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The Walkthrough for Salt and Sanctuary will help you find your way through the game in our recommended order and displaying all in-area collectibles and NPCs. You can also see the Game Progress Route for a simplified "don't miss this" overview. There's also Maps for those interested.

Walkthrough Index

 

Shivering Shore
The Festering Banquet
Village of Smiles
The Watching Woods
Sunken Keep
Bandit's Pass
Castle of Storms
Mal's Floating Castle
Red Hall of Cages
Hager's Cavern
Mire of Stench
Fort-Beyond-the-Mire
The Far Beach
Dome of the Forgotten
Cran's Pass
Ziggurat of Dust
The Ruined Temple
Pitchwoods
Siam Lake
The Blackest Vault
Salt Alkymancery
Crypt of Dead Gods
The Still Palace

 

Shivering Shore is a Location in Salt and Sanctuary.

 

Shivering Shore Walkthrough

General Information

 

Shivering Shore Map

Shivering-Shore-Map

 

NPCs in the area


Bosses

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Items

Consumables

Weapons

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Armor

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Upgrade Materials

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Keys & Other

Enemies

Lore Notes:

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Notes

  • There's a floating island above the first Sanctuary with three NPC's. Catmerch, "Shellmarket" and a scarecrow. "Shellmarket" contains several armor and weapons, scarecrow can trigger the Dominion ending and the cat is just nice.
  • Alternative way to get to the floating island using the ladder glitch:
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Full  Shivering Shore Walkthrough

A full walkthrough including all the items, enemies and bosses is shown on this page. You can add links, images. and other details as necessary.  

Shivering Shore is the first area you will encounter after the shipwreck. You will find yourself on the beach, to right of which you will find an Old Man who asks you whether you are carrying "The Gods" with you. This is where you choose your starting Creed. You can choose to select 'NO' for every option he gives till you are presented with a list of the creeds - The Three, The Iron Ones and Devara's Light. You can choose the creed you like, and do not worry about 'changing your mind' because you can change your creed later (for a small cost). For more information, see the Creeds page.

Depending on which creed you choose, you will be presented with either a Candelabra of the Three, a Metal Icon or an Earthen Vessel which allows you to claim unoccupied sanctuaries for your chosen creed. As you continue ahead to the right, you will find a few Jurney Bottles that explain various game mechanics to you. Followed by these bottles is a chest carrying a Sanctuary Key, surrounded by a couple of Rotten Walker. Continue ahead till you reach a locked door, to which you should now have an option to unlock using the Key you just picked up.

Congratulations! You have found your first Sanctuary. Simply walk up to the altar and claim the sanctuary by pressing R1 whilst having the Candelabra of the Three,Metal Icon orEarthen Vessel selected. Sanctuaries are safe havens and respawn points in Salt and Sanctuary. Inside the sanctuary players can make Offerings, Level Up and put points into the Tree of Skill. Each sanctuary has a region that bonuses from Offerings, so choose them wisely. See the Sanctuaries page for more information. 

After claiming the sanctuary, head out to the right, climb up to the roof of the sanctuary and head left to find a chest containing 3x Red Shards and a Pouch of Salt. After that head to the right, up the stairs and you will encounter a couple more Rotten Walkers and a Rotten Crossbowman on a platform with another Pouch of Salt. Continuing past them, you will find the entrance to a tower, which will bring you to The Festering Banquet.

 

Shivering Shore Video Walkthrough

 

The Festering Banquet is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

The Festering Banquet Map

Festering-Banquet-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

  • n/a

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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Notes

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Full  The Festering Banquet Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

The Festering Banquet is the second area you will encounter, just to the right of Shivering Shore. As soon as you enter the tower, you will encounter enemies such as Rotten Walkers and Rotten Crossbowmen. You want to fight them and head up the first set of stairs back outside, grab the Pouch of Salt and head back in. On the same level you will want to head to the other side and fight a Drowned Berzerker and grab the x3 Red Shard. Now head up and out the first exit on the left (2 floors above the entrance). Here you will find a pouch containing a Stone Merchant and a Bundle of Salt. Right next to it will be a ladder that you can kick down to provide quick access to the Shivering Shore sanctuary.

After that, head back inside and climb up the first ladder you see, once up, just across the ledge to grab the 3x Torch and 20x Throwing Dagger. Jump back and exit from that opening into a small area with a Rotten Crossbowman and a Feral Beast. Next to the Crossbowman, there will be a Bell of Return that you can pick up. Note, that the Feral Beast has an unblockable jump-and-grab attack that you should avoid by rolling or jumping away. After that, jump up to the ledge on the left and continue upwards into a room with 2 Skullbat, defeat them then head out the door to the left, from there jump up to the ledge on the left to grab 3x Red Shard, now jump down to the small ledge surrounded by wooden platforms (These platforms break away almost immediately which can lead to your death) stand on the platforms to the right and wait for them to break to grab the Stone Cleric on the ledge below. Now head back up to the same area but instead climb up the ladder, at the top a you will encounter a few Rotten Walkers and a Rotten Crossbowman, dispose of them a grab the Rogue's Set (This set is great for starters as it provides adequate defence while still allowing you to roll quick and far). Head into the room to the left and defeat the 2 Skullbat and climb up and head to the right, out the exit into another opening with 5x Grenado. Continue heading upwards and take care of the Drowned Berserker and Rotten Walker to grab the Bandaged Ring (At this point you should have a couple of free ring slots so you should equip this ring to reduce the wounding effect). Now head back down safely to the area where you encountered the walkers and archer but instead head to the right, there you will encounter a Feral Beast and a Drowned Berzerker. Continue past them to the right, and climb up the 2 ledges and head right to find a Shrine. A shrine is like a mini-sanctuary, except that you are only allowed to rest here. However if you are to die, you will respawn at the shrine the next time, until you pray at a Sanctuary again.

After you pray at the Shrine, head back out, and continue upwards and exit to the right to get 3x Red Shard and a Stone Blacksmith. Head back in and out the exit to the left to reach a ledge with a ladder. This ladder leads to The Sodden Knight, the boss of this area. Lets fight!

The Sodden Knight can be a particularly difficult boss for some players still getting a hang of the controls and mechanics of this game. If you find yourself dying a lot to this boss, you can try to farm other Enemies for some Salt, which you can use to level up at your sanctuary. This in turn will allow you to purchase more skills from the Skill Tree, and give yourself the upper edge. The recommended level for this boss is 5~7 on NG. For strategies on how to defeat the boss, see The Sodden Knight page.

After defeating the boss, head back down the ladder to the left, and back towards the Shrine. Heal up if necessary, and continue downwards past the shrine. Jump up to the ledge on the left to grab the Jurney Bottle. Take the ladder all the way down and grab the Pouch of Salt and pull the level to open a shortcut to the central area of The Festering Banquet. Head to the right to open a locked door by using the Fortress Key you got from the boss. Outside you will find the NPC, Masterless Knight. Speak to him about his quest. Accepting his quest and exhausting his conversation will further your progress towards the Wise Words achievement. Just continue heading to the right, jump down to a ledge to get the Woodsman's Axe, Cotton Tunic, and Cotton Trousers. Jump back up and grab the Black Pearl and continue over the broken bridge and you will find yourself at Bandit's Pass.

However, you will need the Vertigo Brand to continue, (If you did not select the Stone Sellsword as a starting gift you can head on to the shrine in the Bandit's Pass to get the item to initiate cooperative play). For now head down the ledge and grab the Pitchfork and Pouch of Salt (On the wall to the right you can expose a shortcut that is only accessible later on in the game by using your action button next to the wall. "B" for an Xbox controller and "C" for a keyboard. Continue downards towards the left, back into The Festering Banquet tower. Then climb up the first set of stairs. grab the Self Bow and the 20x Arrows. Use the level to open another gate for a shortcut to the central area of The Festering Banquet. Go down and prepare yourself for some parkour. Quickly jump on the wooden platforms to get a Bundle of Salt and a Soldier's Spear. Below those items you will find 3x Torch. Head to the right and use your action button on the wall to expose a secret area but before heading on in, climb up and talk to the merchant if you want to buy anything. To his right is a set of stairs that leads to a shortcut that isn't yet accessible. Now head back and into the secret area you just exposed and head down the ledges to get a Lightning Bolt and Torch. Continue downwards and into a dark cave with an Armored Mite, since this monster is heavily armored it is recommended that you roll past it and grab the Stained Page and Stone Mage and run back out. Finally head back up to the area where you found the merchant. To the left, across the wooden platforms that break, you will encounter a floating Blade Wraith. Fight the Wraith and continue heading left till you come across a long set of stairs heading upwards, with a few Skullbat on it. Go up grab the 3x Calling Horn and Stone Guide, use the lever to unlock the door that leads you directly to the Shivering Shore sanctuary.

You can go restore yourself at the sanctuary and come back in from the same door, head down the stairs and this time head down from the breakable wooden platform right at the end of the stairs. Continue heading downwards past more Skullbat and on the third ledge downwards you can expose another secret wall to the right. Go in and climb down to grab the Kismet Stone and Bundle of Salt in the chest. Climb back up the ladder and continue to head down the set of ledges to to unlock a door that leads you to the Village of Smiles.

The Festering Banquet Video Walkthrough

 

Village of Smiles is a Location in Salt and Sanctuary. Short description of the location goes here

 

Village of Smiles Walkthrough

General Information

 

Village of Smiles Map

Shivering-Shore-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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Notes

  • From the Sanctuary exit on the left side and head up and eastwards. Keep heading right, you'll bypass a total of 3 Crossbow traps. Then jump over the breaking platforms until you reach solid ground on the other right side. Here there will spawn two couples of Saltless enemies. These yield a lot of salt for being this early in the game, making it an exceptional grinding spot. Backtrack to the sanctuary and repeat.
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Full  Village of Smiles Walkthrough

A full walkthrough including all the items, enemies and bosses is shown here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Village of Smiles is the third area that players shall encounter, right after making their way through The Festering Banquet. This area will test your reflexes and attentivity with the number of traps laid out to get you. The first of which is right at the entrance, a thin white rope on the ground which when stepped on, drops a huge spiked-log onto the player, knocking them back a fair amount of distance, and often killing them if not at full health or high enough level. You will want to watch out for many such similar traps that can catch you off guard, especially when most of them are placed with some enemies around to distract you.

Continue past the trap, to fight the ferocious Feral Beast and the heavy-hitting Bronze Knight amonst them. Head down the stairs to find a wooden structure surrounded by Rotten Walker, Drowned Berzerker and a Drowned Archer. On top of the structure you will find a Pouch of Salt and 3x Lock of Hair. Head down the ladder, and watch out for the thin white rope,  which activates a crossbow to the right of the ladder that then hits you. Just jump over it (or destroy the crossbow to deactivate the trap), and continue heading left till you find a creature hanging on a cross, the Scarecrow. Choose your dialog as you wish with him, and then continue heading left, down the ledges at the edge of the cliff and then enter the room towards the right to find a Sanctuary of The Three.

If you are a member of The Three, this sanctuary will work like any other sanctuary for you. However, if you belong to any other creed, you will be able to "Take Oath" at this sanctuary, thereby abandoning your previous Creed, and becoming a member of The ThreeNOTE: Doing this will earn you a Sin, which then prevents you from joining another creed until it is cleared.

