Keepers of Fire and Sky is a Creed in Salt and Sanctuary. Specializing in destructive elemental magic, it is tailored towards magic builds, and presents a variety of magic-scaling weapons and magic-buffing rings. Ranking up your devotion in this creed will grant you items that can recover focus and buff your magic damage output.
Keepers of Fire and Sky Sanctuary Locations
- Pitchwoods (you have to have the Dart Brand and the Shadowflip Brand to get all the way up there)
- You can skip part of the 3rd jump section by jumping up the wall.
Devotion
To increase your Devotion with Keepers of Fire and Sky you must turn in Remains at any Stone Leader. Devotion maxes out at Rank 7. The following items can be traded in for varying amounts for either a: Flask of Fire, a Bottled Sky, a Sky Crystal, or a Clarity.
- Drowned Archer's Ear x3
- Bloated Monstrosity's Ear x3
- Armor Guardian's Ashes x1
- Dropspider's Tusk x3
- Thing of Arms' Ear x3
- Bola Eye Nerves x3
Transmutation
To transmute weapons you have to speak with Keepers of Fire and Sky Chemist. Transmutation allows you to convert a Weapon, Shield or Armor into another of the same type using the remains of Bosses and Enemies.
Merchant Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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120 | 1 |
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10 | 1 |
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15 | 1 |
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50 | 1 |
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50 | |
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500 | 1 |
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500 | 1 |
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500 | 1 |
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50 | 1 |
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500 | 3 |
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500 | 3 |
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1500 | ? |
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500 | 1 |
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6500 | 1 |
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5000 | 1 |
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5000 | 1 |
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5000 | 1 |
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2500 | 1 |
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500 | 1 |
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500 | 1 |
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500 | 1 |
Blacksmith Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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500 | 1 |
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1500 | 1 |
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500 | 1 |
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500 | ? |
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500 | ? |
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1500 | 1 |
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16500 | 5 |
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20000 | 7 |
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5000 | 6 |
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1500 | 3 |
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51500 | 4 |
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500 | 1 |
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800 | 1 |
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500 | 1 |
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500 | 1 |
Cleric Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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500 | 1 |
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5000 | 1 |
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500 | 1 |
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2000 | 3 |
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2500 | 3 |
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5000 | 2 |
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800 | 1 |
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2000 | 1 |
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5000 | 3 |
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3000 | ? |
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7500 | 4 |
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1200 | 4 |
Mage Sells
Name & Icon | Cost | Devotion Level Requirement |
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1500 | 1 |
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1500 | 1 |
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8000 | 1 |
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500 | 1 |
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1000 | ? |
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1000 | ? |
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? | ? |
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? | ? |
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? | ? |
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? | ? |
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5000 | 1 |
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1000 | 1 |
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800 | 1 |
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? | ? |
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5000 | 7 |
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5000 | 7 |
Ending
Choosing Keepers of Fire and Sky does change the ending of the game. There is a unique poem read for both the Survival and Dominion endings.
Survival Ending
Stifled Flame
In Sea of Ice
Looking tow'rds
Eternal Sky
Dominion Ending
Pow'r immense
Searing Cold
The Sky above
And Dark below
Trivia
- The Keepers of Fire and Sky is reminiscent of a science-based or scholarly creed, primarily focused on the acquisition of knowledge, knowledge transparency, and its implementation into real-world usage.
- Anonymous
Ngl, clarity is probably the only reason to choose this, over the Order of Betrayer
- Anonymous
It took me four and a half hours to get to him. The print of that moment is my image on the desktop.
- Anonymous
if ice magic wasnt scrapped, this Creed could be Keepers of Ice, Fire and Sky instead... as how it's reflected in
the ending line
- Anonymous
This creed, while really cool, comes way too late in the game. Especially when you compare it to House of Splendor and The Stone Roots.
Both of those respective creeds come early enough that you can benefit under them for most of the game. Meanwhile this one is so late you get to have a grand total of 3 zones with them before the game ends, and you will probably have all the rings and most of the spells beforehand.
Not to mention even the "hidden evil lategame" faction, Order of the Betrayer, can be obtained EARLIER than this one, has an entire exclusive set of spells and armor, and has arguably better buffs/debuffs.
I hope in Salt and Sacrifice the Creed equivalents are spaced out a lot better and more balanced. The system is really cool and an interesting take on Fromsoft's covenants, and should be improved rather than tossed aside.
- Anonymous
This says, "joining The Three does change the ending". And also, prices and devotion reqs for spells/incantations aren't listed for some.
- Anonymous
The trick to the jumping is casting mid air slows your falling makes it easyer
- Anonymous
Stifled Flame
In Sea of Ice
Looking tow'rds
Eternal Sky
'Tis the Survival Poem
- Anonymous
Pow'r immense
Searing Cold
The Sky above
And Dark below
'Tis the Domination Poem
- Anonymous
Bad at platforming? Don't bother.
