The Third Lamb

The Third Lamb
Health:

2,500

NG+7 11,400

Drops:

17,010 Gold

17,000 Salt

NG+7 331,440 Salt

The Third Lamb's Beak

Defences
Strike 500 Fire -25
Slash -25 Lightning 90
Poise 200 Poison 900
Block 100 Holy 90
Block Damage 100 Arcane -25
Block Magic 60    

The Third Lamb is a Boss in Salt and Sanctuary



A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself."

Location

 

Combat Information

  • Attack Types: Lightning, Strike.
  • Weak vs: Slash, Fire and Arcane Damage
  • Strong vs: Strike and Poison Damage


Phase 1

  • Retreating Slam - Raises it's oversized left arm and jumps backwards, swinging the arm down and hitting once when jumping and another time when landing. Telegraphed, but can punish the player relying on muscle memory alone.
    • If trying to roll forward (through the boss), both attacks can hit separately, inflicting massive damage. It's best to roll away from the boss whenever it does this.
  • Lightning Breath - Long range, frontal AoE shock damage in spread. Easily dodged by rolling forward at the correct time. Highly telegraphed, and the boss cannot turn at all when it's doing the attack
    • This attack is most often done at range, but if quick enough, the player can abuse of the opportunity window and roll to get behind the boss, punishing it heavily.
  • Arm Slam - Raises both arms into the air, then slams them into the ground. Unexpectedly quick, but has no hitbox behind the boss, so it's easily countered by rolling through it.
  • Tail Sting - The boss' tail twitches for a second, then tries to stab the player with it This applies high poison damage, and may follow up with Arm Slam attack if the player is still in range.
    • Can be dodged by rolling through it, but the follow up attack tries to aim to the player, so be ready to roll twice.
  • Bite - Rears it's head backwards, then tries to bite the player. This attack can combo into the tail attack, or the arm slam. Covers a decent distance forward.
  • Leaping Slam - Done if the player is at a medium distance. Jumps towards the player, trying to slam it's arms into the ground.
    • Usually done to punish players trying to heal. However it has significant recovery, so the player may want to bait this attack, roll forward through it then heal.
    • This will not hit the player at all if the boss happens to perform it at melee distance. Commonly happens in phase 2.


Phase 2 (50% HP)

The boss becomes more aggresive, and starts adding some extra follow ups into it's attacks. All of the final attacks in a combo/chain have recovery, so if properly dodged these can be used to punish the boss or heal yourself.

  • All it's melee attacks (Tail, all Slams and Bite) are followed up by a medium-range lightning arc. This lightning attack is almost instant and cannot be reacted instinctively; the player must learn to predict it then dodge accordingly. This attack always tries to aim at the position the player is currently at.
    • However, because it can only be done after another attack, it means the players can always expect it to come out, and plan to dodge accordingly. Since it's a frontal attack, the player can just roll to get behind the boss when it turns around to do the attack, making it whiff completely.
  • Homing Lightning - After using it's Lightning Breath, the boss immediately spews a ball of electricity that splits into three, individual projectiles in a fork shape. These projectiles move at a moderate speed, but always try to follow the player. This will then be followed up by a Leaping Slam attack towards the player.
    • These projectiles despawn after roughly 3 seconds. The ball itself, before splitting, also has a hitbox.
    • The boss has no tracking whatsoever of the player when doing this attack. It will always spawn the ball it in the initial direction of the Lightning Breath attack.
    • It is recommended to get behind the boss when it's doing the Lightning Breath, as you can avoid two of it's attacks just by rolling once, then prepare to roll again for the Leaping Slam follow up attack.

 

Melee Strategy Video

 
 
 
 
 
 
 
 
 

 

Player Notes

  • Craft with drop: Opal Tusk
  • This fight demands stamina management from the player. Pacing yourself and learning the combos is key to winning.
  • Wearing lightning-resistant armor can help mitigate some of the damage the boss does in phase 2. The Goldenstone Ring, picked up in this area, also helps with this.
  • The Mirror Shield (obtained by transmuting a Hornet Steel's Ashes) makes this fight significantly easier. It allows you to block all of the boss' lightning attacks by 95% of it's damage at base level, and only requieres rank 2 in shields to be used.
    • As such you can block all of it's lightning attacks if needed, then dodge by rolling all of it's melee attacks.
  • All of it's lightning attacks can be spell parried/spell reflected with the respective special shields.
    • However, none of it's melee attacks can be parried.

