Keepers of Fire and Sky

icon fire

A book of Fire and Sky, forever changing itself as the universe sees fit. Its words flow like fire, and its knowledge is as endless as the sky.

Keepers of Fire and Sky is a Creed in Salt and Sanctuary. Specializing in destructive elemental magic, it is tailored towards magic builds, and presents a variety of magic-scaling weapons and magic-buffing rings. Ranking up your devotion in this creed will grant you items that can recover focus and buff your magic damage output.

 

 

Keepers of Fire and Sky Sanctuary Locations

 

 
 
 
 
 
 
 
 
 

 

leader fireDevotion

To increase your Devotion with Keepers of Fire and Sky you must turn in Remains at any Stone Leader. Devotion maxes out at Rank 7. The following items can be traded in for varying amounts for either a: Flask of Fire, a Bottled Sky, a Sky Crystal, or a Clarity.

 

chemist fireTransmutation

To transmute weapons you have to speak with Keepers of Fire and Sky Chemist. Transmutation allows you to convert a Weapon, Shield or Armor into another of the same type using the remains of Bosses and Enemies.

 

 

merchant fireMerchant Sells

Name & Icon Cost Devotion Level Requirement
health shardRed Shard 500 1
waterpotLightvessel 120 1
arrowArrow 10 1
boltBolt 15 1
flintshotFlintlock Shot 50 1
torchTorch 50  
buff holy Blessed Page 500 1
salt1Pouch of Salt 500 1
return bellBell of Return 500 1
antidoteAntidote 50 1
white sparkLock of Hair 500 3
beast sparkEndless Fang 500 3
white flameA Soldier's Poem 1500 ?
ring saltseekSalt Seeker's Ring 500 1
ring cheap magBurning Sky Ring 6500 1
ring mag boostStorm Ring 5000 1
ring mag balanceLink of Fire and Sky 5000 1
ring mp moatCrystalmoat Ring 5000 1
charm lanternLantern Charm 2500 1
mage armorAcolyte's Kontusz 500 1
mage bootsAcolyte's Boots 500 1
mage glovesAcolyte's Gloves 500 1

smith fireBlacksmith Sells

Name & Icon Cost Devotion Level Requirement
daggerMidshipman's Dirk 500 1
shortswordArming Sword  500 1
swordVarangian Spatha 1500 1
axeWoodman's Axe 500 1
spearSoldier's Spear 500 ?
bowSelf Bow 500 ?
crossbowPlatoon Crossbow 1500 1
axe blueAster Monolith 16500 5
trident blueStardust Spire 20000 7
scythe moonRed Eclipse 5000 6
gun flintlockFlintlock Pistol 1500 3
sword flameBranding Iron 51500 4
shield woodWooden Targe 500 1
shield heaterHeater Shield 800 1
tunic armorCotton Tunic 500 1
tunic bootsCotton Trousers 500 1

priest fireCleric Sells

Name & Icon Cost Devotion Level Requirement
health shardRed Shard 500 1
buff holy Blessed Page 500 1
 ring mp moatCrystalmoat Ring 5000 1
healMend 500 1
holy bandageSacred Linens 2000 3
holy phys defDivine Armor 2500 3
heal2Spirited Mend 5000 2
holy buffBlessed Weapon 800 1
holy cleanseCleanse 2000 1
holy reviveRevive 5000 3
holy orbitsSprites 3000 ?
holy mag defEthereal Intervention 7500 4
holy coneRay of Searing 1200 4
 

mage fireMage Sells

 Name & Icon Cost Devotion Level Requirement
staff ivory Scrimshaw Cane 1500 1
wand woodSaltwood Branch 1500 1
ring magicCharged Ring 8000 1
fireFlashfire 500 1
rapid litLightning Barrage 1000 ?
lit boltLightning Bolt 1000 ?
fire2Fireball ? ?
lit ballLightning Ball ? ?
mag firestarFlamestar ? ?
lit bolt2Lightning Arc ? ?
flame stormWildfire 5000 1
mag dark buffArcane Weapon 1000 1
mag vision buffUndersight 800 1
fire oribtsFlame Orbiters ? ?
mag dragon fireDragonfire 5000 7
lit ghostStatic Geist 5000 7

 

 

Ending

Choosing Keepers of Fire and Sky does change the ending of the game. There is a unique poem read for both the Survival and Dominion endings.

 

Survival Ending

Stifled Flame
In Sea of Ice
Looking tow'rds
Eternal Sky

 

Dominion Ending

Pow'r immense
Searing Cold
The Sky above
And Dark below

 

Trivia

  • The Keepers of Fire and Sky is reminiscent of a science-based or scholarly creed, primarily focused on the acquisition of knowledge, knowledge transparency, and its implementation into real-world usage.