Dragonfire doesn't outclass flame barrage.
Static Geist is worthless.
All other spells & rings are obtainable elsewhere.
Order of the betrayer is better for mages anyways, if you're not running dark reach with flasks of defilement, why even mage bro B)
- Anonymous
The secret to platforming in these kinds of sections is to not let yourself get frustrated. Attack it methodically, think about what you need to do for each jump, and continue to execute your plan step by step, getting progressively further.
It's tough but fair.
- Anonymous
- Anonymous
Fire and sky. Is an okay creed but the order of the betrayer has 2 seriously op spells,while playing with my friend i was tanking, and he was magic he joined the betrayer creed bought the spells and bosses became quite easy. Id tank keeping the boss focused on me and he would hit em with those spells. When tanking i like using the teuthis shield because it blocks 100 percent of strike and slash attacks and at level 4 has 74.9 percent stagger reduction, granted the rest of the stats are kinda of trash if facing a straight magic attacking boss or mob but in bosses fights stay close and they will melee alot more just avoid poision bosses this shield sucks against posion 26. Percent reduction at level 4 im currently using it on my magic build as a secondary with a sword not bad biggest thing to beaware of is equipment load keep it light jumps wont be a problem keep the stats at below 25 percent weight and you should have a easier time with any jump unless your timing completely sucks. Ive like this dev since samurai dishwasher and his made a game with zombies in it loved charlie murder hope he re does another type of charlie murder game for the newerr systems or a sequel to S&S.
- Anonymous
@Anonymous this is a side area its not really bad level design so much as a hidden area for completionists and wierdos. Secondly why are comparing the level design to souls games? with the brand system and the way its designed to go back to previous areas it is clearly a metroidvania when it comes to level design. The souls aspect is in the combat, the level up system and the punishing design of the bosses and mobs which overall is done to moderately well degree. Though i do agree some areas are awkward to traverse and there a some glitches, its a rather small studio and refining it to a degree of AAA is not really viable.
- Anonymous
I got there in 2 tries, not too hard and is a pretty fair platforming. TBH the platforming over the spindlebeasts were much harder because you have to jump before the next platform appear, but not in the case of getting to this creed, all of the next platforms appear before the one under you disappears.
- Anonymous
- Anonymous
Lost my 60k salt while trying to get to this freakin' Creed. Doesn't worth it
- Anonymous
Red Eclipse needs 6-th devotion level and Stardust Spire - 7-th
- Anonymous
Man, this kicks my ass. I respect the players that have an easy time with platforming challenges, but I am not among their ranks
- Anonymous
Honestly dont understand why this creed is placed so late in the game and hidden behind such an unfair puzzle.
Dont get me wrong, its doable but i dont get why it was designed in such an unfair way. Its literally an endless series of trial and error.
Seems weird to penalize mage players by a. putting the creed this late in the game and b. hiding it behind this atrocity...
i didn't find it that difficult to get to it... less than 30 mins.. and it was worth it
- Anonymous
You can join this creed during first half of the game. Normal route till Castle of Storm --> Dome of Forgotten --> Ziggurat to get dart brand --> use Sanctuary at Far Beach to get down to Pitch Wood.
- Anonymous
I've delivered all the remains to the leaders and have nothing left to do but my devotion is stuck at 3, when it should be 7. Please help!
- Anonymous
I joined this for the Dragonfire spell at Devotion 7. Now people are saying you can get it from House of Splendor or Order of the Betrayer... But even if that's true this is still the best Creed for Mage Builds because of the Sky Crystals obtained here!
- Anonymous
I've tried several times to dart to them but it is just too far away.
- Anonymous
Another example of awkward level design.Trom getting atuck onto the wall the bounce up to falling after reaching the door qith no way out other than to portal out and travel all the way back just to re attempt it. Im sorry this is where i give up. This game is poorly made and tries far too hard to be a souls game.Difficult for difficultys sake will not net you the same fanbase!Make your game and learn how to design levels with more structure and how to scale difficulty rather than assuming people want to mindlessly tredge through the same thing 40x over. Your game is a grindfest and feels more like you want us to play it "your way" rather than experience it for ourselves. Sorry james i respect what youve made with so little time and staff but this couldve been something great if it were better designed.
Is there ANY actual reason to choose this Creed over anything else?
It comes WAY too late, literally every spell it offers is attainable either as a pickup or in another Creed, the healing item sucks, and it's placed at the end of one of the worst platforming sections I've ever seen.
I would think Devara or the Order of the Betrayer are the superior choices for a mage, myself. Devara mostly because of the Creed items (2 of them restore Focus and Stamina, and one is bar none the best healing item in the whole game) and the Order just utterly stomps all opposition.
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