At the Sanctuary, you will find a Stone Blacksmith (The Three) who sells various Armor, Weapons and Shields. He also allows you to upgrade your equipment. After you are done levelling and upgrading, you need to head back out to the left, up the ledges you came down earlier and back towards where you met Scarecrow. This time go up from there, fight the Blade Wraith and head left. Watch out for the spiked-log trap shown by the white rope. Head into the cave, and go past(run through or kill) the Skullbat, Rotten Walker and Drowned Berzerker by the fireplace with another trap. Jump down the ledge one floor, and head left. (If you reached the floor with the Bronze Knight, you went down too far. If you exit right of him you can get the Wrapped Link.) Continue heading down and watch out for another crossbow-trap by the fireplace. When you head down further, you will reach the next boss, The Queen of Smiles.

The Queen of Smiles likes to move fast, and dash across the map, plunging her bladed-arms right in front of her when she stops. Heavily armored classes such as Knight and Paladin will be able to block most her attacks using their shields. Others may just have to roll through her while she is moving. For tips & strategies on how to defeat this boss, see The Queen of Smiles page.

After fighting the boss, head to the right, down towards a chest with an Iron Pot, Chef's Trousers, Chef's Apron and Chef's Toque. If you want a Bloodlower Charm, you can go down a little from the stairs next to the chest and turn left immediately, to unlock a door that leads to a few hanging cliffs, with the charm sitting on the most bottom left one. Going any futher below that point will kill you. After collecting the charm, just climb your way back up all the way to the chest. 

After the chest, head right on the same floor (dont go down the stairs), and climb up the ladder to unlock a Gate with the lever. This will lead you outside to a ladder that goes straight up to the Sanctuary you discovred earlier. You can go up to the sanctuary if you wish and then return here to continue heading right. Watchout for another trap that flings a spiked bat to you. Continue right and then just before the entrance to the next cave, climb up the ledges and then jump to the left into a hidden entrance underneath the stairs above. You will find a Kureimoa in this room. Collect it, and head back down and into the cave ahead.

Fight Drowned Berzerker, and continue heading right, out the other side to reach The Watching Woods.

Village of Smiles Video Walkthrough

 

Locations

The Watching Woods is a Location in Salt and Sanctuary. Short description of the location goes here

 

The Watching Woods Walkthrough

General Information

 

The Watching Woods Map

Festering-Banquet-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. The Stone Roots' followers, known as "Woodswraith",  are protectors of the Woods, who just like it share a deep love of poison.
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Notes

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Full  The Watching Woods Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  

The Watching Woods is the fourth region you will tackle after making your way through the Village of Smiles. Poison is the theme of these woods. So as you may be able to guess, be prepared to get poisoned (to death) a lot. In the words of the Stone Alchemist found in the Woods, "Man is truly a wretched thing, and the forest is committed to expunging him from existence." Therefore, the Poison Cytoplasms are the enemies to watch out for as they can cause a lot of poison, which deals exponentially more damage if stacked.  

Upon entering the Woods, you will encounter a couple of Drowned Bandits nestled around a white-rope trap. Past them is the edge of a cliff, that looks into a bunch of tree-branch ledges that you will need to hop around for a major part of this region. Head right 2 ledges, and then down the one which has two Skullbat hanging atop. You will find yourself on a candle-lit platform with a Pouch of Salt and 3x Antitodes

From there, head to the right, and continue heading right, staying upwards where possible, past the Vilehawk till you find yourself stone-platform with 2 item pouches atop the 2 ledges on each corner. The one on the left has 3x Antidotes and a Poison Cytoplasm waiting for you. From there you should jump to the right ledge to find a Bullwhip and 3 more Antidote

Head down that ledge and continue heading right from the stone-platform, past another Vilehawk, and upwards till you find a wooden-platform with stairs leading up to it. (If you go up and to the left before that platform, you will find another wooden platform with a Stone Sellsword and a Buckler shield on it.) On the platform you will find a Bloated Monstrosity, and next to him will be another set of stairs going up, and a ladder going down. The stairs lead up to one of the bosses, The Mad Alchemist. The ladder takes you down the next Sanctuary, which belongs to the The Stone Roots. This is a new Creed that you will encounter, and can join if you "Take Oath" at the altar. NOTE: doing so will abandon your previous Creed and earn you a Sin, which prevents you from changing creeds again (among other consequences) until you clear the sin.

You can speak to the Stone Alchemist (The Stone Roots) at the sanctuary who will tell you about the Woodswraiths's connection with the Woods. If you took oath at the altar, you will now be able to transmutate weapons by speaking to the Stone Alchemist. See the Transmutation page for more information.

After you are done healing, head out to the left and back up ladder and up from the stairs above the Bloated Monstrosity to reach the boss. The Mad Alchemist will spawn ads (Poison Cytoplasm) to distract and poison you. However, this boss is easily staggered and the best strategy is to corner him and take him down fast. For more tips and strategies on defeating this boss, see The Mad Alchemist page.

After defeating the boss, head left and jump across the 2 platforms to collect the Mossy Key, which allows you to unlock the next area. Then make your way back to the Sanctuary and exit from it the other side. Unlock the door and continue heading right into a dark cave. A Torch or Lantern Charm will prove useful here. On the ledge below you will find A Soldier's Poem and a Stone Blacksmith.  Underneath it are gruesome enemies such as the Retchfeeder. Here you have 2 choices. You can take either route, as it is only a matter of preference.  You can choose to continue heading right and you will exit the cave and reach Sunken Keep (Route #2).

Or, you can go to the left instead to reach the Kraekan Cyclops (Route #1). For this route, keep heading left till you reach an elevator, that takes you straight down to this second boss. For tips & strategies on how to defeat this boss, see the Kraekan Cyclops page. After defeating the boss, head back up the elevator, back to the dark room, and continue right instead towards the Sunken Keep. Or, just head right, and reach it the same way. For more information, consult the Sunken Keep walthrough.

The Watching Woods Video Walkthrough

 

 

Sunken Keep is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Sunken Keep Map

Festering-Banquet-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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  3. Example lore note

Notes

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Full  Sunken Keep Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Sunken Keep is the fifth region you will tackle after making your way through The Watching Woods. The Keep is riddled with ferocious Retchfeeder that can overwhelm you quickly if you do not keep your guard up. It is however not that difficult to make it through this area if you follow this guide below. There are 2 routes to getting to the Keep and its sanctuary. You can choose either way as the Keep is interconnected and you can still reach the other route later.

Route #1 - Fighting the Kraekan Cyclops

In the dark room with the Retchfeeder, heading to the left brings you to an elevator that leads down to the Kraekan Cyclops. () After fighting this boss, if you keep heading right, you will see a shortcut to Hager's Cavern (unlocked from Cavern side). Ignore it for now, and head up the stairs to the right. You will see a long ladder going up. Alternatively, you can also reach this ladder without fighting the Cyclops.


Route #2 - Without Fighting the Kraekan Cyclops

In the dark room with the Retchfeeder, heading to the right, brings you to a broken bridge with an entrance underneath it on the other side. Jump over and collect the 3x Bell of Return in front of it, and then enter the cave. Go all the way down, and exit the cave to find a Warhammer. Then jump down the ledge and you will find the same long ladder mentioned above. If you head left from the ladder, you will reach the Kraekan Cyclops, should you wish to fight him. 


No matter which route you take, you will have to climb the long ladder, and go all the way to the top and continue heading right from there into another cave. Head up a floor and continue ahead to find an unclaimed Sanctuary. Just like you did in Shivering Shore, claim the sanctuary by placing your Creed's Idol at the altar. To the right, through some broken bridges you can find a Link of Fire and Sky.

Head back out the sanctuary where you came in from, and just walk straight to the left, up the small stairs and stand by the wall there to reveal an Illusory Wall. The wall will lead you to a ledge outside with a Stone Merchant and a Pack of Salt to pick up. Head back inside and continue going upwards and exit to the left, picking up 10x Forestfang on the way.

Continue ahead to the Vilehawk, climb up to his ledge and then keep on making your way Left. Just to the left of an Obelisk, on a platform with a Vilehawk on it, you may drop down a few platforms. You will see a pathway to the left and a small platform below you. To the left, hidden by the foreground trees is a Crystal Sphere. Go back and drop down to grab Plated Band. To the left is a dark room with a  Pouch of Salt in it. Head back out, drop down, and continue right to return to the sanctuary and where the Vilehawks were. At the top of the three platforms with Vilehawks you can find another 10x Forestfang. If you killed Kraekan Cyclops, head all the way left to a locked door which will open with the key he dropped. This will lead to a lever and a Shrine, to the right of which is The False Jester. Otherwise, Make your way towards the top room by heading left a little more, then climbing up the ladder, picking up a Stone Leader, and then hopping back towards the room. This room is where you fight the area boss, The False Jester.

The False Jester is a swift melee boss that likes to attack in combos. His speed can sometimes overwhelm as you often find yourself out of stamina to avoid the last bit of his combo. The more heavily armored classes such as the Knight and Paladin will be able to block most his swings using their shields. Rolling through his jump-attacks to get behind him and attack him is the safest way to do this. For more tips and strategies on how to defeat this boss, see The False Jester boss page. 

After defeating the boss, keep going left, pick up Chain Chausses, and take the upper exit on the left side. Climb up the long stairs inside to find the Mad Jester, hanging upside down. Choose 'Yes' in your dialogue to have him gift you the Vertigo Brand. This brand grants its owner power over gravity. Wear this brand to gain the ability to use Eminent Obelisks (The black towers that you may have noticed along your way). The chest to his left holds the Jester's Crown, the Jester's Motley and the Jester's Slippers.

Use the Eminent Obelisk (black tower) to the right of him to port yourself to the top. Drop down to the left. Above you is a Silver Leaf. Keep heading left up the hill till you find yourself in a cave with a lever that unlocks the Gate leading into The Festering Banquet. Above the merchant and to the right is another obelisk, use it to access a chest with the Onyx set, and a lever that leads back to the main room. Then make your way through the Festering Banquet back into the Bandit's Pass. ()

Or you can go back to where the Mad Jester was, then head right, back down the cave. At the other end, you will find another Obelisk. Use it to reach the cieling above, and head right into the cave. Go back to the left to find a Stone Alchemist. continuing right will bring you directly underneath the Bandit's Pass ()

The Sunken Keep Video Walkthrough

 

Bandit's Pass is a Location in Salt and Sanctuary. Short description of the location goes here

 

Bandit's Pass Walkthrough

General Information

 

Bandit's Pass Map

Bandit's Pass-Map

 

NPCs in the area


Bosses

  • None

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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  3. Example lore note

Notes

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Full  Bandit's Pass Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

The Bandit's Pass is a location that you will visit multiple times throughout your game as it serves as an important link between areas. The guide below is broken down by each time that you have to go through.

The First Visit

You will first enter Bandit's Pass after making your way through The Festering Banquet. Just at the entrance, will be the Masterless Knight, a recurring NPC that you encounter in different areas as you progress. Just exhaust all dialog options with him each time you speak to him. On the bridge ahead you shall find a Black Pearl. Jump across to the other side and head down the ledge that has a Jurney Bottle on it.

There will be a Pitchfork and a Pouch of Salt on the ledge below, followed by stairs head down towards the left. This will lead you to the Village of Smiles, which is the next area we are going to encounter. However, before we go that, just climb back up and head to the right, uphill to unock the Sanctuary of Devara's Light. If you are not a follower of Devara's Light, you will be able to "Take Oath" at this altar to change your creed to Devara's Light. NOTE: doing so will abandon your previous Creed and earn you a Sin, which prevents you from changing creeds again (among other consequences) until you clear the sin.