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    • Anonymous

      This creed, while really cool, comes way too late in the game. Especially when you compare it to House of Splendor and The Stone Roots.

      Both of those respective creeds come early enough that you can benefit under them for most of the game. Meanwhile this one is so late you get to have a grand total of 3 zones with them before the game ends, and you will probably have all the rings and most of the spells beforehand.

      Not to mention even the "hidden evil lategame" faction, Order of the Betrayer, can be obtained EARLIER than this one, has an entire exclusive set of spells and armor, and has arguably better buffs/debuffs.

      I hope in Salt and Sacrifice the Creed equivalents are spaced out a lot better and more balanced. The system is really cool and an interesting take on Fromsoft's covenants, and should be improved rather than tossed aside.

      • Anonymous

        This says, "joining The Three does change the ending". And also, prices and devotion reqs for spells/incantations aren't listed for some.

        • Anonymous

          Bad at platforming? Don't bother.
          Dragonfire doesn't outclass flame barrage.
          Static Geist is worthless.
          All other spells & rings are obtainable elsewhere.
          Order of the betrayer is better for mages anyways, if you're not running dark reach with flasks of defilement, why even mage bro B)

          • Anonymous

            The secret to platforming in these kinds of sections is to not let yourself get frustrated. Attack it methodically, think about what you need to do for each jump, and continue to execute your plan step by step, getting progressively further.

            It's tough but fair.

            • Anonymous

              Fire and sky. Is an okay creed but the order of the betrayer has 2 seriously op spells,while playing with my friend i was tanking, and he was magic he joined the betrayer creed bought the spells and bosses became quite easy. Id tank keeping the boss focused on me and he would hit em with those spells. When tanking i like using the teuthis shield because it blocks 100 percent of strike and slash attacks and at level 4 has 74.9 percent stagger reduction, granted the rest of the stats are kinda of trash if facing a straight magic attacking boss or mob but in bosses fights stay close and they will melee alot more just avoid poision bosses this shield sucks against posion 26. Percent reduction at level 4 im currently using it on my magic build as a secondary with a sword not bad biggest thing to beaware of is equipment load keep it light jumps wont be a problem keep the stats at below 25 percent weight and you should have a easier time with any jump unless your timing completely sucks. Ive like this dev since samurai dishwasher and his made a game with zombies in it loved charlie murder hope he re does another type of charlie murder game for the newerr systems or a sequel to S&S.

              • Anonymous

                @Anonymous this is a side area its not really bad level design so much as a hidden area for completionists and wierdos. Secondly why are comparing the level design to souls games? with the brand system and the way its designed to go back to previous areas it is clearly a metroidvania when it comes to level design. The souls aspect is in the combat, the level up system and the punishing design of the bosses and mobs which overall is done to moderately well degree. Though i do agree some areas are awkward to traverse and there a some glitches, its a rather small studio and refining it to a degree of AAA is not really viable.

                • Anonymous

                  I got there in 2 tries, not too hard and is a pretty fair platforming. TBH the platforming over the spindlebeasts were much harder because you have to jump before the next platform appear, but not in the case of getting to this creed, all of the next platforms appear before the one under you disappears.

                  • Anonymous

                    Man, this kicks my ass. I respect the players that have an easy time with platforming challenges, but I am not among their ranks

                    • Anonymous

                      Honestly dont understand why this creed is placed so late in the game and hidden behind such an unfair puzzle.

                      Dont get me wrong, its doable but i dont get why it was designed in such an unfair way. Its literally an endless series of trial and error.

                      Seems weird to penalize mage players by a. putting the creed this late in the game and b. hiding it behind this atrocity...

                      • Anonymous

                        You can join this creed during first half of the game. Normal route till Castle of Storm --> Dome of Forgotten --> Ziggurat to get dart brand --> use Sanctuary at Far Beach to get down to Pitch Wood.

                        • Anonymous

                          I've delivered all the remains to the leaders and have nothing left to do but my devotion is stuck at 3, when it should be 7. Please help!

                          • Anonymous

                            I joined this for the Dragonfire spell at Devotion 7. Now people are saying you can get it from House of Splendor or Order of the Betrayer... But even if that's true this is still the best Creed for Mage Builds because of the Sky Crystals obtained here!

                            • Anonymous

                              Another example of awkward level design.Trom getting atuck onto the wall the bounce up to falling after reaching the door qith no way out other than to portal out and travel all the way back just to re attempt it. Im sorry this is where i give up. This game is poorly made and tries far too hard to be a souls game.Difficult for difficultys sake will not net you the same fanbase!Make your game and learn how to design levels with more structure and how to scale difficulty rather than assuming people want to mindlessly tredge through the same thing 40x over. Your game is a grindfest and feels more like you want us to play it "your way" rather than experience it for ourselves. Sorry james i respect what youve made with so little time and staff but this couldve been something great if it were better designed.

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