Creeds in Salt and Sanctuary are factions that the player can align with to bestow certain benefits and different NPC merchants in their Sanctuaries through the use of Offerings. NPCs will sell different gear depending on the Creed. Some Sanctuaries are occupied by Creeds that are different from your own, where you cannot make Offerings without desecrating them with a Stained Page or by using a Crystal Sphere to convert them; however, you can still level up and view the Tree of Skill.

You can also convert to that sanctuary's creed if desired (so long as you are not an apostate to that creed). Desecrating a Sanctuary of another Creed will give you Sin and will turn any NPCs in all Sanctuaries under that creed hostile to you. You will also have to defeat multiple waves of difficult enemies (which for now are being called Sanctuary Guardians) before you are able to convert the Sanctuary to your Creed and use its services. Abandoning a Creed for another makes you an Apostate. There are 7 Creeds in Salt and Sanctuary. Endings are affected by your Creed.

Devotion & Sin

Creeds have Devotion. To raise your Devotion level, you must turn in remains from Enemies to a Stone Leader. Each time you raise your level of Devotion with a Creed, you will be able to select from a list of rechargeable items of your choosing as a reward to the player. The first two items always act the same as standard HP and Focus potions, albeit with differing stats depending on the creed, and can be replenished at a Sanctuary belonging to that Creed. The last two items tend to be more creed-specific, but usually involve rechargeable buff items. Additionally, NPC vendors will start selling new items at higher levels of devotion. The max level of Devotion is 7.

If you choose to leave your character's Creed to join another, you will gain Sin and become an apostate to the Creed you left. Your devotion to that creed will be reset to 1, and you will not be able to rejoin that creed again unless you cleanse your sin by giving salt to the Candlelit Lady (roughly 1,000 salt every time you abandon a creed).

Desecrating a Sanctuary by using a Stained Page will give you Sin and make all sanctuaries of that creed hostile toward you. You will be unable to teleport to any of that creed's sanctuaries and you will be attacked upon entering. You cannot desecrate a Sanctuary of your own Creed.  You can have your sin forgiven by giving salt to The Candlelit Lady to cease the hostility of creeds you have desecrated (roughly 10,000 salt per desecration).  Note that taking over a sanctuary via desecration will require the player to permanently kill all its existing NPCs, meaning the player will need to repopulate it using stone idols if they desire to use vendor services there.

Creeds in Salt and Sanctuary

 




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    • Anonymous

      Fun fact i learned from Max derrat: Holy Trinities (The Three in this case) often will include a fourth hidden one which is incompatible with the perfection of the trinity, and this fourth always represent wholeness but also evil/chaos

      i'll suggest to watch Max video on trinities for a better understanding of the game and The Three in general

      • Anonymous

        there is an unused creed in the game that should workship a "king that died but come back to life" i would like to see what will be their lore, believe and devotion item

        • Anonymous

          So the Good Anon from may 17th is an absolute legend and has all but one thing right about the creeds: Poison. I played my entire first run of the game with the Stone Roots creed at max devotion, and then a bit into new game+. Conclusion:
          There are only two kinds of bosses in Salt and Sanctuary:
          A) Bosses that are immune to poison
          and
          B) Bosses that are DESTROYED by poison!
          However, I've noticed that Poison damage doesn't seem to scale off of...well anything really, in my new game+. So I suspect by new game+2 or 3, poison will become completely or nigh on totally useless. UNTIL that point though, this is a fantastic creed for your first play of the game to really cheese some bosses. Also, just general stage hazards, makes farming large beefy salt boi's a breeze. Only ever take one Pessmud creed reward though. While this is possibly the only creed where the doubled duration on the refilling buff item actually matters, after you get your first poisoning to proc on your target, you'd want to switch to an element buff after that more often than not. Now, Wraith Knives on the other hand...these things are ridiculous. Specifically, that you get TWENTY FIVE of them, Refilling, for every reward you earn. Point that I'm trying to make: Take AS MANY AS YOU CAN. Hell, maybe skip the Pessmud reward for 25 extra. The only reason I really like having the refilling pessmud is that you can tap a shrine, use it, then tap the shrine again to instantly refill it, effectively allowing you to use the buff on the boss of your choice twice for the price of one. However, since the ultimate goal is to poison your target, then stack even more poison on that, (that's a thing you can do btw!), Wraith Knives are ultimately the safer option anyway since they don't require you get in the bosses face.