Now, to make our way to the Village of Smiles, head back out the sanctuary to your left, down that ledge and head left downhill, till you are back into The Festering Banquet. Inside you will find a Skullbat, and 2 sets of stairs - one leading upwards to a closed gate; the other heading downwards. Go up first and use the lever to unlock that gate to open a shortcut through the Banquet towards your first Sanctuary. Then head down the second set of stairs, and keep going left, past the breaking wooden ledges, and the broken cliffs. If you keep heading left to the end of the cave, you will find a locked door that opens a shortcut right to the Shivering Shore sanctuary. However, just before that, will be a breaking wooden bridge, with a path below it. Take that path and continue heading downwards to reach the Village. ()

 

The Second Visit

Your second visit will be after having made your way through the Sunken Keep, and obtaining the Vertigo Brand from the Mad Jester. After you speak to the Mad Jester, you can come here either directly from the Keep ( ), or by making your way back through The Festering Banquet.(Just like you did in the first visit)

No matter which way you take, just head to the right-most end of the Pass to reach the Castle of Storms. As soon as you climb up the hill, you will see a ladder leading up to a locked door. If you want, you can use a Bronze Key to unlock the door to obtain an Outlaw Greataxe and a Satchel of Salt

Then head past the ladder, to the Obelisk. You need to use it to reach the other side of the broken bridge, and bring yourself straight into the Castle. But before you go, after activating the Obelisk, head to the left to reach the area above that holds 3x Shockstone and a Bag of Salt. Then jump back down to the Obelisk and head for the Castle of Storms.

Bandit's Pass Video Walkthrough

 

Castle of Storms is a Location in Salt and Sanctuary. Short description of the location goes here

 

Castle of Storms Walkthrough

General Information

 

Castle of Storms Map

Festering-Banquet-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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Notes

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Full  Castle of Storms Walkthrough

A full walkthrough including all the items, enemies and bosses is shown here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Castle of Storms is the seventh area you will visit after making you way through Bandit's Pass using Vertigo Brand, that you got from Sunken Keep.

Upon entering the area, just keep heading right until you find a long set of 3 stairs going up. Keep going up those stairs till the very top, fighting the Emberskull and the Caged Man along the way. At the very top, head left to exit the current room. You will see another set of long stairs going up towards a Court Sorcerer. Defeat him and head into the next room, that will have a giant Armor Guardian. You can choose to fight him, or immediately climb up the ledge right above the entrance and make your way to the top floor. From there you should take the exit to the left.

Continue up the stairs, pick up the Mending Band, activate the lever for the elevator and then climb up the ledge to speak with the Masterless Knight. Then head right, up the stairs and then drop down at the end of the stairs, to a ledge below it. Enter the room to find an unclaimed sanctuary, that you can claim for the Creed of your choice using their idol.

Head out of the sanctuary to the right, and climb up the ledge to the chest. The chest contains a Hunter's Tricorne, Hunter's Cloak, Hunter's Gloves and Hunter's Boots. Continue heading up those set of stairs to the top, collecting the items along the way and fighting the Caged Men.

At the top, you will find another Court Sorceror, and a bridge to the right that leads to another room. Just continue heading right in that room till you leave at the other end. Keep going in that direction until you find another set of stairs, with an entrance right next to it which leads to a Shrine, allowing you set a respawn point and restore your health. Climb up the stairs and head to the right on the first floor to find a Silver leaf. Then continue heading to the top to find a chest to your right, containing a Stone Merchant. From there continue heading left, and keep going up whilst jumping across ledges. At the very top, you will find a Red Candlestand, marking the boss fight ahead.

Here you will fight the Kraekan Wyrm, a fire-breathing flying dragon. His moveset includes occasional flamethrows and a tail-smash melee attack that can be avoided by jumping over it. If you time your jumps right, you can stun the Wyrm into place and continue to bash him with your attacks to take away a good chunk of health. For more tips and strategies on how to defeat this boss, see the Kraekan Wyrm page. 

After defeating him, head left and climb down ledges till you find an entrance, that takes you into a room with stairs heading downwards. Continue along till you come to the edge, and then climb down more to find a Jagged Key, next to a sitting lady, known as the Despondent Thief. Speak to her about the slain Wyrm to obtain the Shadowflip Brand. This allows you to perform wall jumps (press [X] while jumping toward a wall). 

Climb back up to the top of these set of ledges, and then use your newly acquired talent to jump to the ledge above holding an Impen's Charm.(*NOTE: Later when you have the Hardlight Brand, you will be able to use your torch to climb further up, to the left of this location to obtain Assassin's Gauntlets, Assassin's Leggings, Assassin's Tunic and Assassin's Cowl.) Now head back down those same ledges again, this time go past the ledge with the Thief, and continue heading down till you find yourself on a ledge with a lever and 2 elevators. Activate the lever and take the elevator on the left. Take either one, all the way to the bottom. At the bottom you will find 4 sets of stairs (2 going up, 2 going down on either side). You should take the one on the Right, that goes up, towards an exit. It will have a Court Sorcerer and a couple of Emberskull. The moment you get outside, you shall find a a ledge right above the exit, that you need to climb and then use your Shadowflip Brand to bounce from one side to another till you are at the top, on a platform to the right. On this platform there will be an Eminent Obelisk (black tower), that you need to use to walk on the ceiling to get to the other side.

On the other side, you will find a merchant selling a couple of useful items, weapons and armor. After discovering him, walk back to the edge of this platform, and then jump down towards a small ledge with a lever on it. Activate it to unlock the door underneath, and then jump down and fight the Armor Guardian or just head right past him into the entrance. In that room, collect the Scrimshaw Cane on ledge above the stairs and then head all the way to the bottom of that room. Speak to the Scarecrow, and then continue going lower and take the exit to the left. Keep heading downhill to the left until you find yourself at the Red Hall of Cages.

Castle of Storms Video Walkthrough

 

 

Mal's Floating Castle is a Location in Salt and Sanctuary. It is a giant castle floating above the Red Hall of Cages and the Dome of the Forgotten.

 

General Information

 

Mal's Floating Castle Map

Mal's Floating Castle-Map

 

NPCs in the area

  • None


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

  • None

Keys & Other

  • None

Enemies

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

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Full  Mal's Floating Castle Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Mal's Floating Castle is an optional area that you can tackle if you are a Completionist, or looking for some extra loot. You need to have obtained the Hardlight Brand to reach the castle, however it is easier to also have and use the Dart Brand as well. To obtain those, you need to have completed the Dome of the Forgotten and potentially the Ziggurat of Dust (upper) respectively.

The quickest way to get to the Floating Castle is to travel to the Red Hall of Cages sanctuary, and head to the right, towards the Dome of the Forgotten. It is a long walk downhill, that then turns into an uphill climb again in steps. Start heading uphill, and have your Torch lit (using the Hardlight Brand). Right by the 3rd step going up, you will start seeing a cloud to the left of it.

You need to have your Torch lit, and then either use the Dart Brand (referred to as 'dart-jump' from here on) to jump towards the cloud which shall turn into a ledge, or otherwise use the exploit by pressing both the jump and dodge button at the same time (here-to-fore refered to as the 'long-jump' from here on). By using the long-jump exploit you are able to do this before completing the Ziggurat, however otherwise you can instead use the dart-jump to leap from the first ledge to the next that is left of the first one, slightly below it. Then repeat the same to reach the next ledge. At last you will see a tree with branch-ledge on it. Dart-jump (or long-jump) to it and then head up towards the Obelisk.

Use the Obelisk and do not move to the left or right whilst going the long ways up. You will land onto another set of wooden platforms. On the bottom-left-most platform will be a Guardsman's Halberd. On a platform to the right, will be a Stone Guide. Keep climbing up the platforms to the very top, where you will see 2 walls facing each other. You need to wall-jump your way to the top using the Shadowflip Brand. This will bring you the Mal's Floating Castle entrance.

Just to the right will be a door, that leads to an unclaimed Sanctuary. You can claim it for the Creeds of your choice by using their idol at the altar as usual. To the right of the sanctuary you will find another Stone Guide. Dont go any further as you will only fall to your death. Head out of the sanctuary to the left to find a set of stairs going upwards in the opposite direction. Climb them and open the door to enter the depths of the Floating Castle.

Inside you will find a giant Crypt Keeper. These dual-wielding beasts hit hard, but can reward Shimmering Pearl upon death (useful for Transmutation of weapons). Head to the right to find a chest in the corner of the room, which is in fact a Mimku. Jump up the breaking wooden platform and then wall-jump on the wall to the left of it to reach the ledge on top, with an exit on it. Outside, jump up the ledge and then head left, into the next room, where you will find 2 Mother Merle and a Spear Imp. ()

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The boss of this area is Murdiella Mal, the Queen of Moonless Sky. She is an insectoid Kraekan who uses Holy attacks, and is weak to slash type attacks of all elements. For tips & strategies on how to defeat this boss, see the Murdiella Mal page. After defeating the boss, head left and jump down the ledges to a floor with 2 chests on either end of it. The one on the left is a Mimku. The one on the right holds the samurai armor set - Demon Haidate, Demon Kote, Demon Domaru and Demon Kabuto.

Head back up to the boss area using wall-jump / dart-jump and leave to the right, via the wooden platforms. Go down till you reach the ridge with a chest and ladder on it. To the left of the ladder, will be another small cliff area (below the level of the rest of the floor further left). Jump onto it and walk into the wall there to reveal an illusory wall. Go inside and jump over the ridges to collect a Gray Pearl. ()

You are now done with this area. You can return to the sanctuary and travel away using a Stone Guide at the sanctuary, or use a Calling Horn to port away to another sanctuary. It is possible to escape by jumping off just left of the sanctuary, the way you came, this requires a fair amount of HP to survive, but is possible. Confirmed

It is also possible to leave the area via the area past Murdiella Mal, jumping down to the platform directly above the stairs, and jumping directly left with your torch lit (using the Hardlight Brand) and using both dash-jumps (using Dart Brand), you will land on a solid cloud, continue jumping onto the clouds, dashing every time. You will appear at Castle of Storms (Possible to travel both ways).

 


Mal's Floating Castle Video Walkthrough

 

Red Hall of Cages is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Red Hall of Cages Map

Festering-Banquet-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

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Full  Red Hall of Cages Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Red Hall of Cages is the Eigth area you will encounter, after going through the Castle of Storms. Located underneath the Castle, the Red Hall appears to be a prison, with those punished becoming absolute monstrosities. The grim hellish nature of this place just speaks death, and is bound to give you a fair deal of it too.

Upon entering the Red Hall, head up the stairs to the left, and climb up to the top-most ledge to obtain 3xShockstone and a Bag of Salt. These items will be guarded by a few Caged Men and a Vile Guards. Then head down the stairs and collect 10xPoison Bolt from the ledge opposite the ladder and continue heading downwards. Head right and get on the ledges aboves the Gaoler, with a Vile Guard standing on it. Here you will be able to use your Vertigo Brand to walk on the ceiling through that exit to your right, past the Caged Men on the platforms and into the entrance on the top. Here you will have to jump through the gap, passing through the Obelisk to reach the Mad Jester. Talk to him to obtain ??? Trophy. 

Then jump through the gap, and walk back the way you came, but this time on the floor instead of the ceiling. You will find a set of Patched Rags, Patched Hood, Patched Gloves and Patched Skirt in the chest. Continue heading left, back in the Red Hall, and then jump down the ledge and head to your right to find an unclaimed Sanctuary. Claim this sanctuary for a Creed of your choice by placing the appropriate idol. 

From the Sanctuary, head out to the right and you'll find the Masterless Knight standing next to a Teuthis Shield. Speak to him and then head back to the Sanctuary, leaving to the left side and head down the stairs. Keep going left, past the various Torturers, Caged Men and Vile Guards, until you run into a Clay Phantom. Here you'll find a Type 46 Tower Shield on a ledge above you.

