Wisdom is an attribute of Salt and Sanctuary, it increases the effectiveness of prayers aswell the damage of wisdom scaled weapons.

 

Notes and Tips:

  • Suited for clerics or paladins who want to use prayers as a boost in damage source.
  • In multiplayer can't use to buff allies or heal. 

 

Weapons who use wisdom attribute:

   Weapon Attack Wis Scale
Dex Scale Str Scale Wgt Class

Opal Tusk

8.5/8.5 D D - 2.0 Dagger

Leviathan

10.0/10.0  B C 12.0   5 Sword
Construct Coil

 

9.0/ 9.0 Holy D 12.0   5 Whip
Trinity Bardiche  9.0/9.0  S B E  18.0 5 Poleaxe
  Purifier  14.0/14.0  -  E  12.0  3 Reaper
  Gravewalker Greatbow 9.0/9.0 Holy   D  -  24.0

5 Bow

gun_white Lucent Musketoon 10.0 / 10.0 Holy B D - 16.0

3 Pistol

 

Prayers are a form of Magic mostly comprised of buffs and heals. Prayers are enabled when obtaining the Cleric class node on the skill tree -- located in the bottom right quadrant. To obtain prayers you must purchase them from the stone cleric or find them within the world. Prayers have Cleric class levels prerequisits to use. (e.g. Cleric level 3 can use Prayer level 3 and below). If you do not meet the prerequisit for Prayers you will see an "X" across the Prayer Icon. The Wisdom Stat increases the effectiveness of Prayers. Prayers are defensive and healing or support arts mostly. Once you buy a prayer, slot it on the spell slots under your regular inventory, then during play use the directional left and right buttons to select it and R1 to activate. There are no gear requirements.


Prayer & Icon  Class & Effect Location

CLASS 1

   
Divine ArmorDivine Armor Class 1: Temporarily improves the caster's defense to physical attacks. Pickup: ?
Sold by: Stone Cleric - all Creeds.
LightLight Class 1: Fills your physical presence with divine purity, bathing the immediate area in holy light Pickup: Sunken Keep
Sold by: Stone Cleric - Devara's Light.
MendMend Class 1: Restore some HP and reduce some wounding. Pickup: The Festering Banquet
Sold by: Stone Cleric - all Creeds.
Sacred LinensSacred Linens Class 1: Reduce some wounding. Pickup: ?
Sold by: Stone Cleric - all Creeds.

CLASS 2

   
Blessed WeaponBlessed Weapon Class 2: Temporarily bless a nonelemental weapon with timeless wisdom, adding Holy damage to your attacks. Pickup: Sunken Keep
Sold by: Stone Cleric - all Creeds.
CleanseCleanse Class 2: Removes poisoning from the caster. Pickup: ?
Sold by: Stone Cleric - all Creeds.
Divine WillDivine Will Class 2: A prayer for revitalization. Pickup: Hager's Cavern
Sold by: Stone Cleric - Devara's Light.
ReviveRevive Class 2: Revives ally. Pickup: ?
Sold by: Stone Cleric - all Creeds.
Spirited MendSpirited Mend Class 2: Restore HP and reduce wounding. Pickup: Bandit's Pass
Sold by: Stone Cleric - all Creeds.

CLASS 3

   
Ethereal InterventionEthereal Intervention Class 3: Temporarily improves the caster's defense to magical attacks. Pickup: ?
Sold by: Stone Cleric - all Creeds.
RejuvenateRejuvenate Class 3: Restore a large amount of HP and reduce a large amount of wounding. Pickup: ?
Sold by: Stone Cleric - Devara's Light.
SpritesSprites Class 3: Summon divine spirits to orbit the caster, then seek out foes to deal holy damage to. Pickup: The Ruined Temple / Pitchwoods
Sold by: Stone Cleric - all Creeds.

CLASS 4

   
Divine Blessed WeaponDivine Blessed Weapon Class 4: Temporarily bless a nonelemental weapon with divine wisdom, adding powerful Holy damage to your attacks Pickup: Hager's Cavern
Sold by: Stone Cleric - Devara's Light.
Ray of SearingRay of Searing Class 4: Summon a ray of divine retribution, searing nearby enemies. Pickup: Castle of Storms
Sold by: Stone Cleric - all Creeds.

CLASS 5

   
Divine BladeGuardian Blade Class 5: Summon a divine blade wielded by ethereal agents of light Pickup: ?
Sold by: Stone Cleric - all Creeds.



 




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    • Anonymous

      Weapons with split poison damage see their damage increased with Wisdom as well Str and/or Dex.
      So for Wisdom builds, those weapons will directly benefit. Maybe not the most optimized, but it's a possibility.

      • Anonymous

        When playing cleric, you have usually two choices :
        - Play weapons with high base damages, so they get a lot from divine blessed weapons
        - Play weapons which scales on WIS
        I used to think that the best was the first one. But I discovered something.

        Buffs get a 2.25 multiplier when applied to weapons with the same elements. It makes up for the fact that elemental weapons have a lower base physical damage.
        For a non elemental weapon : Buff * BasePhysicalDmg
        For an elemental weapon with same damage type : Buff * BasePhysicalDmg * 2.25

        So, if you use divine blessed weapon with 50WIS on a holy weapon, you get a buff of
        2 * BasePhysicalDmg * 2.25
        This is actually insane.

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