Wisdom is an attribute of Salt and Sanctuary, it increases the effectiveness of prayers aswell the damage of wisdom scaled weapons.
Notes and Tips:
- Suited for clerics or paladins who want to use prayers as a boost in damage source.
- In multiplayer can't use to buff allies or heal.
Weapons who use wisdom attribute:
Weapon | Attack | Wis Scale |
Dex Scale | Str Scale | Wgt | Class | |
---|---|---|---|---|---|---|---|
|
8.5/8.5 | D | D | - | 2.0 | 5 Dagger | |
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10.0/10.0 | B | B | C | 12.0 | 5 Sword | |
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Construct Coil
|
9.0/ 9.0 Holy | A | D | D | 12.0 | 5 Whip |
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Trinity Bardiche | 9.0/9.0 | S | B | E | 18.0 | 5 Poleaxe |
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Purifier | 14.0/14.0 | B | - | E | 12.0 | 3 Reaper |
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Gravewalker Greatbow | 9.0/9.0 Holy | B | D | - | 24.0 | 5 Bow |
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Lucent Musketoon | 10.0 / 10.0 Holy | B | D | - | 16.0 | 3 Pistol |
Prayers are a form of Magic mostly comprised of buffs and heals. Prayers are enabled when obtaining the Cleric class node on the skill tree -- located in the bottom right quadrant. To obtain prayers you must purchase them from the stone cleric or find them within the world. Prayers have Cleric class levels prerequisits to use. (e.g. Cleric level 3 can use Prayer level 3 and below). If you do not meet the prerequisit for Prayers you will see an "X" across the Prayer Icon. The Wisdom Stat increases the effectiveness of Prayers. Prayers are defensive and healing or support arts mostly. Once you buy a prayer, slot it on the spell slots under your regular inventory, then during play use the directional left and right buttons to select it and R1 to activate. There are no gear requirements.
Prayer & Icon | Class & Effect | Location |
CLASS 1 |
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Class 1: Temporarily improves the caster's defense to physical attacks. | Pickup: ? Sold by: Stone Cleric - all Creeds. |
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Class 1: Fills your physical presence with divine purity, bathing the immediate area in holy light | Pickup: Sunken Keep Sold by: Stone Cleric - Devara's Light. |
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Class 1: Restore some HP and reduce some wounding. | Pickup: The Festering Banquet Sold by: Stone Cleric - all Creeds. |
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Class 1: Reduce some wounding. | Pickup: ? Sold by: Stone Cleric - all Creeds. |
CLASS 2 |
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Class 2: Temporarily bless a nonelemental weapon with timeless wisdom, adding Holy damage to your attacks. | Pickup: Sunken Keep Sold by: Stone Cleric - all Creeds. |
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Class 2: Removes poisoning from the caster. | Pickup: ? Sold by: Stone Cleric - all Creeds. |
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Class 2: A prayer for revitalization. | Pickup: Hager's Cavern Sold by: Stone Cleric - Devara's Light. |
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Class 2: Revives ally. | Pickup: ? Sold by: Stone Cleric - all Creeds. |
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Class 2: Restore HP and reduce wounding. | Pickup: Bandit's Pass Sold by: Stone Cleric - all Creeds. |
CLASS 3 |
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Class 3: Temporarily improves the caster's defense to magical attacks. | Pickup: ? Sold by: Stone Cleric - all Creeds. |
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Class 3: Restore a large amount of HP and reduce a large amount of wounding. | Pickup: ? Sold by: Stone Cleric - Devara's Light. |
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Class 3: Summon divine spirits to orbit the caster, then seek out foes to deal holy damage to. | Pickup: The Ruined Temple / Pitchwoods Sold by: Stone Cleric - all Creeds. |
CLASS 4 |
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Class 4: Temporarily bless a nonelemental weapon with divine wisdom, adding powerful Holy damage to your attacks | Pickup: Hager's Cavern Sold by: Stone Cleric - Devara's Light. |
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Class 4: Summon a ray of divine retribution, searing nearby enemies. | Pickup: Castle of Storms Sold by: Stone Cleric - all Creeds. |
CLASS 5 |
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Class 5: Summon a divine blade wielded by ethereal agents of light | Pickup: ? Sold by: Stone Cleric - all Creeds. |
- Anonymous
Weapons with split poison damage see their damage increased with Wisdom as well Str and/or Dex.
So for Wisdom builds, those weapons will directly benefit. Maybe not the most optimized, but it's a possibility.
- Anonymous
When playing cleric, you have usually two choices :
- Play weapons with high base damages, so they get a lot from divine blessed weapons
- Play weapons which scales on WIS
I used to think that the best was the first one. But I discovered something.
Buffs get a 2.25 multiplier when applied to weapons with the same elements. It makes up for the fact that elemental weapons have a lower base physical damage.
For a non elemental weapon : Buff * BasePhysicalDmg
For an elemental weapon with same damage type : Buff * BasePhysicalDmg * 2.25
So, if you use divine blessed weapon with 50WIS on a holy weapon, you get a buff of
2 * BasePhysicalDmg * 2.25
This is actually insane.
- Anonymous
divine armor is class 2
0
+10
-1