Increased by Armor, character level and the Dancing Ring.
Defence per level: ~0.1 *needs testing*
Just in case people can't find it elsewhere, armor gives you half of it's value in effective health %. 100 defense = 33.3% reduction, 50% bonus HP (100/66.7 = 1.5, 150% total hp). If you do the math it scales the same no matter your armor value.
0
Just in case people can't find it elsewhere, armor gives you half of it's value in effective health %. 100 defense = 33.3% reduction, 50% bonus HP (100/66.7 = 1.5, 150% total hp). If you do the math it scales the same no matter your armor value.
0
+10
-1