          TL;DR : Stuff your pockets with wraith knives, and even if you can't poison the target, you can spam most of their life off just by chucking your free ranged weapon at them, they do a decent minimum damage, about 6-11 depending on enemies resistances.

          • Anonymous

            Also for mages: Keeper of Fire and Sky's health potion DOES NOT restore you to full health, but rather only grants you around 150 health. Compared to that, the Order of Betrayers seems better off.

            • Anonymous

              So, A quick conclusion for Creeds: Trinity and Iron Ones sell Kureimor, which is Claymore, a critical weapon for transmuting into multiple greatswords and greatscissors. However, this can be picked up. Devara's Light sells several important miracles (Prayers) at higher devotion level, but those can also be picked up, these include Divine Armor, Divine Will, Divine Blessed Weapon. These can all be picked up in the map. All creeds allow you to turn in enemy spoils (same for every creed) at a Creed Leader, accessable by using a Stone Leader at a sanctuary. You can turn in 3 of the spoils for a. a health regen potion, or b. a focus regen potion, or c and d, both are unique items that the creed has to offer. Note that these all refill if you rest at a sanctuary of that creed. Now for each creed's c and d options: The Three: two weapon enchantment consumables of fire and lightning element that refill on rest at sanctuary. Order of Betrayers: choose from a Page of Suffering, which functions like a Stained Page, or 3 Flask of Defilement which reduces all enemy defense to -50. VERY USEFUL FOR MAGES, POSSIBLY THE ENDGAME MAGE CREED. Note however, that this creed requires a different material gained by desecrating sanctuaries of other creeds. Devara's light: Choose from an Orange Phial or a Page of Light. An orange phial restores your hp to max, restores 30 focus, and cures you of poison. A page of light functions like a Blessed Page that regenerates at a sanctuary. House of Splendor: HIGHLY RECOMMENDED. BEST CREED FOR ANY MELEE BUILD This creed offers you a Goldenwine, which boosts your Physical AR by 50%, Physical defense by 200 and elemental defense by 100. Also grants 100% more gold dropped from all your enemies with this active. Lasts for 60 seconds. You can also turn in spoils for a pair of Cleansing Cloth that removes all negative effects from you, but that's not suggested by me. The Goldenwine is much more useful. Keeper of Fire and Sky: Turn in your spoils for either a Sky Crystal that increases your magical damage dealt by 25% or a Clarity that lets you restore focus on successful hits. Not sure how useful this is. Iron Ones: Turn in your spoils for a refilling boltstone or a refilling Warhorn. Not that impressive, especially since Warhorn can either be bought from this sanctuary for 100 gold a piece, or replaced by Divine Will. Stone Roots: Turn in spoils for 25 Poison Knifes or a Poison Weapon Buff. Never quite got into poison damage (and I'm pretty sure it's not that strong). In conclusion, if you want to complete this game without much difficulty in Melee, then the House of Splendor is your first choice. Even if Goldenwine did NOT have all the defensive boosts, it's sheer 50% increase in physical damage dealt is more impressive than any other creed.

              • Anonymous

                So, I'm making a pirate build (using Flint & Steel and me bare fists) and I'm wondering what creed I should join. Currently I'm in the Three, but I'm considering a few options. First is to join The Iron Ones. This would fit in well with roleplaying, as he follows no gods, as well as having access to glowing shots, as well as the Shockstone buff, however, I always get put off by the bloody Hearty Roll. It's the least intimidating looking healing item, and it's just so goofy. My second option is for the House Of Splendour. Again, it fits in well with him wanting to plunder, as well as the op golden wine, but it seems a bit too glamorous for a rugged pirate. Any opinions and/or advice?

                • Anonymous

                  Guys, I just left The House of Splendor to get achievments for joining two different covenants, absolved my sins and joined back. Of course I was expecting that my devotion will be set down to 1, but now stone leader don't have any job to get it back! Is this the game's bug or is it meant to be so?

                  • Anonymous

                    Im trying to pieces the Lore together and i noticed so far that each creed seems to at least had/have one leader or incarnation =

                    The Three-: See Forgotten King

                    Devara-: The Candlelit lady

                    The Iron Ones-: ?

