Branding Iron

Attack 10.5/10.5
Weight 8.0
Dexterity Scaling E
Magic Scaling S
Class 4 Sword/1 Magic
Flags Fire
Special Extra Blunt

 Branding Iron in Salt and Sanctuary is a Sword type weapon.



A machete forged from scavenged materials by a blacksmith stranded on this accursed island. A branding iron of the type used to torture prisoners in the Red Hall of Cages has been hammered flat, sharpened keen and quenched in a bath of salt water and Emberskull ash to produce a blade perpetually bathed in searing flames. Improvised though it may be, this unique weapon provides warriors unskilled in the arcane arts with an invaluable tactical advantage.


Notes and Tips:

  • At 50 Magic and 50 Dexterity this weapon has an Attack of 17.7/83.1 at tier VII.
  • Requires Class 1 Magic
  • Dexterity scaling is negligible on this weapon, giving only +3.0 physical damage at 50 Dexterity.
  • Due to the weapon's low Dexterity scaling, a caster build can use this weapon proficiently without having to spend any levels on Dexterity.

Location/Where to Find

Moveset and Videos:

  • Videos go here



Branding Iron Upgrade Table

  Attack Dex Scale Mag Scale Material

Branding Iron

10.5/10.5 E S -

Branding Iron I

11.0/11.0 E S Charred Doll x1

Branding Iron II

 11.5/11.5 E S Charred Doll x2

Branding Iron III

12.1/12.1 E S Charred Locket x1

Branding Iron IV

12.7/12.7 E S Charred Locket x2

Branding Iron V

13.4/13.4 E S Charred Reliquary x1

Branding Iron VI

14.0/14.0 E S Charred Reliquary x2

Branding Iron VII

14.7/14.7 E S Charred Tome x1




Arming Sword  ♦  Corsair's Backsword  ♦  Flint & Steel  ♦  Kraekan Longsword  ♦  Leviathan  ♦  Lowlander's Greatknife  ♦  Queensword  ♦  Shikeimaru  ♦  Tachi  ♦  Varangian Spatha  ♦  Virulent Scimitar

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    • Anonymous

      This weapon has changed with the latest patch. Now it scales with S in DEX and D in magic. Not a viable option anymore for magic users.

      • While is scales very nice with Magic and does great Fire damage there are draw backs. Firstly fire damage is a damage iver time that needs to count down, while it rarely is a huge drawback I did personally prefer Black Widow GS being just the standard "swimg, hit, damage" sorta thing. Second the game gives you the Transmute Material pretty late game unless you join the House of Splendor. Third and this sorta is irrelevant by the time you reach the weapon but Fire damage does have a few bosses that ressist it but nothing is outright immune luckily.

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