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Spindlebeast

Health: 100
Drops: 100 Salt (+ ~? Gold)
Frozen Reliquary x1 [10]
Amber Idol x1 [40]
Defences
Strike 350 Fire 0
Slash 0 Lightning 0
Poise 100 Poison 0
Block 10 Holy 0
Block Damage 10 Arcane 0
Block Magic 10    

Spindlebeast is a Beast in Salt and Sanctuary



Another of the Architect's salt-built abominations. Back on the continents, Salt Alkymancery is a thing of horrible fables: stories of undying sorcerers perched in storm-battered, impassable towers, molding the icy heart of the sea itself into bizarre, nightmarish thralls."

Location

 

Combat Information

    • Attack Types: Charging stab that almost certainly one-shots you.
    • Weak vs: Slash, Elements, Ranged Attacks
    • Strong vs: Strike

 

 

Player Notes

      • Extremely dangerous enemies found when leaving the Ruined Temple's lowest-most East exit after killing the Coveted. You'll find a group of three which can be dodged with some diligent work with the fading platforms above them.
        • If one intends on fighting these things consider using ranged weapons, magic, or long melee weapons.
      • Their hit will drain horrendous amounts of HP from your lifebar. At 190 HP, you'll be left with almost nothing from a single drain attack from them, and even worse, you'll be wounded enough to the point where, even at refilling your health, another drain attack will definitely kill you. Magic is the safest way to take these out.
      • Do NOT use a shield to block its attacks. You cannot guard them and they'll go right through your defense.

 

Beastiary
|  Alkymancery Knight  | |  Angsty Bones  | |  Armor Guardian  | |  Armor Mite  | |  Bedspider  | |  Blade Wraith  | |  Bloated Monstrosity  | |  Bola Eye  | |  Bound Arrox  | |  Bronze Axe Knight  | |  Bronze Knight  | |  Caged Man  | |  Cave Keeper  | |  Chained Man  | |  Clay Hybrid  | |  Clay Phantom  | |  Court Sorcerer  | |  Crypt Keeper  | |  Dread Horseman  | |  Dread Horseman (Mounted)  | |  Dropspider  | |  Drowned Archer  | |  Drowned Bandit  | |  Drowned Berzerker  | |  Drowned Marauder  | |  Drowned Peasant  | |  Drowned Porcelain  | |  Drowned Raider  | |  Drowned Soldier  | |  Emberskull  | |  Feral Beast  | |  Fetal Brat  | |  Flying Spider  | |  Gaoler  | |  Gravewalker  | |  Guardian Mage  | |  Guardian of Devara  | |  Guardian of the Three  | |  Hanged Man  | |  Heartseeker  | |  Hornet Steel  | |  Hunting Bones  | |  Impaled Knight  | |  Krakean Dragon Skourzh  | |  Lepris  | |  Lietch  | |  Mage of Devara  | |  Marauder  | |  Mimku  | |  Mother Merle  | |  Mudriella Mal  | |  Pale Witch  | |  Poison Cytoplasm  | |  Primitive Bones  | |  Red Lord  | |  Retchfeeder  | |  Rotten Crossbowman  | |  Rotten Raider  | |  Rotten Walker  | |  Saltbat  | |  Saltfin Creature  | |  Saltless  | |  Sanctuary Guard  | |  Skullbat  | |  Spear Imp  | |  Split Swordsman  | |  Stenchpod  | |  The Coveting  | |  Thing of Arms  | |  Torturer  | |  Vacant Blades  | |  Vexing Brat  | |  Vile Guard  | |  Vilehawk  | |  Whisperlady  | |  Whisperman  | |  White Knight  | |  Wrathful Dead  |

 




    • 26 Jan 2017 18:44  

      I know these guys hit hard, but all the anger... I had 36k souls, came across them, died to their charge, went back, lured 'em one by one and used poison daggers from a platform. I have a melee build. For all those comparing to DS, which I've put about 1500 hrs into the franchise... you never did the same in those games? Of course you did. I had WAY more problems on NG with certain bosses in S&S. These guys can't jump or fly or range attack, hence easy to kite and kill. Enemies like this make the game dynamic, and frankly hilarious the first time they got me I was like WTF is that haha.

      • 06 Jan 2017 19:09  

        After dying to these things about a dozen times, I got angry while impaled and starting mashing all the buttons out of frustration. I was able to dart (i.e. roll button) out. Definitely don't recommend trying on purpose, but didn't see anyone else post about that.

        • 05 Jan 2017 03:09  

          I lucked out when I saw these three guys. Playing a pure Betrayer mage (first game, no NG+ yet), I threw a few flasks of defilement and then just one-shotted them each with Dark Reach. I had no idea they had massive damage output. Ignorance is bliss i guess.

