's attacks come out faster, and more lines are spawned during the Searing Beams attack.


Melee Strategy Video





Player Notes

  • Craft with drops: Adrasteia
  • The boss can be trivialized with high fire resistance and prayers, or blocking with a Shield that is immune to fire damage.
  • Can be repeatedly stagggered before attacks begin. Staying close is a good idea, but watch out when he raises his hands up to cast Wildfire.
    • Be wary of carelessly staggering the boss as a main strategy, as some of it's attacks still come out once the animation starts. This may lead to the boss casting several spells in succession, if unlucky enough. Always manage your stamina and be ready to roll.
  • It's Fire Burst and Fiery Blades attacks can be spell parried. It's other magic attacks cannot.


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    • The best way to beat this boss, get the perk for tier 2 shields, then pick up the pheonix rondache in the castle of storms. you win. 100% fire protection. he literally cant hurt you at all except with your own stupidity. Its ridiculous.

      • Anonymous

        Just wandered into his boss room and just kept wailing on him with the Scythe, which is kinda funny since it says he's strong against slashing damage, so it probably took me longer than it should have, but he's easy, just hit and dodge left and right, easy to interrupt most of his attacks with a Light + Heavy combo. Only think that caused me to have to heal was his AoE where he raises both hands, staggerable but you're better off just getting out of range imo.

        • Anonymous

          I beat him with the Ghastly Gourd, and the rest of the armor blacksmiths. I had the Phoenix Rondache shield, which has 100% flame block, and used the the Pheonix Tail and beat the pulp out of him.

          • Anonymous

            I’m not sure if this has happened to anyone else, but I’ve been playing this game a lot lately and trying out weird things and I’ve gotten the dart brand without fighting him. Not sure how or when but it seems long jumping though some areas messes the game up ever so slightly. Gonna replay and try to find the exact moment it happens.

            • Anonymous

              I don't know why, but as soon as I saw his skeleton face looking up, all I could think of was Skeletor going "MYAAH" every time he attacked. Needless to say, it made the fight much more enjoyable.

              • Anonymous

                I can't seem to really fins a good source to kill him with I use the tachi with blessed.paper but only can get him 40%-50% before I used all my papers

                • Anonymous

                  Now this may not work for everone but this is how I eqiepted the iron caterpiller with the stone charm right before entering the fight I used the iron shock stone (holy pages would work better) and used a war horn I then went straight to wailing on him and was able to stun lock him preventing him from using any moves with the warhorn I was able to make the stun last longer but ever now and then I needed to regain stamina I lost once using this tactic (due to carelessness ). But the second try I managed to kill him I don't know how well this tactic will work with other weapons but it makes the boss a cakewalk

                  • Anonymous

                    I exhausted the dialogue of the Despondent thief in Hager's Cavern then beat this boss before The Disemboweled Husk and went to the right afterwards to the Far Shore. After beating the Disemboweled Husk, beating That Stench Most Foul, and taking the boat to the Far Shore the Despondent Thief is not there.

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