From here, you'll want to head down the ledges all the way to the bottom floor. Watch out for the flamethrowers along the way though. At the bottom, head left to unlock a gate using the lever, and then head back to the right, down the stairs to a door on the right edge. Note this point as you will be returning here in a bit. Go right and use your Shadowflip Brand to jump up to the ledge and continue heading right, past the Hanged Men. At right-most side, you'll see an exit that you should walk through VERY SLOWLY as it leads to your fall on the other side. Just jump over to the middle ledge, and continue across to the other side.

In this room you'll find a Tachi, and a couple of Split Swordsman to fight. Continue heading righ and climb up the long ladder to unlock a shortcut to the Masterless Knight and your Sanctuary. After that, head back down the ladder, and go all the way back to the left, past the room with the Hanged Man, back to the point we asked you to note before. This time, climb down the ladder and reach the bottom floor. 

Go all the way to the left, by a wall underneath where the Gaoler was, to unlock an illusory wall that leads to a Vile Charm. () Then head back to the right, past the crushers and make your way across the ledges, heading downwards and to the right, till you reach a solid floor with a Gaoler. From here head right, and keep going right whilst staying on this level, jumping across ledges till you reach a lever. This lever unlocks a shortcut to the ladder which leads to the Masterless Knight and the Sanctuary

After using that lever, head downwards till you reach the next floor. From here, head right till you find 3 Crushers that you need to make your way through. Head down that ladder, and then head left, jumping across the ledges on the spinning wheel to a chest guarded by a Clay Phantom. In this chest you can find Steel Armet, Steel Curiass, Steel Manifers and Steel Greaves. From here, jump down and head right, going down the stairs towards another Clay Phantom, standing atop a ledge. Head down from that ledge and keep going right till you reach the wall. Then start going left, still going down the slope, till you reach the other wall, and a ledge with 3xCharred Doll on it.

Now keep making your way lower, to the right till you come across another Gaoler, standing in front of a ladder going down. Take the ladder down and head left to fight a Red Lord, protected by a Heartseeker. You need to kill the Hearseeker first in order to do damage to the Red Lord. After killing them, head slightly to the left, and before edge of this floor leading to another spinning-wheel, you will see a group of walls that lead up to an opening (). Here is where you can find the Despondent Thief. Use the Obelisk to make your way to the top of the room to find her.

After speaking with her, head back down, but instead of going all the way down, stop just a level above the floor and head left, down the slope till you come across another Obelisk. Use it, along with your ability to jump from wall-to-wall to descend down the path (). Then you can loop around to collect a Relentless Ring or just head out to the right using the exit.

When you head out to the right, climb up the long ladder that leads you to a small platform with a Caged Man, with a pouch containing a Bag of Salt and a Stone Merchant. Then you need to head to your right, whilst jumping across the spinning-wheel platforms. On the third wheel, jump from it while towards the bottom of the wheel, to a small platform with a couple of Jurney Bottle placed on it. Just continue to walk into the wall there to open a secret passage that leads you to the Cran's Pass and a close by Sanctuary. This sanctuary is owned by the House of Splendor creed. ()

After that, head back out to your left, back in to the Red Hall, and make your way back to across the spinning wheels, to the bottom of the ladder you used to get to that platform. From here continue heading left, and activate the lever to activate an elevator that takes you all the way to the top. However for now, just head back to the right, and down the long stairs. Then continue down the ladder that is below the stairs, and keep heading to your right till you find a Shrine. You can rest here and have it saved as your checkpoint before the next boss fight.

Now head back to your left, and down the first soft ledge/bridge you see. The continue making your way to the left until you are at the edge of the floor, and have a few ledges above you. Climb onto the ledge to face The Tree of Men. For tips & strategies on how to defeat this boss, see The Tree of Men page. After defeating the boss, head back to the bottom and make your way to the left, into Hager's Cavern.

 

Red Hall of Cages Video Walkthrough

Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.
 
 

 

Hager's Cavern is a Location in Salt and Sanctuary, a subterranean area leading from the Red Hall of Cages to the Mire of Stench.

 

General Information

 

Hager's Cavern Map

Hager's-Cavern-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

  • n/a

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • All the screams heard in this areas are voiced by the developers themselves.
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Full  Hager's Cavern Walkthrough

A full walkthrough including all the items, enemies and bosses is shown here. You can add links, images. and other details as necessary. Click here to go to the Speedrun Walkthrough.

Hager's Cavern is the ninth area you will encounter, after making your way through the Red Hall of Cages. The Cavern is filled with screaming creatures who channel their Arcane powers into heavy hitting dark-type attacks. The Wrathful Dead and Pale Witch in particular, are enemies to look out for. 

This walkthrough will guide you to speak with a few NPCs, namely the Masterless Knight, the Despondent Thief and Minty Skell; and also collect a few keys before we can fight the boss.

Firstly, we will make our way to the Masterless Knight. After entering the cave, continue heading left till you come across a ledge heading up. Make your way up that, and the next one above it, and head all the way to the right to find an unclaimed Sanctuary. Claim this sanctuary for the Creed of your choice by using their idol at the altar. Just to the right of the Sanctuary, is a pouch containing a Trickster's Band and a Stone Cleric.

Head back out of the Sanctuary to your left, and continue climbing up the ledges, heading right after climbing past a blue glowing ledge. Here you will see a couple of Emberskull and an Armor Mite. Next to them will be a Sack of Salt. Jump down to the right from there to find the Masterless Knight (He is right above the Sanctuary). Exhaust all dialog with him and then proceed to find the Despondent Thief

Jump down and then make your way back up that glowing ledge, this time heading to the Left instead, and then right again after climbing on the next ledge. At the corner will be a couple more Emberskull. Then jump up the small step, and climb onto the ledge to your right. From here you will need to jump using the Shadowflip Brand, up the wall to a ledge with the Despondent Thief sitting there. (Video https://youtu.be/aAxnJ3My-rU?t=2h13m27s)

Make sure to choose 'YES', when you get the dialog option about the princess being a slave. After that, head back down all the way to your Sanctuary. From the sanctuary, head down and back towards the Cavern entrance. Keep making your way to the left, heading downwards until you reach the end of the cliff, and see stairs underneath it going downwards to the right. Go there and continue right till you run into a few Split Swordsman. To their right, across the gap, there will be a locked door. To get its key, head down that gap into the darkness till the bottom floor. Then head to the left till you find a Heartseeker. To its left will be a Caged Gate, with a lever and the Cellar Key that you are looking for. Watch out for the Dropspider that spawn there as well. (Video https://youtu.be/aAxnJ3My-rU?t=2h17m40s)

Head back up to that locked door, which should now be openable. Head into that room and up the stairs. Watch out for the big boulder that rolls down the stairs as you start to climb them. Best way to avoid it is to jump down the stairs as soon as you see it. Continue upwards to pickup a Symbol of Affluence, and then take the ledge beneath it to your right. Go through the opening to the next room where you'll find a Gray Pearl. Jump up the wall using Shadowflip Brand to speak with Minty Skell who is standing up there on the ledge. Choose "Harvester" option and give her the Red Lord's Ear to unlock her as a merchant who sells high-end upgrade materials. (Video https://youtu.be/aAxnJ3My-rU?t=2h18m51s)

Go back down and make your way down to the previously-locked door. Then start heading left and make your way back to the Sanctuary. From there, head back out to the left, and down towards the cavern entrance. From here, head left (along the slope heading down) until you see a ledge with a Wrathful Dead floating above it. Climb up that ledge and continue jumping along it to the left. (Video https://youtu.be/aAxnJ3My-rU?t=2h31m40s)

As you continue going to the left, you will come across another Armor Mite, a couple of Angsty Bones and a Pale Witch, upon a wooden platform. Head up that platform, to the top where there are breakable wooden floors. If you head left from there, you can open the locked door with the cellar keyCellar Key you recently acquired, but a locked gate also bars the way to the boss.

To open this gate, drop down the wooden platforms, head left and jump the gap. You'll notice a treasure with a lever on a ledge above you. Continue heading down two ledges until you get to a ladder. At the bottom and to the right will be a Vertigo obelisk. Use it and follow the upside down ledges to the right until you can loop back around to the ledge with the treasure (a sack of saltSack of Salt) and lever. Return to the door and unlock it and the gate will be open.Continue left from there until you find a large Candlestand, that marks the area for the next boss, the Disemboweled Husk. (Video https://youtu.be/aAxnJ3My-rU?t=2h32m20s)

The Disemboweled Husk hits hard with his gun, making it a challenging boss. For tips and strategies on how to defeat this boss, see the Disemboweled Husk page. After defeating the boss, head back out to the right, and make your way upwards wherever you see the chance. If you do that, you will reach a room with a locked door that requires the Spiked Key that the boss dropped. Open that door and climb up, then head left till you reach the Mire of Stench.

Hager's Cavern Video Walkthrough

Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.
 
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Locations

Mire of Stench is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Mire of Stench Map

Mire of Stench-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Spells

Keys & Other

Enemies

Lore Notes:

  1. The Mire is presumably Gulchmire; West of Tristin, and Northwest of Kadania; This can be assumed not only by the name and nature of the Mire, but also the presence of a lizard person within the Mire: Alde Griggs.
  2. The primary inhabitants of the Mire, the Lepris bandits, are actually victims of Grayrot and are simple bandits rather than lizard people.
  3. Grayrot, the disease that has taken the Lepris, is the same disease prevalent in the House of Splendor. Correlation does not imply causation, however, as "Grayrot tends to inflict entire communities, and every community reacts to it a bit differently."1

1. Beastiary, "Lepris"

Notes

  • ??
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Full  Mire of Stench Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Mire of Stench is the tenth area you will encounter after making your way through Hager's Cavern. The Mire is a wretched swamp filled with poisonous creatures. This guide will show you how to find the Sanctuary, the hidden merchant Alde Griggs, the boss and the exit to the next area.

Firstly, we will make our way to the Sanctuary. Just head left from the entrace till you find a ladder heading down. It will take you to a platform with a Bloated Monstrosity, protected by a Heartseeker (If you jump down to the right of this platform, you will find a Vile Vines Ring). From there, head left onto a platform with 2 ladders and the Wrathful Dead. Climb up the first ladder and jump to the left from there to find the unclaimed Sanctuary. Claim the sanctuary for the Creed of your choice by placing its idol at the altar. ()

Next we shall find Alde Griggs. Head out to the left of the Sanctuary, and just continue to jump-walk across the water all the way to the next platform you find. You will have to use the Shadowflip Brand to jump via the wall to the platform where Alde Griggs is sitting. On the platform above him, you will find a Cleric's Kite Shield, just behind Alde Griggs is a (hidden) chest with the priest set. Speak to Griggs to enable buying high-end Upgrade Materials, Class 4 Light Armor and other poisonous stuff from him. ()

Now to make our way to the Boss and unlock a few shortcuts along the way. Head back across the water towards the Sanctuary. From the left side of the Sanctuary, head up the breaking wooden platform till the very top where you'll find a spinning wheel, and a platform with Lepris on it. (You can jump down slightly to the left of it to find a Mireheart Charm and a Sack of Salt. Just jump down to the right and make your way back to the Lepris platform after collecting it.) ()

Then you need to use the platforms going up from the spinning wheel/pulley to reach another platform to your left with more Lepris on it. Head upwards from there using the Shadowflip Brand to jump between the walls. Then head to the right till you see a candle-lit platform underneath you in the gap, with a ladder going down (It will be just to the right of the spinning wheel/pulley). Climb down the ladder and into the room with the Saltless. ()

Leave that room the right. On the plaform right below the exit, you will see an item orb, which holds the Corsair's Bandana, Corsair's Vest and Corsair's Boots. To the right will be a platform with 2 ladders, note this point as we will return to it after collecting a few items first. Simply climb up the 2 Ladders you see there to reach a platform with a Flying Spider and Hunting Bones on it. Righ above it you will see an entrance to anonther room, which we need to enter next to find a Stone Leader. (Before entering, if you just go the left a bit, you will find 3x Frozen Doll and 3x Bell of Return on a wooden platform with Hunting Bones). ()

Then make your way back to the platform with the 2 ladders, the one we asked you to note earlier. To go further we need just head right past the 3 Flying Spider till you reach the end of the platform, with a Virulent Scimitar there. Above it will be a wall which you can jump to using Shadowflip Brand a bunch of times. Head to the right at the top to find a Shrine where you can heal up. Keep going right and you will find a Gray Pearl, followed by the spell Venomous Blade and a shortcut heading back to Hager's Cavern.

