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Pitchwoods is a Location in Salt and Sanctuary. Short description of the location goes here

 

General Information

 

Pitchwoods Map

Pitchwoods-Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

  • None

Armor

Upgrade Materials

Keys & Other

Enemies

Lore Notes:

  1. Example lore note
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Notes

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Full  Pitchwoods Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

The Pitchwoods are an optional area that is reached via The Ruined Temple. Just head towards the right of where you met the Masterless Knight at the Temple to reach here.

Upon entering, you will see a few flashing ledges (the ones that disappear and reappear). This is a jumping puzzle that leads to a Templar's Charm. Keep heading directly up, and then to the left (above the entrance), in the bushes you will find the Charm. Come back down and then head right, jumping from one flashing ledge to another, all the way till you reach the next stone platform. From here, keep heading right again, repeating the same till you reach another stone platform. This one will have a Case of Salt waiting for you.

Then climb down all the way to the right, and enter the cave to the left. Use the lever to unlock the shortcut so that next time you can just walk straight to/from the entrance without having to jump over those ledges. In that room, at the very top will be a chest containing Black Slacks, Black Silk Gloves, Black Tailcoat and Top Hat.

Then head back out to the right, and keep going that way. You will run into some Impaled Knight that can hit hard. It is easy to kill them by spamming slashes and staggering them. Go past and keep walking uphill until you reach a doorway, which leads to a Shrine. Heal up and set the shrine as your waypoint, then head back out the door to your left. Straight above you after exiting the Shrine is the sanctuary of the Keepers of Fire and Sky. You will have to do a series of complex Shadowflip and Dart jumps whilst treading along flashing platforms to do this. Follow the second video below on how to reach it. 

Above the Sanctuary is a chest containing a Charred Tome. And to its right will be a wall-jump puzzle that is infact a shortcut to the top of the Pitchwoods. The 2 clouds are turned to walls whilst having your torch on. To make this jump, you need to do it without any armor on (i.e. naked). 

The easiest way down is to travel to the Siam Lake sanctuary, and run back towards the bottom of this large tower where the sanctuary is. Once you are at the base, continue heading right. This will bring you to the Boss fight. 

This area's boss is Carsejaw the Cruel. He is weak to Fire damage. For tips & strategies on how to defeat this boss, see the Carsejaw the Cruel page. After defeating him, head right to find the Masterless Knight. Speak to him one last time to obtain the Wise Words trophy. To the right of him you will find Carapace Pavise shield and 4x Drowned Censer.

You are now done with this place and can proceed to the Salt Alkymancery. To do this, head to Siam Lake, and head left from where you fought the boss.

Pitchwoods Video Walkthrough

Keepers of Fire and Sky Creed Walkthrough

A fast walkthrough of how to find the Keepers of Fire and Sky Creed is shown below.
 
1. You have to make it to the ground level of the area, if you are coming from The Ruined Temple that means going right and down and then left and down across many Dart Brand jumps.
2. When you get there, there are some rather challenging enemies called Spindlebeast. Go right from them until you meet a dead end, up a platforming section to unlock a level to open that wall, and then further right until you fight Impaled Knight enemies.
3. Past these enemies, you will find a wall where you can initiate a complex jump and dart puzzle leading to the creed.

A video below:


 

 

Locations
|  Bandit's Pass  | |  Castle of Storms  | |  Cran's Pass  | |  Crypt of Dead Gods  | |  Dome of the Forgotten  | |  Fort-Beyond-the-Mire  | |  Hager's Cavern  | |  Mal's Floating Castle  | |  Mire of Stench  | |  Red Hall of Cages  | |  Salt Alkymancery  | |  Shivering Shore  | |  Siam Lake  | |  Sunken Keep  | |  The Blackest Vault  | |  The Far Beach  | |  The Festering Banquet  | |  The Ruined Temple  | |  The Still Palace  | |  The Watching Woods  | |  Village of Smiles  | |  Ziggurat of Dust  |



