Multiplayer information for Salt and Sanctuary refers to the ways PS4 and PC players can enjoy the game with their friends and loved ones via the Local Co-Op which supports 2 players. The PS Vita port does not include multiplayer functionality.


Salt and Sanctuary Multiplayer


How to Multiplayer / Co-op in Salt and Sanctuary?

To connect a second player:

  • The primary player must go to their Sanctuary, and make an Offering of a Stone Sellsword at the altar. 
  • Placing the sellsword statue on the altar will summon a Sellsword.
  • Telling the sellsword that you’d like to “Hire” prompts a second player to pick up a controller.
  • This player now gets to pick anyone in their roster, jump in, and get jolly! (NOTE: In order for the game to recognize the second player on the PS4, they have to have already made a character in a guest or second account on the same PS4.)
  • There are no level or NG+ restrictions for co-op partners. You can summon your level 300 character as a sellsword for a new player or vice-versa.
  • Nintendo Switch: Unfortunately, you can't do 1 joycon each since there just aren't enough buttons. You must use 2 pro controllers, or 2 sets of joycons, or a mix therein.
  • PC: You can play multiplayer with either 2 controllers (Xbox controllers work) or with the host using the keyboard and mouse and the sellsword using a controller.


How does Multiplayer / Co-Op affect my gameplay?

  • Enemy HP is scaled up a hefty bit, and enemies will do a little extra damage.
  • Prayers of healing aid cooperative players within a radius.
  • PvP can be initiated almost anywhere.
  • If A Cooperator has a key to open a door they can open the door early for the host. (NOTE: It is possible to "break" the host's game by bypassing checkpoints related to NPCs, like the Despondent Thief, etc.)
  • Gold Dropped by all enemies and bosses is not shared, whoever picks it up gets the gold.
  • Item Drops from enemies grant a copy to each player.
  • Found items or treasure grant salt to the sellsword if already acquired by the Sellsword in their world.
  • Sellswords will not receive quest rewards given by NPCs.
  • Sellswords can't pick up keys or special progression items.
  • Sellswords can't pick up top-level crafting materials (Shimmering Pearl, Drowned Tome, etc. Any preset loot not obtained in the Sellsword's world will be forfeit)
  • Sellswords can't pick up found Black Pearls. (NOTE: Picking up a Black Pearl that the Sellsword has not found in their world will result in the loss of the item for them)
  • Sellswords can interact with and buy items from any vendor on the host world. (Creed that the Sellsword is not a member of aside from the starting three may not provide all services)
  • Sellswords cannot place their creed item nor give offerings at a sanctuary.
  • Sellswords cannot enter the endgame area after the final boss*.
  • Any brands the sellsword has in their world will be nulified to match the host world and vice versa, the sellsword gets the hosts brands

 *Jolly Co-Operation and Endgame

It is possible, when fighting the final boss co-operatively, that the host might die. Should this occur, sellswords will be able to enter the endgame area.

What does this mean for you?

  • Sellswords cannot end the game by initiating the final conversation with the Scarecrow NPC
  • However, sellswords CAN initiate the other final cutscene of the game
  • This will provide the ending of the game for the sellsword character, as opposed to the character to whom the world belongs
  • Following the endgame, the host character will be placed immediately into the next New Game cycle
  • Should the sellsword character initiate the final ending, exiting the program will prevent the game from finishing and entering the next cycle, HOWEVER this comes at the cost of any salt held by the host (needs confirmation). In addition, the final boss will be restored to life.

How to PvP?

Crushing an egg in the universe of Salt is a tradition of war, meant to signify the commencement of battle. As such, 

  • Crushing an Egg of Wrath immediately initiates PvP.
  • Once battle has begun, it cannot end until someone dies.
  • The fallen companion will be found alive and well in the next sanctuary you visit.


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    • Anonymous

      As far as I'm aware, based on when I finished my co-op run a few days ago from now:
      co-op partner CAN get rare materials, black pearls. BUT ONLY in their world. These do not despawn, from my experience. I ran through the game in about 20-40 minutes or so just killing bosses and grabbing the rare mats / black pearls.

      I believe amber idols and diamond clustesr are shared, as there were none in my co-op partner's world. But he has about 5 diamond clusters.
      Shimmering pearls are not, however. I JUST went to the crypt of the dead gods to check the shimmering pearls there, and they are there. Only 1 pearl in the inventory before picking it up, as I killed the unspeakable deep on that character.

      SO ye. As far as I can tell you can still get the black pearls, you just have to do it solo.

      • Anonymous

        How is this game still not normal people multiplayer? This game is freaking great and I would seriously pay an additional amount to have it be Multiplayer For Real. Let me play with people/friends online. PLEASE

        • Anonymous

          I still don't understand how to do co-op this was kinda vague so the sellsword hire is like making yourself available or what?

          • Anonymous

            I just ran through the campaign with a friend and I created my character and played it as the sellsword character. When we beat the campaign, we were both alive and I had to bell out (forced to stop multiplayer), and my friend got the new game plus mode activated for his character. Is there a way to activate that for the sellsword?

            • Anonymous

              I played as a co-op alongside my friend yesterday on his PS4. No matter what we did, the sellsword player could not roll - has anybody else experienced this? Do you know any solutions besides blocking all the time? Thank you!

              • Anonymous

                You CAN play online Co-op on PC, but we had to use a program called Remotr. Same concept as Nvidia's sharing program. All the instructions are on the website, and it requires some port forwarding to work. Our only issue was initially, both of us controlled one character. Using a gamepad can alleviate this, although the gamepad had to be player 2. You may have different results, but it does work with a bit of effort.

                • Anonymous

                  Sorry for double... I see here many messages about items sharing... Let's discuss! Sellswords like phantoms in DS. They are just mercenaries interested in salt and gold, not in your passthrough on your own way, so why they should be interested in any key-items which helpes you to pass in your own world (like in DS). People chases their own purposes, not yours.

                  • Anonymous

                    why the hell is player 2 limited? what is the reason, can you guys just make it the same for each player. particularly the black pearls, and endgame crafting mats. like seriously wtf sort of design decision is that. quest rewards... I dunno i specifically bought this for co op and its like oh great one of us has to be hindered. or both of us, if we have to continually open and close games, swapping the "host" (on PC btw).

                    • Anonymous

                      Actually, if the host dies during the final bossfight, the Sellsword CAN enter the endgame area and reach the ending! At least in the PS4 version. You still probably can't speak to the Scarecrow, so you are locked into the Salvation ending.

                      • Anonymous

                        I play on a main account myself and a Co-Op account for playing with a friend on the PS4 version.I occassionally use my main character to help him bypass various areas or bosses - and of course this causes problems with keys and items.I've missed out of the Mossy Key and nearly missed out on the Key that allows access to the Disembowled Husk which nearly brokem my progression.There are also alot of minor bugs (minor bugs, yes, but alot of them add up to one frustrating mess) that really need patched. I'm not even sure if the PS4 version gets patched as frequently as the PC version, but I don't see why the key problem (and other items not spawning on P1 worlds) can't be fixed.I love this game, but the bugs get more frustrating than bosses alot of the time.

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