If you go to the top-level, just to the left of the Shrine entrance, you will find a Redhair Charm at the end of it. ()

Head back out to the left of the shrine, and this time use the Shadowflip Brand to go further up to the Left. On the platform ahead you will find 3 Flying Spider and a Bronze Axe Knight next to a lever that activates a shortcut right below it. In the room below is a chest with Alchemist's Apron, Alchemist's Coverall and Alchemist's Mask the Dartbrand is required to get it though so take note and come back later. Continue heading to the left and use the second lever to unlock a shorcut from the Sanctuary to the Boss. If you just jump to the left, you will reach the boss, That Stench Most Foul. ()

That Stench Most Foul is a poisonous boss who is very Poison-resistant but weak to Holy damage. Using Charms or Prayers that add holy damage to your weapons is advised. For more tips & strategies on how to defeat this boss, see the That Stench Most Foul page. After defeating the boss, head to the left and jump across the small breaking wooden platform all the way to the end to find a Mossy Ring

 Wait for the breaking platforms to respawn and then jump back to the right, and head down the wooden ledges to the spining wheel/pulley. Use it to reach the bottom and then go the left and up the platform to take the one going upwards. At the top will be the The Mirekeeper, and an exit underneath her. She informs you of the Redshifts and awards you the Redshift Brand. Head out that exit and continue going left, down the hill and to the bridge that runs across the water to reach the Fort-Beyond-The-Mire.

Mire of Stench Video Walkthrough

Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.
 
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Nullam dignissim sagittis turpis ac euismod. Morbi vel luctus dolor. Vestibulum vel placerat ipsum. Aliquam accumsan quam sed nisi hendrerit lobortis. Sed gravida nunc et accumsan dignissim. Cras in tellus eu magna dapibus tristique. In sed urna vitae neque bibendum porta id ut eros.

 

 

Fort-Beyond-the-Mire is a Location in Salt and Sanctuary.

 

General Information

 

Fort-Beyond-the-Mire Map

Fort-Beyond-The-Mire-Map

 

NPCs in the area


Bosses

  • None

Items

Consumables

  • None

Weapons

  • None

Armor

Upgrade Materials

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Keys & Other

Enemies

Lore Notes:

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Notes

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Full  Fort-Beyond-the-Mire Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

The Fort-Beyond-the-Mire is a small intermediary area that you first encounter after making your way through the Mire of Stench. At the edge of the Fort is the Boatman who takes you to the other The Far Beach, at the opposite end of the map.

When you first exit the Mire of Stench, continue heading left downhill till you are at the shore, with a bridge running across the body of water. Cross the bridge to find a Dread Horseman (Mounted) guarding the entrance. Watch out for him as he hits hard. You will first need to get him off his horse before you can finish him.

Once inside the Fort, climb up the ledge directly above the entrance, and use the Shadowflip Brand on the wall to jump to the upper ledges. On the upper-right ledge is a chest with Boatman's Waraji, Boatman's Sugegasa and Boatman's Mino. At the upper-right edge is the exit that leads to the Sanctuary belonging to The Iron Ones. You can take oath at the altar here to convert your creed, however note that this will earn you a Sin. You can read more about it at the Creeds page.

To the right of the Sanctuary is a Defender's Ring and a couple of ledges that lead up to more items. Head back into the Fort, and continue left past the Rotten Raiders to find the Boatman. When you are ready, choose 'Yes' to travel to The Far Beach.

Fort-Beyond-The-Mire Video Walkthrough

 

The Far Beach is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

The Far Beach Map

The Far Beach-Map

 

NPCs in the area


Bosses

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Items

Consumables

Weapons

Armor

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Upgrade Materials

Keys & Other

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Enemies

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Lore Notes:

  1. Example lore note
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Notes

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Full  The Far Beach Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

The Far Beach is the twelfth area you will encounter after making your way over with the Boatman from the Fort-Beyond-the-Mire.

First Visit

Once you get off the boat, head left to find the Despondent Thief at the pier. Speak to her to complete her questline and obtain a Frozen Tome. Then head further left and take the set of stairs going down to find the unclaimed Sanctuary. Claim it for the Creed of your choice using their respective idol.

From here we need to reach the Dome of the Forgotten. You can do this the long way, or the shorter way. The long way is to go back outside and left again (upwards) towards the Ziggurat of Dust. Then go down and left through a cave to find The Ruined Temple. Make your way through the temple to emerge below the Dome of the Forgotten.

The shorter, quicker and more direct way of doing it would be to put down a Stone Guide at the Sanctuary, and teleport to the Red Hall of Cages sanctuary. From the Red Hall Sanctuary, head right and continue going all the way downhill to the valley, and then back up the other end, continuing to go up when you see a group of stairs. You will find yourself at the front entrance to the Dome of the Forgotten.

Second Visit

You will return to The Far Beach again after having cleared the Dome of the Forgotten and Cran's Pass. Travel to the Far Beach sanctuary and then head out to the right to start making your way to the next area, the Ziggurat of Dust. () 

 Take the stairs going above the Sanctuary and head uphill to the left. At the top of the hill you will find an entrance with stairs on top of it(looks like a subway station exit). Go inside and head downstairs, at the bottom of the stairs is a ladder, and a breaking wooden bridge leading to a Redshift wall. Climb down the ladder to pickup a Martial Flail and Stone Cleric. Then head back up the ladder, and walk through the Redshift wall to reach the Ziggurat of Dust sanctuary.

The Far Beach Video Walkthrough

 

Locations

Dome of the Forgotten is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Dome of the Forgotten Map

Dome of the Forgotten-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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Notes

  • Level 4 and up Clerics can farm around 1000 salt per second here. Use Ray of Searing while standing on the right of the first altar. You'll kill the four Whispermen in the room above. You can immediately rest at the altar and cast the spell again. If your game begins to lag, go up and pick up the drops from all the Whispermen you've killed
  • One of the best salt farming area as the whole level forms a loop back to the sanctuary that can be completed within a few minutes and most of the enemies are easy to kill. A full circle yields about 20,000 salt with leader and ring bonus. 
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Full  Dome of the Forgotten Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Dome of the Forgotten is the Thirteenth area you will encounter after having been to The Far Beach, and then made it here through either the Ruined Temple (long way) or just walking to your right from the Red Hall of Cages sanctuary.

At the entrance you will find a pouch containing 3x Phial of Undersight. To the right of it will be flashing ledges that appear and disappear. The chest at the end of the room is actually a Mimku, so be careful. Climb the ledges and head left on the floor just above to find the unclaimed Sanctuary. Claim it for the Creed of your choice by using their respetive idol. At the left-most end of the sanctuary, you will find an Amber Idol.

Head back out the sanctuary and continue upwards. On the right, on a wooden platform underneath a Hornet Steel is a Stone Mage and 3x Phial of Undersight. Head to the left, jumping over the flashing ledges and fight the Whispermen coming out of the bookshelves. Then use the Shadowflip Brand to go further up the flashing ledges, onto the platform with stairs (to the left of there, on a small ledge on the wall further up is a Flintlock Pistol and 10x Flintlock Shot)

Go up the stairs and continue heading that way, making your way higher via the breaking wooden ledges that start to head to the left. If you head out the exit to the left, you'll find a chest with Scorpion Migfer, Scorpion Krug, Scorpion Kolluk and Scorpion Dizcek. Head back to the right, into the Dome and jump over to the right side of the breaking wooden ledges. ()

Continue heading right past a large Armor Guardian, then jump to the ledge that goes down. Be sure to use a Phial of Undersight or the Undersight incantation before proceeding to the right, as you will be attacked by several more Whisperman. Jump onto the breaking wooden ledges and then hop over the flashing ones to their right. Keep going downwards when you hit the wall and you will eventually run into a Shrine. You can rest here and set it as a respawn point. You will also find a Goldenstone Ring here.

From the Shrine, head left, jumping onto the floor below where there are a few more Whisperman and a Bronze Axe Knight. If you continue heading left, you will run into one of the bosses, The Untouched Inquisitor. He likes to attack using his bladed arms, but his attacks can be stopped if you attack him just as he is about to release his attack. For more tips & strategies on how to defeat this boss, see The Untouched Inquisitor page.

After defeating the boss, climb up the first ladder and jump over to the platform above it to collect a Rowan Crosier. Then jump back down and go up the second ladder (to its left). Hop over to the ledge with a lever on it to open the Caged Gate below. This opens up a shortcut to the Sanctuary you claimed earlier. At this point you can go back to the sanctuary to heal up and then come back here.

Come back to this room and go up the second ladder again (this will be the first ladder you see if you are returning from the side of the Sanctuary) and climb the ledges all the way to the top. Here you will find a Bag of Salt, a Bronze Axe Knight and a few of Whispermen. To the right of these enemies will be another lever accompanied by an elevator that takes you up to the next area.  The item underneath it is a Stone Guide. To the left, below this platform, is the Predator Heavy armour set. Drop down to the left, after picking up the guide to acquire this.

Head right at the top, out the exit, up the wooden scaffolding and then left again back into the Dome. Here you will fight the second Boss of this area - The Third Lamb. This hippogriff used Lightning based attacks and becomes more and more aggressive as the fight goes on. He is however weak to Fire and Arcane Damage. For more tips & strategies on how to defeat this boss, see The Third Lamb page.

After defeating the boss, head left and speak to Luna Sage. The Sage gives you the Hardlight Brand, that allows you to imbue your torch with a light allowing you to render blue arcane matter tangible. Then make your way back to the Sanctuary and head out to the right, back into the room where you fought The Untouched Inquisitor. Head up the second ladder (this will be the first ladder you see if you are returning from the side of the Sanctuary), and head all the way to the top. Just at the top platform, you will see a big firepit. Use your Hardlight Brand (by igniting your torch) to show the hidden blue platforms that you can now use to go higher. ()

At the very top-right you will find a Charged Ring. You are now officially done with this area. Head out of the Dome, back towards the Red Hall of Cages sanctuary (The exit is below the Dome sanctuary). We will be taking on Cran's Pass next, which is reached via the Red Hall of Cages. See the Red Hall of Cages page or this on how to do so.

