Increased by Armor, character level and the Dancing Ring.


Defence per level: ~0.1 *needs testing*

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    • Anonymous

      Just in case people can't find it elsewhere, armor gives you half of it's value in effective health %. 100 defense = 33.3% reduction, 50% bonus HP (100/66.7 = 1.5, 150% total hp). If you do the math it scales the same no matter your armor value.

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