 

 




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    • Anonymous

      10 Oct 2021 23:03  

      I jus rolled behind for 2 hits w scythe during lightning charge.. waiting the rest out w arrows (grinding to unlock gun). Bad stats w lvl4 scythe does the job w weapon buffs

      • Anonymous

        23 Jun 2021 11:26  

        you can skip the untouched inquisitor if you use that giant knight to launch you up onto the platform where the elevator is

        • Anonymous

          03 Nov 2020 15:40  

          When you see it about to lightning, roll through it and get in some hits. You can also easily dodge lightning from a distance, but it's much better to use lightning as a chance to get on her other side. Remember, you can't allow yourself to get pinned. Less mobile builds will have trouble.

          • Anonymous

            09 Aug 2020 05:48  

            I struggled with this boss while wearing upgraded Döppelsöldner Barbut and Cuirass along with Patched Gloves and Skirt and trying out different shields to tank the attacks. Kept dying.
            Then the salt built up enough in me that I just went in naked with Shrouded Bulwark III and Whistlebone charm buffed with fire and later arcane damage and to my huge surprise, she went down easily.
            Apparently the lightning attack doesn't reach all the way across the arena and allows a quick heal, while all the physical attacks can be interrupted.

            • Anonymous

              21 Jul 2020 15:00  

              I heard this boss was a giant block for some people.
              I went in first try with a Steel Centipede, an unoptimized build and no preparation.
              She was just as easy as the Inquisitor right before her. Just jump and attack, only 1 attack that can hit you and it barely hurts, and that's the beak attack.
              You can get hit by lightning during a jump attack, but you should just roll behind her when she does that anyways.

              • Anonymous

                05 Feb 2020 09:23  

                This thing can be Tanked out with the Ashen Effigy (7th Upgrade) Shield without taking any damage from melee Attacks. For the build i've used the Overlord set, Axe of Splendor with salt charm, House of Splendor creed (goldenwine is still op), Mossy Ring, Crystalmoath Ring, Bloodflower Ring and Fused Metal Ring. I've also used three miracles: Divine Blessed Weapon, Guardian Blade and Spirited Mend

                • Anonymous

                  20 Jan 2020 17:02  

                  im not sure about the damage type of his magical attacks. i tried to outtank he boss with my shield build but i took more damage with sunset kite shield then with type 46 towershield. i then tried to tank it with the ashen effigy to test if its arcane damage, but still got damaged. its definitely not lighning or arcane damage so this information is just wrong!

                  • Anonymous

                    30 Nov 2019 18:34  

                    BE AGGRESSIVE. I just fought it and won first try. just destroy it whenever it does that big chargy lightning attack and then maintain distance and find holes to poke it. and wear lightning protective stuff. Oh, and I used that fire attack charm + that consumable that gives your attacks fire. Was dealing*****ton of dmg