 

Dome of the Forgotten Video Walkthrough

 

Cran's Pass is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Cran's Pass Map

Cran's Pass-Map

 

NPCs in the area

  • None


Bosses

Items

Consumables

  • None

Weapons

  • None

Armor

  • None

Upgrade Materials

Keys & Other

  • None

Enemies

  • None

Lore Notes:

  1. Example lore note
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Notes

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Full  Cran's Pass Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Cran's Pass is an optional area that is reached via an illusory wall in the Red Hall of Cages. The illusory wall is on a suspended ledge, high up on the right-most wall of the room next to The Tree of Men boss (the room with 3 giant spinning wheels with  platforms on it). Assuming you have unlocked all the shortcuts according to the Red Hall of Cages Walkthrough, you can reach this area from the Red Hall sanctuary by following this .

As you enter via the illusory wall, head right to find the Cran's Pass Sanctuary. This sanctuary is owned by The House of Splendor. This is one of the hidden Creeds that you will encounter, and can join if you "Take Oath" at the altar. *NOTE:* doing so will abandon your previous Creed and earn you a Sin, which prevents you from changing creeds again (among other consequences) until you clear the sin.

You must have the Redshift Brand and Hardlight Brand to proceed any further in this area. Head right from the sanctuary, and then use your torch to remove the red band, and then turn it off to walk through the smokey blue one. At the other end, use your torch again to reveal the ledge, and wall-jump over to the ledge above. To your right will be the area boss, Ronin Cran

Ronin Cran , a once masterful knight, is an easy boss that is weak to all elemental damage. Using striking attacks with any elemental enchants is the most effective against him. For more tips & strategies on how to defeat this boss, see the Ronin Cran page. After defeating the boss, head right and jump up between the walls to reach a chest, which holds a Twisted Heart. To the right of this chest, is the entrance to The Ruined Temple.

NOTICE: If you have been following the guide you will be confused with the top info so I am putting this here. Ignore The Ruined Temple for now and head back to The Far Beach sanctuary. Follow the guide from there to complete the Ziggurat of Dust area.

Cran's Pass Video Walkthrough

 

Ziggurat of Dust is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Ziggurat of Dust Map

Ziggurat of Dust-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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  3. Example lore note

Notes

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Full  Ziggurat of Dust Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Ziggurat of Dust is the Fifteenth area you will encounter after making your way through The Far Beach. A stone temple of sorts, hidden underground, the Ziggurat is a puzzle area that you have to solve in the order shown below, in order to be able to progress to the next area.

DIRECTIONS ON HOW TO GET THERE: From The Far Beach sanctuary leave to the right, head up the steps and than go left all the way up the sandy hill until you see an entrance. Work your way down and get passed the red barrier. On the other side you will find the Ziggurat of Dust sanctuary.

From the Ziggurat of Dust Sanctuary, head left and you will see a Bound Arrox, and a ledge above that holds 3x Charred Doll. To get to it, you will have to light your torch, turning the blue clouds into a wall, which you can then use to wall-jump your way to the ledge. Jump further up from this ledge and head right to find a chest containing Plate Greaves, Plate Gauntlets, Plate Mail, a Varangian Spatha and an Escutcheon shield.

Then head back down to the floor of the Sanctuary, and walk left to the little bridge with a blue cloud-wall on either side and an opening going upwards. Light your torch to turn the two cloud-walls into actual walls that allow you to wall-jump all the way up the chute. At the top, head all the way to the left, till you reach the edge of the floor and then wall-jump over to the ledge with a Lietch standing on top of it. Climb up further and then head right till you see a small ledge with a lever below you. Climb down to that ledge and activate the lever to open a piece of wall right below it. ()

Use the extra bit of wall to Shadowflip (wall-jump) up the chute again to an area with a locked Gate to the left, and an Obelisk to the right side of the opening. Head right and use the Obelisk to invert yourself. Then head right along the cieling, and then inverse-Shadowflip down the chute. At the bottom, head right and jump further up when you reach the edge. You will then find yourself on a stepped-cieling, and small platforms along the room. If you want to collect the items in this room, jump from one to another (by sticking to its bottom), to the left-edge of this room. Here you will be returned back to normal and find a Stone Charm on the ledge that you drop to. ()

If you came down to collect the items in this room, you will have to go all the way back to the previous Obelisk and repeat the same to come to this room. If are still hanging upside down on the cieling, continue along it until you are above the long staircase going up. Right at the start of the stairs is a thing that will turn you back to normal, and set you at the foot of the stairs. Climb those stairs and head left till you reach that locked Gate you saw earlier. Drop down and activate the lever to open the shortcut for yourself. 

On the left-edge will be a chest, that is in fact a Mimku. Then climb up the ladder next to the lever, and head right. There you will see the infamous Candlestand that indicates a boss ahead. In this case it is the first boss of this area, The Dried King. He deals Fire-based damage and is weak to Holy damage. For tips & strategies on how to defeat this boss, see The Dried King page.

After defeating the boss, head left and climb up the stepped-ledges to the room above the boss fight. Here you will find the Black Sands Sorcerer, who gives you the Dart Brand and asks you about The Ruined Temple. Choose "Yes" and then activate the lever to unlock an exit on the side of the Pyramid. Then jump down the pyramid wall till you find the Luna Sage.

The Luna Sage will give you the Stella Guanti, Stella Triregno, Stella Cincture and Stella Soprana. Continue climbing down the pyramid, and keep heading right at the bottom (at the bottom will be a bag of earth wich you need on another place), till you reach the entrance to the Ziggurat (the one that leads to the sanctuary). Next we will make our way to the lower part of the Ziggurat that holds the second boss.

From the Sanctuary, head left and this time go down the small opening with a little bridge. This is the bridge with the 2 cloud-walls. Once you are down, head left to another Redshift wall. There will be a large gap that you can cross by first jumping, and then whilst mid-air, using the Dart-jump that you just acquired. Keep heading left and repeat the same. You will end up on a cliff that has an Entrance below it, stay on the top for now, and climb up the ledges with the Lietch and the Spear Imp on it. At the top you will find a Stone Blacksmith.

Keep heading left till you reach the edge of the room, and then climb down the ladder and head left, down another ladder to collect an Amber Idol. Go left and then right, all the way down the stairs. Right at the bottom of the stairs, will be an entrance heading left, into a room with an Obelisk. Activate it and then head left along the stepped cieling, going downwards till you find an exit to the right, which you can reach by jumping and using your Dart Brand. ()

On the other side, continue right along the stepped cieling, this rime heading right all the way until you reach an opening with 2 obelisk-fixers (things that return you back to normal side). Jump to the bottom most ledge, and from there jump further right, using the dart-jump to reach the other side of the gap (keep in mind that you can use dart-jump twice in a row in mid-air). Once across,walk along the ceiling until you reach a platform with a lever on it. Activate the lever and dart-jump to the platform on the right (with a ladder going up). We will call this the "Central Platform" ()

Then dart-jump back to the left, to the floor just above the platform with the lever you just activated. WATCH OUT for a trap here that will knock you off the edge! () Activate the other lever. Then jump back over to the "Central Platform" and keep heading right, and then up the stairs to find a few Drowned Porcelain. Above them will be ledge holding the Burning Sky Ring.

After that, head back down to your left, back onto the Central Platform. Climb up the ladder and you shall see some stairs to your right, and an exit to your left. First, head up the long set of stairs to the right, to unlock a shortcut to from the Sanctuary. At the right-edge of the room, climb up the 2 small ledges to reach the floor above that has the lever which opens the caged gate next to it. If you go left from this Gate, and head up, you will reach the little bridge that is just to the left of the Sanctuary.

After unlocking the Gate, head back down towards the floor above the Central Platform, and head left into that Exit to reach a room with some Saltless in it. Keep heading left, out the other end and you will find yourself at that big gap again. You should be able to see an item on a ledge above the gap, that can be reached only by going all the way back to the room with the Obelisk, and then making your way along the cieling to the bottom part of the gap, and jumping through it from the bottom-most ledge. The item in question is a Bloodluster's Ring. ()

After collecting it, head back to the left, back onto the Central Platform. Dart-jump to the right from here, and then go down the little bridge and head right, down the ladder. This will bring you to a darker area. Jump to the onto the other ledge to its right, and then go all the way down when you reach the egde of the room. At the bottom right will be a few Drowned Porcelain and a Stone Cleric. To the left you will see a lever, with an elevator next to it. This elevator leads all the way up to The Far Beach Sanctuary. To the left of the elevator, is the next boss. So it is recommended to go up for a quick restock at the sanctuary. ()

Head back down the elevator and keep heading left from there to fight The Bloodless Prince. For tips & strategies on how to defeat this boss, see The Bloodless Prince page. After defeating the boss, continue heading left along the floor to find a Shrine. Further to the left along the path will be the Scarecrow. Keep heading left and you will reach The Ruined Temple. ()

Ziggurat of Dust Video Walkthrough

 

The Ruined Temple is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

The Ruined Temple Map

The Ruined Temple-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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  3. Example lore note

Notes

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Full  The Ruined Temple Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  The text version will be available shortly, till then feel free to watch the Video Walkthrough below.

The Ruined Temple is the Sixteenth area you will encounter after having made your way through the Ziggurat of Dust. This area's Sanctuary is at the very bottom-right corner, just next to the boss fight. It is going to be a long trek, therefore it is advised to rest up at the Shrine just to right of the entrance and set a spawn point.

From the entrance, head left and keep going until you run into Thing of Arms from there use Shadowflip and Dart Brand keep going until you run into a Mimku(You will recieve Stone Guide armor) go up the ladder and you will open a shortcut that leads to the entrance of The Dome of the Forgotten. Now back track all the way back to entrance and head down the stairs, and keep going down the stairs below it, and the one below that, fighting the Bedspider and Thing of Arms along the way. You will also find a Stone Cleric laying on the floor on the way. At the edge of the last stairs, will be a ledge to the left with 3x A Soldier's Poem on it. Right below it will be another hanging ledge with a lever on it. Activate it and then climb back up, heading left and up tthe stairs. A few Split Swordsman will spawn along the way. ()

At the left most edge, will be a shortcut going below Hager's Cavern. The path will be infested by Hanged Man. Keep left until you run into a wall, then Shadowflip-jump up between the walls to the floor above and climb onto the bridge. Head left and activate the lever to unlock a direct shortcut to Red Hall of Cages. Also pickup the Shroud Ring and then head back right to the bridge. Dart-jump to the ledge on its right to find an Amber Idol surrounded by three Drowned Porcelain. Dart-jump further to the right to obtain 3x A Soldier's Poem. Then head back left towards the bridge, climb down and make your way back towards The Ruined Temple. ()

Once back at the temple, head up the small ledge, keep right and climb the stairs. At the top you will see a few cloud-ledges. Light your torch and get hopping! This will bring you to a small suspended ledge where you can pick up Lightning Pod. Jump down to the left and then go down the ledge with a lever on it. The gate below it to the right should now be unlocked (The one to the left is a shortcut that will be unlocked further below). Head right, past the Thing of Arms, and climb up into the Cavern. At the top of the steps will be a Bloodflower Ring. Then head into that exit and keep going right, down the stairs till you reach the edge with a Mother Merle standing there.

Jump down and head left, dart-jump over to the small platform and climd down into the dark area. There will be more Mother Merle there. Keep heading left and go through the exit. On the other side, you will see stairs going up, and the breaking wooden platforms heading down. We will return to this spot, after collecting a few more items and unlocking another shortcut. So first go up the stairs and wall-jump over to the floor above. On the thin wall will be a Diamond Cluster. To the right will be a Bedspider and a lever that unlocks the a shortcut above it. This leads to the place where you just entered the cavern with the Bloodflower Ring from. Head back to the left and climb down the thin wall towards the stairs. From here, make sure to heal up and just jump down to the left, into the gap between the top of the stairs, and the thin wall. You will find A Lord's Orders on the edge there.

