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Clay Phantom

Clay Phantom
Health: 50
Drops: 300 Salt (+ ~? Gold)
Stained Page x3 [10]
Clay Mask x1 [10]
Drowned Idol x1 [10]
Clay Phantom's Ashes x1 [40]
Defences
Strike 200 Fire -50
Slash 50 Lightning 50
Poise 0 Poison 50
Block 0 Holy -50
Block Damage 0 Arcane 50
Block Magic 60    

Clay Phantom is a Beast in Salt and Sanctuary



A malicious collection of spirits, united behind one mask. In studying the arcane, many mages stumble upon a seemingly innocent rite with an unfortunate side effect: its caster's spirit may be incapable of properly moving on to the next life. How many wrathful spirits form a single Clay Phantom is unknown, but the consensus is that it's a surprisingly large number."

Location

 

Combat Information

    • Attack Types: Unleashes homing scythes that deal lots of damage to player, floats.
    • Weak vs: Fire and Holy Damage
    • Strong vs: Strike

 

 

Player Notes

      • If you cross the damage threshold on a Clay Phantom, it comes back, invincible, and attacks again.
Beastiary
Alkymancery Knight  ♦  Angsty Bones  ♦  Armor Guardian  ♦  Armor Mite  ♦  Bedspider  ♦  Blade Wraith  ♦  Bloated Monstrosity  ♦  Bola Eye  ♦  Bound Arrox  ♦  Bronze Axe Knight  ♦  Bronze Knight  ♦  Caged Man  ♦  Cave Keeper  ♦  Chained Man  ♦  Clay Hybrid  ♦  Court Sorcerer  ♦  Crypt Keeper  ♦  Dread Horseman  ♦  Dread Horseman (Mounted)  ♦  Dropspider  ♦  Drowned Archer  ♦  Drowned Bandit  ♦  Drowned Berzerker  ♦  Drowned Marauder  ♦  Drowned Peasant  ♦  Drowned Porcelain  ♦  Drowned Raider  ♦  Drowned Soldier  ♦  Emberskull  ♦  Feral Beast  ♦  Fetal Brat  ♦  Flying Spider  ♦  Gaoler  ♦  Gravewalker  ♦  Guardian Mage  ♦  Guardian of Devara  ♦  Guardian of the Three  ♦  Hanged Man  ♦  Heartseeker  ♦  Hornet Steel  ♦  Hunting Bones  ♦  Impaled Knight  ♦  Krakean Dragon Skourzh  ♦  Lepris  ♦  Lietch  ♦  Mage of Devara  ♦  Marauder  ♦  Mimku  ♦  Mother Merle  ♦  Mudriella Mal  ♦  Pale Witch  ♦  Poison Cytoplasm  ♦  Primitive Bones  ♦  Red Lord  ♦  Retchfeeder  ♦  Rotten Crossbowman  ♦  Rotten Raider  ♦  Rotten Walker  ♦  Saltbat  ♦  Saltfin Creature  ♦  Saltless  ♦  Sanctuary Guard  ♦  Skullbat  ♦  Spear Imp  ♦  Spindlebeast  ♦  Split Swordsman  ♦  Stenchpod  ♦  The Coveting  ♦  Thing of Arms  ♦  Torturer  ♦  Vacant Blades  ♦  Vexing Brat  ♦  Vile Guard  ♦  Vilehawk  ♦  Whisperlady  ♦  Whisperman  ♦  Whispermen  ♦  White Knight  ♦  Wrathful Dead



    • Anonymous

      Possible Bug?04 Apr 2016 09:01  

      Anytime I kill one of these too quickly, it tends to fly off and spawn the scythes, even after death. Really annoying when you decimate one and a group of enemies, only to have him kill you right after. Anyone else have this problem? Like honestly, I kill him, and he flies away, then pulls out the scythes before he totally disappears.

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