Venomous Blade is an Incantation in Salt and Sanctuary.
Venomous Blade |
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Venomous Blade Effect
- Class 1
- Adds extra Poison damage to your weapon for 30 seconds
- Adds Poison AR equal to Base Physical Damage*0.6*(1+Magic*0.02)
- Having a Stone Mage at your sanctuary will increase this spell's power by 10%.
Where to Find Venomous Blade
- Buy from Stone Mage. Requires Creed: The Stone Roots
- Found to the right of the Mire of Stench's shrine
- When your magic is over 50,10 points is equivalent to the previous 1 points
Venomous Blade Notes
- Elemental weapons have a 50/50 split between Elemental and Physical damage and buffs only apply to the Base Physical Damage.
- Matching elements (poison weapon and poison buff) results in 0.50[Base Physical Damage]*2.25[Match Multiplier]= 112.5% Bonus Elemental damage compared to a purely physical weapon.
- Mismatching elements (fire weapon and poison buff) results in 50% Bonus Elemental Damage compared to a purely physical weapon.
Venomous Blade Trivia
Trivia goes here
- Anonymous
This spell exceeds the effect of mossy pessmud at 31 or 32 Magic.
- Anonymous
T'would have been nice to have a few more poison spells and/or incantations. Having it limited to just the Buff and a poison cloud is really annoying. Oh well, at least it's something (And before you ask, I haven't been able to find anything in the game files that has led me to believe there were anymore poison spells, but I do suspect that there was going to be frost magic, as there was a cut creed and weapon buff item that explained so.)
- Anonymous
Does the damage stack if I use both this and Mossy Pessmud? Or will it just buff for whatever does the most damage?
Weapon buffs are "sort of" bugged on elemental weapons, but gain an extra bonus because of it (patch 8 or so). Buff grab the unscaled-physical damage of the weapon, which for elemental weapons is split 50/50, then they grant the normal calculation with a multiplier of 2.25 if the weapon's element and the buff's element are the same (fire on fire). This results in 0.5 [Base Damage] * 0.6 * (1 + Magic * 0.02) * 2.25 for matching elements and 0.5 [Base Damage] * 0.6 * (1 + Magic * 0.02) for mismatched elements. In other words, buffs (and charms) only increase elemental damage for Physical damage of the weapon instead of the total damage of the weapon.
5
+10
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