Head left along this floor, past the Split Swordsman till you see a set of long broken stairs head up towards the right. Climb up those stairs and pickup the Stone Guide at the top. Then wall-jump from the thin wall again to the platform above, heading left. Kill the Bedspider and wall-jump to the stairs above. WATCH OUT for the trap at the edge of the stairs, that sends a boulder tumbling down towards you! If you continue to wall-jump all the way to the very top of the wall, you will find a small wooden ledge in the darkness above, holding a Gray Pearl and a Breach Pike. Collect them and jump back down to your right towards the stairs. Head up and to the right to use the lever to unlock a shortcut that leads to/from the entrance. Above the lever will be a chest containing A King's Orders.

Then head back down towards the thin wall, and further down to the edge where you picked up A Lord's Orders. Dart-jump over to the right, onto the breaking wooden platform that we said we would return to. Head down and take the ladder to the right over to another ledge. And repeat the same with the ladder below it.

At the bottom, you will see a platform with a few steps heading out to the left. To the right will be another platform with an opening in the wall, and a ladder on it going lower. The ladder leads to the boss. The opening in the wall is the unclaimed area Sanctuary. Claim it for the Creeds of your choice by placing their idol at the altar. To the right of the Sanctuary will be the edge of the Pitchwoods. *NOTE*: this is NOT the way to reach it. The cliff just ends here and to its right is just a long fall to your death. Head back into the sanctuary.

Then head back out to the left, down that ladder to fight the next boss, called The Coveted. For tips & strategies on how to defeat this boss, see The Coveted page. After defeating the boss, head left into the dark cavern and then wall-jump up the left-side wall to reach the hidden NPC - Black Sands Sorcerer. ()

In a chest next to the Black Sands Sorcerer is a Flamestar, Sorcerer's Lungi and Sorcerer's Kurta. Speak to him and then drop back down into the cavern. At the bottom floor, head right, climb down the stepped floors and run/jump past the long breaking-wooden bridge. Head down the stairs to the bottom of this room and to your left you will see the Masterless Knight. If you wall-climb to the dark floor above him to the left, you will find 3x Charred Reliquary.

Speak to the Knight and exhaust all dialogue with him. To his left will be Siam Lake where you need to head next. To his right will be the Pitchwoods (Optional area).

The Ruined Temple Video Walkthrough

 

 

Pitchwoods is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Pitchwoods Map

Pitchwoods-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

  • None

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

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Notes

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Full  Pitchwoods Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

The Pitchwoods are an optional area that is reached via The Ruined Temple. Just head towards the right of where you met the Masterless Knight at the Temple to reach here.

Upon entering, you will see a few flashing ledges (the ones that disappear and reappear). This is a jumping puzzle that leads to a Templar's Charm. Keep heading directly up, and then to the left (above the entrance), in the bushes you will find the Charm. Come back down and then head right, jumping from one flashing ledge to another, all the way till you reach the next stone platform. From here, keep heading right again, repeating the same till you reach another stone platform. This one will have a Case of Salt waiting for you.

Then climb down all the way to the right, and enter the cave to the left. Use the lever to unlock the shortcut so that next time you can just walk straight to/from the entrance without having to jump over those ledges. In that room, at the very top will be a chest containing Black Slacks, Black Silk Gloves, Black Tailcoat and Top Hat.

Then head back out to the right, and keep going that way. You will run into some Impaled Knight that can hit hard. It is easy to kill them by spamming slashes and staggering them. Go past and keep walking uphill until you reach a doorway, which leads to a Shrine. Heal up and set the shrine as your waypoint, then head back out the door to your left. Straight above you after exiting the Shrine is the sanctuary of the Keepers of Fire and Sky. You will have to do a series of complex Shadowflip and Dart jumps whilst treading along flashing platforms to do this. Follow the second video below on how to reach it. 

Above the Sanctuary is a chest containing a Charred Tome. And to its right will be a wall-jump puzzle that is infact a shortcut to the top of the Pitchwoods. The 2 clouds are turned to walls whilst having your torch on. To make this jump, you need to do it without any armor on (i.e. naked). 

The easiest way down is to travel to the Siam Lake sanctuary, and run back towards the bottom of this large tower where the sanctuary is. Once you are at the base, continue heading right. This will bring you to the Boss fight. 

This area's boss is Carsejaw the Cruel. He is weak to Fire damage. For tips & strategies on how to defeat this boss, see the Carsejaw the Cruel page. After defeating him, head right to find the Masterless Knight. Speak to him one last time to obtain the Wise Words trophy. To the right of him you will find Carapace Pavise shield and 4x Drowned Censer.

You are now done with this place and can proceed to the Salt Alkymancery. To do this, head to Siam Lake, and head left from where you fought the boss.

Pitchwoods Video Walkthrough

Keepers of Fire and Sky Creed Walkthrough

A fast walkthrough of how to find the Keepers of Fire and Sky Creed is shown below.
 
1. You have to make it to the ground level of the area, if you are coming from The Ruined Temple that means going right and down and then left and down across many Dart Brand jumps.
2. When you get there, there are some rather challenging enemies called Spindlebeast. Go right from them until you meet a dead end, up a platforming section to unlock a level to open that wall, and then further right until you fight Impaled Knight enemies.
3. Past these enemies, you will find a wall where you can initiate a complex jump and dart puzzle leading to the creed.

A video below:


 

 

Siam Lake is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Siam Lake Map

Siam Lake-Map

 

NPCs in the area


Bosses

Items

Consumables

  • none

Weapons

  • none

Armor

  • none

Upgrade Materials

Keys & Other

  • None

Enemies

  • None

Lore Notes:

  1. Example lore note
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Notes

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Full  Siam Lake Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below You can add links, images and other details.  If you are not a reader, you can even watch the Video Walkthrough below.

Siam Lake is the eighteenth area you will encounter, after making your way through The Ruined Temple. Upon entering, you will find the Old Man who will inform you more about the lore of this game. Below him is the area Sanctuary. Just climb down the ladder and enter the cavern to the right. Claim it for the Creed of your choice by placing their idol at the altar.

To the right of the sanctuary is the way to The Blackest Vault (Optional Area) & the Order of the Betrayer Creed. See the steps & video walkthrough below for guidance on how to reach them. For now though, just leave the sanctuary to the left, and climb down the ladder to reach the boss.

The Witch of the Lake is if not the most, one of the most heavy-hitting bosses in game. High arcane defence and a shield is recommended for this fight. For tips & strategies on how to defeat this boss, see The Witch of the Lake page. After defeating the boss, head back to the sanctuary. If you have been following this walkthrough properly, and have met the Black Sands Sorcerer in all other locations;  travel to the Shivering Shore sanctuary. Head left to the beach, back where you started the game to speak with the Black Sands Sorcerer one last time and obtain the Fading Fast Trophy.

There is nothing more to do at Siam Lake after this. Up next is the Salt Alkymancery, just to the left of where you defeated The Witch.

Siam Lake Video Walkthrough

Finding The Blackest Vault & the Order of the Betrayer Creed

A fast walkthrough of how to find The Blackest Vault & the Order of the Betrayer Creed
 

How to find The Blackest Vault and the Order of the Betrayer Creed.

  1. In order to find this creed, you will first need to have used a Stained Page on a sanctuary that is not of your creed, and died to the aggroed NPCs. When you die this way, you will obtain a Bloody Writ.
  2. Once you have the writ, head to Siam Lake and go right from the sanctuary. You will need a torch!
  3. Find a gap in the ground with water dripping down, then follow the water to fall down onto platforms below.
  4. Be careful that the last drop is for a collapsing platform, so perform a dart jump at the end.

A video of how to do it below:


 

 

Locations

The Blackest Vault is a Location in Salt and Sanctuary. It is an optional area that is only accessible after having used a Stained Page on a sanctuary that is not of your creed, and dying to the spawned enemies to obtain a Bloodwrit. This is also home to the Order of the Betrayer Creed.

 

General Information

 

The Blackest Vault Map

The Blackest Vault-Map

 

NPCs in the area

  • Gatekeeper


Bosses

  • None

Items

Consumables

Weapons

  • ?
  • ?
  • ?

Armor

  • ?
  • ?
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Upgrade Materials

Keys & Other

  • ?
  • ?
  • ?

Enemies

  • ?
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Lore Notes:

  1. Example lore note
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Notes

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Finding The Blackest Vault and the Order of the Betrayer Creed.

  1. In order to find this creed, you will first need to have used a Stained Page on a sanctuary that is not of your creed, and died to the aggroed NPCs. When you die this way, you will obtain a Bloody Writ.
  2. Once you have the writ, head to Siam Lake and go right from the sanctuary. You will need a torch!
  3. Find a gap in the ground with water dripping down, then follow the water to fall down onto platforms below.
  4. Be careful that the last drop is for a collapsing platform, so perform a dart jump at the end.
  5. Past the collapsing platform stands The Gatewoman. Talk to her, hand over the Bloody Writ, and answer 'Yes' to her question to receive the Skull Trophy and the Bone Key.  A dart jump to the end of the collapsing platform, touching down, and then two dart jumps to the left yields a treasure chest with a Drowned Tome in it.  Return the same way, or warp out.

A video of how to do it below:

Full  The Blackest Vault Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Open the locked door behind The Gatewoman with the Bone Key and go down the stairs until reaching the Sanctuary. Exit to the right and collect the Stone Guide before jumping onto the collapsing platform. Use the Vertigo and Dart Brands to reach a platform above with an obelisk. Activate the obelisk and continue to the right. The tenth jump will cancel the obelisk effect and allow the player to land on a platform to the left. The next room contains a Gray Pearl and sets of stairs that leads to Pitchwoods, just before Carsejaw the Cruel.

It's worth noting that it's technically possible to join the Order of the Betrayer, unlock the door, rejoin another creed and then convert the sanctuary to that creed. However, since this resets devotion with the original creed, and the sanctuary is inconveniently placed, doing so is not advisable.

 

 

Salt Alkymancery is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Salt Alkymancery Map

Salt Alkymancery-Map

 

NPCs in the area

  • None


Bosses

Items

Consumables

Weapons

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • ??
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Full  Salt Alkymancery Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details. Not a reader? You can watch the Video Walkthrough instead, just below the text.

Salt Alkymancery is one of the last few areas of Salt & Sanctuary and also one of the most puzzling. Much of going about this map will happen by travelling through Salt-Chutes that work like the pipes in Mario Bros for example. 

Upon entering the Alkymancery, head left down the stairs, past the Bola Eye. Jump over the big gap by using a Dart Brand-jump and keep heading left along the same floor. Just to the left of the 2 Saltless, will be a Chute that takes you up towards the area's Sanctuary. Claim it for the Creed of your choice by placing their idol at the altar.

Then head to the right of the sanctuary and you will see 2 Chutes - one going right, and another going up. Take the one that goes up and head right and you will pick up a Frozen Locket then go back and go up to the ledge above you. Continue left and Shadowflip Brand-jump higher between the wall and the chute. Head to the right-most end of the floor to find an Alkymancery Knight, guarding an Aster Monolith on the tiny ledge above.  ()

Then head back left, towards the stairs, but start making your way upwards on the flashing ledges. Keep going all the way to the top, where there will be a chute going left (dont take it). Instead, go to the platform opposite to the Chute entrance, the one that has an an item on it (3x A Lord's Orders). To the left will be a lever which unlocks a shortcut to the Red Hall of Cages. To the right will be more flashing ledges, that you need to head along towards the right. This will lead you to another small ledge with 3x Frozen Doll on it. The wall to the right is an illusion and leads you to a bridge. At the end of the bridge you can see a few cloud walls above you. Materialize it with your torch and climb the way up to the top left. There is an entrance who leads you to a room with the aristocrat´s armour set- Aristocrat´s Corset Aristocrat´s CorsetAristocrat´s Crinolettes Aristocrat´s Crinolette and Aristocrat´s Veil Aristocrat´s Veil and 3 King´s Orders. And finally there is a ladder wich leads you to a shortcut to Cran´s Pass.