                    • Anonymous

                      06 Sep 2019 21:24  

                      Melee fighers!!: By the time I ended up beating this thing I was using the following strategy and didn't even run out of potions by the end, because these seem to work if you have good timing (using pitch fire wasn't really helpful for me, it was better just to learn his move set): 1. At the beginning it will use a charged up lighting, and this is the best move to use to strikes. You want to use a fast weapon, so if you're 2h bruiser (like I was) I would use increased attack speed. When it's charging up, you'll want to be about half of its width away from it and roll through the lightning wave. Attack while rolling and you should be able to get 1 more hit if using 2h great weapon and 2 if a faster weapon. Then back up (i.e. don't get greedy). 2. If it's moving toward you, expect one of: a. Bite - move a little back and you can get a quick hit likely. b. Leap backwards and slam - if you time it well, you can simply walk forward right after it leaps and the shockwave won't hit you and quick hit. c. Tail Sting - I usually just back up and goad out another move, because most of the time it'll follow with a slam that can knock you across the screen. d. Leap forwards and slam - you need to dodge roll toward him to avoid, NOT BACKWARD. This is the hardest to see telegraphed, but once you have the timing, you'll have it for good. With these, you'll usually find yourself in Phase 2 fairly quickly. Here's where knowing how to handle the other moves pays off: 1. If it uses the lightning, it's got 4 follow-up moves pretty much every time: a. Dodge roll THROUGH IT while it's casting the lightning wave, not after if has already cast it like before. b. It uses a quick lightning follow-up that casts 3 homing lightning bolts, but since you rolled behind, they are on the other side so you have a sec for a quick hit, but get ready to dodge roll again because those lightnings are coming toward you and... c. It uses either: i. a jump slam away, but you can simply back up or dodge roll in the direction away from the leap. This is usually followed by a slam and short lightning breath combo, but it's nearly always in the direction of the jump slam, so if you're behind it safely wail away. ii. a sting, then a slam, then a lightning breath. If you dodge roll through it during the sting and continue to do so until you're behind it, you'll avoid all of them. iii. While it's recovering from the lightning breath, you can usually get another quick hit. d. Usually, it will then turn around and do a quick combo of a slam then a lightning blast, but if you dodge roll through it, quick hit, then expect a Bite or a Backwards Jump Slam, either of which are just a dodge roll backwards and then move forward for a quick hit while it recovers. I think I have all that right but if not, please let me know in replies. Happy salt hunting!!

                      • Anonymous

                        02 Aug 2019 23:10  

                        Up to this point in the game I had yet to see a bad boss. Now this boss is tough but what makes it sloppy game design is giving it a spam move when the fight speeds up, this boss's mini lightning is just a filler move to try and lure aggression in the beginning and stamina conservation at the end. the problem with this concept is his mini lighting ability to stun and then all you can do is watch him combo you to death. This boss is unnecessarily hard to make up for the ease of the boss before it

                        • Anonymous

                          09 Feb 2019 19:59  

                          Is the wiki correct in that it only does lightning damage? Me thinks the standard attacks do slash damage.

                          • Anonymous

                            13 Sep 2018 16:20  

                            Terrible boss. Most bosses in the game are terrible. It's awesome to run around and explore and then you run into the cheapest, most move spams you'll ever see in a video game. Awful game design.

                            • Anonymous

                              25 Apr 2018 01:49  

                              Easy with great axe + fire charm + light gear with poison and light resistance. Just need to dodge the physical atks and stun when possible.

                              • Anonymous

                                07 Oct 2017 15:12  

                                dont be cocky about this boss,because kinoa will kick ut ass (actual name of the boss, look for the item desc and the untouched inquisitor desc too)

                                • Anonymous

                                  03 Oct 2017 18:42  

                                  I am doing Newgame + I can just say don't be cocky against this guy. Unless you're a god at dodging and managing stamina. I beat this boss first attempt barely.

                                  • Anonymous

                                    19 Jun 2017 10:05  

                                    Just beat him on level 36. Used "Teuthis Shield" to block the physical attacks, then backed off for a few seconds to recover stamina. Light roll through the lighning attacks.
                                    Is absolutely manageable this way imho!

                                    • Anonymous

                                      13 Jun 2017 01:44  

                                      The combination of Lightning Attacks + Poison Tail + Aggressive Attack Combos suggests that this boss's design is meant to evoke the Sanctuary Guardian from the Dark Souls DLC.

                                      • Anonymous

                                        14 May 2017 09:14  

                                        The Sunset Kite Shield has a value of 100 against lightning, thus making it very useful against The Third Lamb.
                                        The Bag of Earth, which you'll have to deliver to Fern for him to give you this shield, can be acquired before fighting The Third Lamb.
                                        You simply have to say "Yes" to both of his questions to be given this shield.

                                        • Anonymous

                                          31 Jul 2016 14:26  

                                          A LOT harder than the Inquisitor despite being just after. Might just be because I'm trying to tank though. Anyways, Pitchfire will solve a lot of your problems!

                                          • Anonymous

                                            07 Jul 2016 14:35  

                                            The transmutation of the ashes of the previous boss makes the mirror shield. Think this was a subtle hint? You get a fire shield right before fighting the kraekan wyrm fire breathing dragon and you can if you are OCD about talking to your alchemist get a lightning block shield for this fight.

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