    • lol10 Oct 2016 07:49  

      i did this whole thing (weighing above 25% and less than 75%. didnt watch the video, got beyond salty and then started laughing. (had to perfect double jump on regular ground before i could get to the blue light walls) took all the lefts i could and did great, got to the wooden un-moving platforms and i fell and died haha. had to retrace my steps for that last item. then when you first get off the blue walls and take a right i found the shortcut, RIP lol that woulda saved me like 20 deaths. By the way there is one of those grey pearls, 2 large chests of salt (2 different sizes sorry didnt really care) a whole bunch of stuff. was fun and felt great afterwards, and a little stupid for not finding the shortcut sooner but whatever :)

      • Nope02 Aug 2016 16:42  

        Horrible platforming and only a shrine hidden miles off, with a sanctuary that's more for the secret creed than for convenience. To top it off, an enemy that will probably kill you by running at you and you can't evem jump over it. Nope.<br/><br/>At least the boss is easy.

        • ....Well that wasnt hard at all.20 Jun 2016 01:17  

          If you go thought the Ziggurat of Dust you dont have to do much jump puzzle craziness. Honestly i was expecting more and i didnt even die here

          • Years of Megaman has honed me well10 Jun 2016 23:44  

            As soon as you get the timing pat down, it isn't as horrible of an experience as others keep pointing it out to be...

            • Spindlebeasts are great, get over it, scrubs...27 May 2016 02:56  

              This entire game is a cakewalk with any of the greatweapons, I'm using Jaws of Death VI w. Bloodflower Ring and Bloodflower Charm, and I 1/2/3-shot almost all enemies, bosses go down in 8-16 hits. Add a decent shield and some armor to that and you're practically immortal. In my opinion, an enemy with a non-threatening, smash-my-face-in look that will absolutely destroy you if you try to smash its face in is brilliant in a game such as this, which isn't meant to be easy or predictable in the first place. <br/><br/>So wipe those cry-baby tears and be a man! You are your own hero!

              • Pitchwoods Skip it!25 May 2016 15:39  

                Pitchwoods is not mandatory for completion of the story. So if you're not a fan of loosing all your hard work do to things out of your control I would skip Pitchwoods. The map relies to heavily on the Shadowflip and dart brands that do not always work as intended which will result in many death out of your control. On top of that the timing for the disappearing platforms are all out of wack so on top of that you might make it finally to the end only to die because the animation for climbing up took to long and your dead again. I lost 300k, and more hours than I can count trying to complete it and never made it to the end. It is an absolute immersion killer that will have you thinking about what other games you got in que that may be more fun.

                • Underground Shortcut25 May 2016 13:54  

                  Does anyone know where that shortcut in Pitchwoods that takes you underground that has 2 levers and a gate leads? Looks like Hager's Cavern but I can't find it anywhere. Seems like its not mentioned anywhere on the wiki, and its not mentioned at all in the walkthrough, and on the video they just unlock the first gate and move on without any mention of it. Googling it gives no answers either and I've watched a dozen Pitchwoods walkthroughs and nobody seems to know or they miss it all together.

                  • Seriously!25 May 2016 12:46  

                    Who ever at Ska Studios though this was a brilliant idea need their head checked. This map is the worst. Absolutely kills your progress and immersion. This is one area I will not repeat after the first time. I'd rather solve the puzzles in the first Silent Hill blindfolded than do this map again. Great game just added some really tacky, and pointless stuff like these disappearing platforms.

                    • Terrible06 Apr 2016 16:56  

                      This has to be the most awful part of any game I've played in the last few years. It wasn't even fun to overcome the challenges. It was just frustrating and I'm glad it's over. I got the trophy for the keepers of fire and now I will never ever come back here on any other playthroughs of the game. It just isn't worth it.

                      • Narwhal-horses18 Mar 2016 08:39  

                        I found a new enemy called Spindlebeasts that so far just oneshot me no matter what I do. Doesn't seem to be anyway to avoid it. The attack is so fast that you can't dodge it or run away from it. So hopefully there's another way to deal with them, that I missed

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