Jump down and then head right till you reach the wall. Descend a level and head left, down the stairs to find a ladder that you can kick down. To the left of it will be a Saltless and a Stone Guide to pickup behind it. The ladder you kickdown leads back to where you picked up the Aster Monolith. Then head back up to the platform above and walk left all the way till you reach that chute in the wall again (the one that is below the shortcut to the Red Hall of Cages). This is a long one that will bring you all the way to the bottom of the map almost. 

To the left of where you land, will be a few Saltless, and a dark room with a Diamond Cluster in it. Just next to it will be a Crypt Keeper. Continue past him to find a cloud-wall that you can materialise with your torch. Then wall-jump over to the top-right to pickup a Dancing Ring. Jump back down and head out of this dark room. To the right will be more flashing ledges. There will be one going up to a lever that unlocks the Chute right next to it. Head back down and then take the flashing ledges heading down along the Chute. ()

Once you are down, head right, past the Bola Eye, and then up the long set of stairs. At the top of the stairs, head right and drop down the gap with the flashing ledges. At the bottom you will find a giant fish-like beast known as the Saltfin Creature. It likes to roll and slash so be wary of that. To the right will be 3x Frozen Reliquary. To the left, by the other side wall, will be 3x Frozen Locket. Wall-jump over it and continue to the room to its left. There will be an Alkymancery Knight here, accompanied by a couple of Saltless. At the end of the room will be a chest, which is in fact a Mimku. Kill it to obtain the tainted armor set - Tainted Armet, Tainted Gauntlets, Tainted Cuirass and Tainted Greaves.

Then head back to the right, all the way back to where you fought the Saltfin Creature. Climb back up the flashing ledges and head left at the top. Stop just before the long stairs going down. Climb the platform above it (you have to position yourself just right to be able to jump up to the ledge), head up the stairs, and then wall-jump over to the stairs above that. Here you will find a chute going downwards. Before taking it, jump past it to the left and defeat the Mimku. This will get you a Stone Alchemist and a Pruina Scutum shield. Then take that chute to return to the entrance of the Alkymancery.

The chute to the left of the one you just came out of (on the other end of the gap), will lead you to the boss. So it is advised you go visit the Sanctuary (which is further left from here) now, restock and return here to take the chute after. Then take the chute, and head right, up the long stairs again, and this time, stop before the stairs going down the other side. Just above it will be 2 walls, that you can wall-jump between to make your way up to another Chute. 

To the left of where you land, will be the area bosses - The Architect & The Unskinned. To the right however, will be a cave that has a few items and a shortcut to Siam Lake (the part where you go to find The Blackest Vault). We will go collect those items and unlock the shortcut first before moving back to the bosses.

Firstly, heading into the cave you will see an Alkymancery Knight. Past him will be a chest with a Tainted Greatshield and a Tainted Ranseur. Next to it will be another deadly Saltfin Creature. Further into the cave, will be a hidden room with a chest in it. To get to this hidden room, keep an eye on the cave's ceiling. While most of it is black, there will be a part where there is a Grey stone wall hanging down, just above your character's head level. You will be able to see just the tip of this wall. You need to wall jump upwards from that wall to access the room with a Frozen Tome in it. ()

Come back down into the cave and continue right. It will lead to a more open area, that is also pitch-black dark. The only source of light will be a Cave Keeper. Keep right and climb all the way up the hill to find 3x Drowned Idol and a Ring of Meditation. There will also be a lever that unlocks the locked door next to it, leading to The Blackest Vault. Now just head back down the cave the way you came and further left to fight the bosses.

The Architect & The Unskinned are tough bosses that both have opposite resistances. For tips & strategies on how to defeat these bosses, see The Architect & The Unskinned pages respectively. After defeating them, head left and go up the flashing ledges along the wall. Head up the stairs, and through the exit to reach the Crypt of Dead Gods.

Salt Alkymancery Video Walkthrough


 

 

Crypt of Dead Gods is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Crypt of Dead Gods Map

Crypt of Dead Gods-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

  • ?

Armor

  • ?

Upgrade Materials

Keys & Other

  • ?

Enemies

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • ??
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  • ??
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Full  Crypt of Dead Gods Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images and other details.  Not a reader? You can watch the Video Walkthrough instead below the text.

Crypt of Dead Gods is the second-last area that you will encounter after making your way through the Salt Alkymancery. Assuming you followed this walthrough all the way and found him at the previous locations, right at the enntrance, you will find the Scarecrow. He will ask you to choose between "Survival" and "dominion" option. You can pick either as it does not have any real impact on the game (Needs Confirmation?)

Then head left, jumping across ledges. Along the way you will see a Gravewalker. Further to the left of him will be the area Sanctuary. Claim it for the Creed of your choice by placing their idol at the altar. Head further left from the sanctuary, up the stairs and into the cavern. Pickup the Stone Leader along the way and go all the way to the edge of the cave. Here you'll find a ladder going up to a lever which unlocks a shortcut to Hager's Cavern. Then head back towards the Sanctuary.

Exit the sanctuary to the right, and head back towards the Entrance. From here head to the floor below and start making your way to the left. Along the way you will find 3x Drowned Locket on a small ledge. From here drop down and keep making your way to the bottom-left corner of this area till you reach this ledge with 3x Frozen Locket on it. ()

Then jump over to the ledge on the right as shown in the video. From here, you need to jump over to the exit on the left (just below the ledge shown in the video above). Follow this on how to do that. Head into that room and climb up the stairs. From the top, you need to start going downwards into the gap by jumping from ledge to ledge. Be ready with your heals as you will probably take a lot of fall damage along the way. You need to follow this order. The word "fully" implies hug the wall of that side. (fully left - fully right - slightly left - fully left - fully right- fully left - fully right - fully left - slightly right). Another way to fall down safely is to follow the candles on the back wall. This will bring you to the optional bosses of this area - The Forgotten King, Judge and Knight.

Each member of this trio has different resistances and attacks. For tips and strategies on how to defeat these bosses, see The Forgotten King, Judge and Knight pages respectively. After defeating them, head to the right to find a Shimmering Pearl. Above it is an opening that you can wall-jump your way through. Keep going to the top, where you'll find a lever that unlocks a hidden door. This will lead you back to the upper part of the Crypt.

Once outside, head left till you reach a lifted platform. From here wall jump upwards to the platform on the left (the one with the stairs next to it). Head left from there and you will see an Exit in the wall above, to your right. Make your way into that exit to find 2 more Gravewalker. In between them will be 3x A Lord's Orders. Head past them to the right, through the exit till you see the clouds. Dart-jump over to the right 2 times. The platform in the middle will have a Crystal Sphere. On the platform you stop at, you will see an exit below it. That leads to a Shrine. Jump down to it to rest up. ()

The next boss is below the shrine, to the right. So head out of the shrine, and jump down to the left. It will be a long fall leading to a Crypt Keeper, so be prepared to run to the right, up the stairs as soon as you land. Here you will fight the Kraekan Dragon Skourzh. He is very resistant to lightning so those attacks are to be avoided. For tips & strategies on how to defeat this boss, see the Kraekan Dragon Skourzh page.

After defeating the boss, head to the right to reach the final area of the game, The Still Palace

Crypt of Dead Gods Video Walkthrough


Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.
 
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The Still Palace is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

The Still Palace Map

The Still Palace-Map

 

NPCs in the area


Bosses

Items

Consumables

  • 1x Box of Salt
  • 1x Chest of Salt

Weapons

  • None

Armor

  • None

Upgrade Materials

Keys & Other

  • None

Enemies

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • The Gray Pearls are being held by the Mimku.
  • To the right of the shrine, climb the platforms heading up with Dart and Shadowflip. At the top is an entrance to a small cave that less to a long passage higher up.
  • In this passage are the two Mimku. If you continue to follow the passage, it will lead to a secret door back to the Salt Alkymancery by an Alkymancery Knight and a Saltfin in.
  • ??
  • ??
  • ??

Full  The Still Palace Walkthrough

A full walkthrough including all the items, enemies and bosses is shown below. You can add links, images and other details.  Click here to go to the Speedrun Walkthrough.

The Still Palace is the last area you will encounter after having your made through the Crypt of Dead Gods. This place has no sanctuaries and only 1 shrine.

Just at the entrance you will find the Old Man. He will tell that his name is Jaret, and more about the lore. After speaking to him, head down the stairs into the Palace. Just above the entrance will be a chest with A King's Orders. After collecting it head to the right till you reach the wall, and then wall jump to the top of it, where there is another exit.

Head out the exit and head to the room just above it. This is the ONLY shrine available at this area. Once you pray here, you will be able to respawn here in case you die. From the Sanctuary, head back to the room below it. Then make your way to the very bottom-right of this room, where there is an exit and a long set of stairs that lead to the Final Boss - The Nameless God. Good luck!

For tips and strategies on how to defeat this boss, see the The Nameless God page. After defeating the boss ... Congratulations! If you wish to do anything at all before finishing the game, this is the point to do so. Use a Calling Horn or Return The moment you head out the exit to the right of the boss, you will be choosing your ending and then be thrown into NG+. So choose wisely!

When you are ready, head out the exit. If you are playing with any other player, the co-op player will get kicked out, leaving only the main player. Ahead you will see a well. Dont go into it yet. Jump over it and head to the right and speak to the Scarecrow. You can choose to "Take Helm" or "Do Nothing". See the Endings page for more info.

The Still Palace Video Walkthrough

 

 




    • Anonymous

      31 Jul 2017 04:15  

      I find it so eerie how the final Shrine (in the Still Palace) goes almost silent unless you listen VERY closely

      • Anonymous

        Incomplete walkthrough for area?30 Mar 2016 01:39  

        I'm curious as to why the walkthrough for this area - which mentions it includes every item - left out the merchant and the secret door to the lightning bolt and Armor Mite? Are they mentioned elsewhere?<br/><br/>It seems to me that npc locations and secret areas are very much the sort of thing that one would look to a walkthrough for.

        • Anonymous

          The Three = Boss28 Mar 2016 00:30  

          So did anyone realize that at the Crypt of Dead Gods that "The Three" Creed are actually bosses? Very clever Ska Studios

          • THE LATIN TEXT - PSA23 Mar 2016 00:54  

            THIS IS A Public Safety Announcement (PSA) TO ANYONE CONCERNED ABOUT THE LATIN TEXT:<br/><br/>The "Lorem ipsum dolor sit amet....etc." is a placeholder text.<br/>What does that mean? It means it is showing you where the walkthrough should be written. If you see that text anywhere, it means that page is a Work-In-Progress page (WIP). This is a community wiki so it is up to us players to help fill it in. Just click the "edit" button and put in what you know, or check back in later to see how it is coming along.<br/><br/>These walkthroughs will be by players, for players. :D

            • Anonymous

              Kraekan Cyclops?18 Mar 2016 10:21  

              I've been looking around on the wiki and on the game route guide it says there is a "kraekan cyclops" boss in the watching woods/sunken keep. Why is he not in this guide? I have been looking everywhere but I cant find him and this is litteraly the only wiki for this game.

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