          • A major blemish on an awesome game23 Sep 2016 22:29  

            Glad to see I'm not the only one that wanted to rage quit over these things. As a melee character, they have no windup, I can't block them, I can't attack them before they impale me, I can't attract just one, and if somehow manage to roll through one, then either another one impales me or the 1st one turns around and impales me (with no windup of course). Oh, and they can one shot me even though I am using class 2 heavy armor. What in the actual fu¢k? <br/><br/>I played Demons Souls, Bloodborne, All 3 Dark Souls, and all the DLC for all of them, and I have never encountered an enemy this broken

            • The Tard Unicorn19 Aug 2016 14:37  

              So I've noticed the hate, and it's legitimate hate no doubt these things are stupidity incarnate when it comes to all the rules this game has set, the tard unicorns get. In my opinion, yes, they are one of the most op designed things I've seen in a game. For me I just whipped my big hammer and strong attacked them all to death. There isn't really anything my melee based ass can do against them. I feel like something should've been done to these things in order to make them not so broken. Oh well, add this game to my list of games with a broken enemy in it.

              • Ng+ Nightmare15 Aug 2016 15:18  

                Currently on Ng+2 at level 378. I can tank everything while wearing light gear, but this horendous unicorn always kills me. My max health is 515 and my defense is high as hell but these things will destroy me no matter what. My suggestion, find a way around them. I know that there is nothing more annoying than these Spindlebeasts.

                • Little thought07 Aug 2016 11:18  

                  If I could use the salt I earned each time I died against them, I guess I would be LV 999.<br/>But I don't remember my last LV UP since I met them.

                  • Possible evasion glitches02 Jul 2016 15:14  

                    Whilst wearing numerous sets of LIGHT ARMOUR, I've found myself unable to roll past these enemies at all. Their onscreen model prevents you from dodging them, causing you to be instantly impaled. <br/><br/>They seem to also have some immunity to firearms when at a certain point of their running animation. Both to stagger & damage.

                    • Dangerous horse30 Jun 2016 00:25  

                      A ****ing UNICORN is the most dangerous enemy in the entire game (well, tied with Saltfin Creature actually, another stupid enemy).<br/>You might be so strong that you can slay bosses in a few hits and fully absorb hits from giants that are 5 times your size using a tiny shield. Even scary old gods aren't a challenge for you. But try to fight this badly drawn, out of place looking horse thing and it'll punch straight through your shield and armor and spam its unblockable grab attacks to utterly annihilate you. You also can't roll past them most of the time. An amazing example of horrible game design; this enemy literally exists only so that you give in to the pressure and try taking the terrible platforming section above.<br/>For melee oriented characters that don't use magic or bows, a relatively safe way to beat these is to equip a greatsword that deals decent damage, throw a knife from maximum range and time your strong attack to impale them. Of course, for some mysterious reason sometimes you'll attract 2 at the same time, at which point if you're resilient and lucky enough you might still survive, but probably not.

                      • Relief27 Jun 2016 15:16  

                        I'm so glad I'm not the only one hating these things. First, I thought the Angsty Bones were the most annoying ennemies in the game, then I discovered the *****in Hangmen, but these... No animation or no "wind up" whatsoever make them feel more frustrating than any other mob.

                        • OP enemy ruins game29 May 2016 12:57  

                          Everything so far was fair in this game until these bastards appeared. Can 'grab' short (no dashing animationing) and long (dashing animation). Ruins the whole fairness of learning an enemy since they don't have any start up animation. Fire the person who created this enemy.

                          • Wraithfang18 Apr 2016 04:03  

                            Four wraithfangs to each one of them did the job for me... Still, I had to lure them to the Ruined Temple entrance so I could throw the daggers from the plataforms. There's also another good spot near them, I think it's an underground shortcut to the Ziggurat of Dust? Anyway, wraithfang makes it easier.

                            • Most retarded enemy i've EVER *****ING SEEN14 Apr 2016 05:26  

                              Jesus *****ing christ I just lost 247k to this god***** thing im *****ing done, how can you block big ass *****ing bosses yet you can't block this retarded *****ing unicorn come on ska fix your *****

                              • OP Attack03 Apr 2016 01:50  

                                But they have very little HP I decently upgraded greatsword/axe/hammer could easily one shot them, might take a second hit on NG+ though

                                • Wow..02 Apr 2016 15:30  

                                  I dodged them on the way to the boss, but now i cant get out of that area anymore cause i cant go the way aboven them back.. stuck at the same spot for more than 1 hour, tried everything to kill them. NO *****ING WAY.. I think i have to restart my game, they will always kill me so i player 15hours for nothing

                                  • Utterly worst thing in the game...21 Mar 2016 12:39  

                                    The Spindlebeast is, by far, the most unbalanced monster in the entire game that I've encountered so far. Ranged characters and Mages have no issue dealing with them, but Melee characters? Good *****ing luck.<br/><br/>Shields don't work.<br/>Dodging them in order to get a clean, safe hit is a crapshoot with how fast they react.<br/>High HP characters (I was around 190) will barely survive one sucking from these things, with the wounding being so heavy that you can't even heal enough to survive a second one.<br/><br/>Please balance, Ska... PLEASE...

                                    • Avoid if you can...20 Mar 2016 17:45  

                                      Seems a very poorly designed enemy(from my experiences). It's charge attack is a one-shot that it can spam in fairly quick succession. Not really sure how to handle them. One-on-one might be okay but 3 in the same spot is far too much. A bow or any range may help but melee does not seem viable.

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