                    The Stone Roots-: ?

                    Keepers of Fire and Sky-: ?

                    The House of Splendor-: Some fool and a prophet ...?

                    Order of the Betrayer-: Azredak the Nameless God .

                    • Anonymous

                      I got a question regarding devotion. Im already level 118 and know there are 7 devotion levels. I have a devotion level of 2 by the creed Devaras light eventhough i have completed the whole collection at the stone leader. is this a bug or are there other ways necessary to further raise my devotion. oh and i have only sined once at the beginning where i left the three for devara but thats it

                      • Anonymous

                        Hello everyone, this game is reaaaaly awesome and i start play like a mage and want choose creed. Order for blood magic and flask of defilement or keepers of fire for sky crystal. I already know how to play and etc, just thinking, flask and betrayer or sky crystal, hmm.... I really dont know what to choose ( Thanks very much for reply, sorry for bad english.

                        • Anonymous

                          I tried to join the forest clan so I tok the oath and immediately when to forgive my sin, but the alchemist still says that I must take the oath PLS HELP ME

                          • Anonymous

                            how the hell am I supposed t know which creed I'm picking, I just spent over an hour taking down the first boss and now I'm stuck at some convoluted bull*****asking me if I follow "the new gods" etc, well how the ***** am I supposed to know, I know nothing about the lore... retarded, pissing me off.

                            • Anonymous

                              Is it compulsory to choose a creed from the Old Man at the start of the game? Can I skip it and go for Keepers of Fire and Sky instead? Since I'm a Mage, and the Old Man doesn't let me choose the creed I want.

                              • Hm, it says here that:"If you choose to leave your character's Creed to join another, you will gain Sin. When you die, all NPCs in your previous creed will attack you and you will lose the ability to teleport to said Sanctuaries or use their services."I thought gaining a certain amount of corruption would turn NPCs hostile. I've sinned a couple times by joining other Creeds, and have died numerous times without absolving my sin. Yet, the NPCs haven't gone hostile on me yet. I'm still able to teleport to their sanctuaries, and use some of the NPCs' services. Is this bit true? How much sin would you need to accumulate before NPCs would automatically aggro?

                                • Anonymous

                                  Dark souls original idea of leaving a covenant will half your offerings if rejoin, is quite acceptable. This creed sin mechanic is just too troublesome n annoying, together with the inflexible skill tree mechanic (as in dark souls we can chose which stats to upgrade but those skill tree forces you to have some stats which you don't desire hence waste the pearl.

                                  • Anonymous

                                    It should be changed that you can indeed level up and use the tree of skill at other creeds. At least I could on PC when I made it to the "The Three" sanctuary down in Village of Smiles while I was in Devara's Light.

                                    • Anonymous

                                      Does anyone know how creeds and "work" works? I only have two leaders and they both sell the same thing for the same items. Leaving me with a bunch of random items i cant use/have no idea what to do with. Cant find anything on the interwebs so it doesnt seem like theres much knowledge out there about them...

                                      • I was just inquiring as to if anyone has the time to test the individual health and fatigue items for all the different creeds to compare their effectiveness. Keepers of F&S's healing potion is weaker than Water of blessing, for instance, so I was wondering what other differences do the potions have between creeds. Such information would be particularly interesting for specific builds.

                                        • Anonymous

                                          So, if you abandon a Creed and start going to another one, do you still get the advantages (ie increased potions and phials) when you visit that sanctuary to refill your heath and reset your items? Or do you forego them completely for switching creeds unless you change back? If the latter is true, it's a bit annoying that you only find some creeds later in the game, like the Keepers of Fire and Sky. But I guess that is part of the game. I would probably just need to travel around and level them just get the spells and prayers from the sellers. But I guess I would have to do that for every creed then, which will just make the game last longer.

                                          • Anonymous

                                            How do you go back to a creed you abandoned? I accidently joined one and lost all my stamina potions i worked so hard for and now they wont talk to me. I really needed them too!

                                            • I started to level up my first creed, but blindly discovered the Absolutionist. I chose to remove sin, and joined a different creed. Once I realized I wanted to level up the original creed I switched back to it, but I am not sure if my creed level reset to 1, or did it remain saved for my character. Did I miss out on the max level 7 for this, as I am only lvl 3 right now with 3 or 4 more enemy drops to look for?

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