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General Information

Creeds in Salt and Sanctuary are factions that the player can align with to bestow certain benefits and different NPCs in their Sanctuaries through the use of Offerings. NPCs will sell different gear depending on the Creed. Some Sanctuaries are occupied by Creeds that are different from your own, where you cannot make Offerings without desecrating them with a Stained Page or by using a Crystal Sphere to convert them; however, you can still level up and view the Tree of Skill. Desecrating a Sanctuary of another Creed will give you Sin and will turn any NPCs in the Sanctuary hostile to you. You will also have to defeat multiple waves of difficult enemies (which for now are being called Sanctuary Guardians) before you are able to convert the Sanctuary to your Creed and use its services. Abandoning a Creed for another makes you an Apostate. There are 7 Creeds in Salt in Sanctuary. Endings are affected by your Creed.

Devotion & Sin

Creeds have Devotion. To raise your Devotion level, you must turn in remains from Enemies to a Stone Leader. Each time you raise your level of Devotion with a Creed, you will be able to select from a list of items of your choosing as a reward to the player. These items act the same as HP or Focus potions and can be replenished at a Sanctuary belonging to that Creed. Additionally, NPC vendors will start selling new items. The max level of Devotion is 7.

If you choose to leave your character's Creed to join another, you will gain Sin and become an apostate to the Creed you left. You will lose access to some of the Creed's NPCs' services and also lose your Devotion to that Creed.

Desecrating a Sanctuary by using a Stained Page will give you Sin and make all sanctuaries of that creed hostile toward you. You will be unable to teleport to any of that creed's sanctuaries and you will be attacked upon entering. You can not desecrate a Sanctuary of your own Creed.

 You must forgive your sin by visiting The Candlelit Lady for Creeds you have desecrated to cease their hostility, and to be able to rejoin Creeds you are an apostate of.

Creeds

 




    • Hostile NPCs04 Jun 2016 16:04

      Hm, it says here that:<br/><br/>"If you choose to leave your character's Creed to join another, you will gain Sin. When you die, all NPCs in your previous creed will attack you and you will lose the ability to teleport to said Sanctuaries or use their services."<br/><br/>I thought gaining a certain amount of corruption would turn NPCs hostile. I've sinned a couple times by joining other Creeds, and have died numerous times without absolving my sin. Yet, the NPCs haven't gone hostile on me yet. I'm still able to teleport to their sanctuaries, and use some of the NPCs' services. Is this bit true? How much sin would you need to accumulate before NPCs would automatically aggro?

      • Too troublesome21 May 2016 19:06

        Dark souls original idea of leaving a covenant will half your offerings if rejoin, is quite acceptable. This creed sin mechanic is just too troublesome n annoying, together with the inflexible skill tree mechanic (as in dark souls we can chose which stats to upgrade but those skill tree forces you to have some stats which you don't desire hence waste the pearl.

        • Level up and tree of skill20 May 2016 06:57

          It should be changed that you can indeed level up and use the tree of skill at other creeds. At least I could on PC when I made it to the "The Three" sanctuary down in Village of Smiles while I was in Devara's Light.

          • Someone18 May 2016 01:36

            Does anyone know how creeds and "work" works? I only have two leaders and they both sell the same thing for the same items. Leaving me with a bunch of random items i cant use/have no idea what to do with. Cant find anything on the interwebs so it doesnt seem like theres much knowledge out there about them...

            • An inquiry for creed items30 Mar 2016 17:36

              I was just inquiring as to if anyone has the time to test the individual health and fatigue items for all the different creeds to compare their effectiveness. Keepers of F&S's healing potion is weaker than Water of blessing, for instance, so I was wondering what other differences do the potions have between creeds. Such information would be particularly interesting for specific builds.

              • If you abandon a creed...27 Mar 2016 08:20

                So, if you abandon a Creed and start going to another one, do you still get the advantages (ie increased potions and phials) when you visit that sanctuary to refill your heath and reset your items? Or do you forego them completely for switching creeds unless you change back? <br/><br/>If the latter is true, it's a bit annoying that you only find some creeds later in the game, like the Keepers of Fire and Sky. But I guess that is part of the game. I would probably just need to travel around and level them just get the spells and prayers from the sellers. But I guess I would have to do that for every creed then, which will just make the game last longer.

                • :(23 Mar 2016 16:49

                  How do you go back to a creed you abandoned? I accidently joined one and lost all my stamina potions i worked so hard for and now they wont talk to me. I really needed them too!

                  • Creed leveling and Absolutionist21 Mar 2016 12:54

                    I started to level up my first creed, but blindly discovered the Absolutionist. I chose to remove sin, and joined a different creed. Once I realized I wanted to level up the original creed I switched back to it, but I am not sure if my creed level reset to 1, or did it remain saved for my character. Did I miss out on the max level 7 for this, as I am only lvl 3 right now with 3 or 4 more enemy drops to look for?

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