The Stone Roots is a Creed in Salt and Sanctuary. Poison is the name of the game for this creed, so it offers many poison-themed items that can augment your weapon damage or poison enemies. It also specializes in dexterity builds that focus on using daggers and bows, as the blacksmith will offer more of them the higher devotion you have. The healing items have a slow but steady effect, allowing them to be taken in anticipation of taking damage rather than immediately afterwards.
The Stone Roots Sanctuary Locations
Devotion
To increase your Devotion with The Stone Roots you must turn in Remains at any Stone Leader. Devotion maxes out at Rank 7. The following items can be traded in in batches of 3 for either a: Red Grass, Blue Grass, a Mossy Pessmud or Wraithfang (25x).
- Rotten Walker's Ear
- Drowned Bandit's Ear
- Feral Beast Tooth
- Court Sorceror's Ear
- Split Swordsman's Ear
- Cave Keeper's Ear
Transmutation
To transmute weapons you have to speak with The Stone Roots Chemist. Transmutation allows you to convert a Weapon, Shield or Armor into another of the same type using the remains of Bosses and Enemies.
Merchant Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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300 | 1 |
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20 | 1 |
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25 | 1 |
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10 | 1 |
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30 | 1 |
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15 | 1 |
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40 | 1 |
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50 | 1 |
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100 | 1 |
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500 | 1 |
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50 | 1 |
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500 | 1 |
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50 | 1 |
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500 | 3 |
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500 | 3 |
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1500 | 5 |
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1500 | 5 |
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500 | 1 |
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2500 | 1 |
Blacksmith Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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500 | 1 |
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1500 | 2 |
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5000 | 4 |
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15000 | 5 |
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5000 | 6 |
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1500 | 1 |
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500 | 1 |
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15000 | 4 |
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15000 | 5 |
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500 | 1 |
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500 | 1 |
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1500 | 3 |
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5000 | 5 |
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1500 | 1 |
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5000 | 2 |
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1500 | 3 |
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10 | 1 |
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30 | 1 |
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15 | 1 |
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40 | 1 |
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500 | 1 |
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800 | 1 |
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500 | 1 |
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1500 | 3 |
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500 | 1 |
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500 | 1 |
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500 | 1 |
Cleric Sells
Name & Icon | Cost | Devotion Level Requirement |
500 | 1 | |
500 | 1 | |
201500 | 5 | |
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5000 | 1 |
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500 | 1 |
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5000 | 2 |
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800 | 1 |
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2000 | 3 |
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2000 | 2 |
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2500 | 3 |
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7500 | 4 |
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5000 | 5 |
Mage Sells
Name & Icon | Cost | Devotion Level Requirement |
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1500 | 1 |
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1500 | 1 |
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8000 | 1 |
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500 | 1 |
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1000 | 1 |
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1000 | 1 |
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5000 | 1 |
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800 | 1 |
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2500 | 1 |
Ending
Choosing The Stone Roots does change the ending of the game. There is a unique poem read for both the Survival and Dominion endings.
Survival
Strangl'd roots
In blackest sea
Shed chains of steel
Till vines grow free
Dominion
Ocean black
Invader's blood
Icy sea
To wrathful mud
Trivia
- The Stone Roots appear to have a philosophy that alludes to real-life tribal cultures and spiritualism, such as having a belief in the sentience and supernatural abilities of trees, forests, other plant-life, and the world as a whole.
- Anonymous
- Anonymous
This creed is pretty much only relevant other than short term if you go for a poison build because both the buff and the throwing knives the give have very high poison build up. But that's about it. Still worth going in early game to get that early alchemist.
- Anonymous
If I used a Crystal sphere in The Watching Woods sanctuary, does that mean I lost my chance to ever join the Stone Roots?
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Can confirm that the Opal Tusk is sold by the Cleric at Devotion 5 for 201500 gold.
- Anonymous
- Anonymous
By Devotion level 2 you have access to all the "unique" items the creed has to offer; namely their spells. Everything else can be transmuted, although it's probably easier to just stick with the creed and by them. Still, if you're just looking for completion you can switch out of Stone Roots after you buy all their poison spells.
- Anonymous
- Anonymous
- Anonymous
Object missing from Cleric. She sells Opal Tusk. Price: 201500 gold. Stone Root. Max devotion.
I admit that my experience with other souls-likes poison having biased me against these lot. Poison in a LOT of souls likes suck.
These guys? These guys have good poison. The poison is fantastic. Mossy Pessmud lasts for like, a minute, and blends well with their throwing knives. Use melee when you have an opening to poison, throw knives when you don't.
It's important to remember, though, that the Mireheart charm you get effects poison. So far I havent found a /reason/ to use a poison melee, since when you have 100 throwing knives that poison most enemies in 2 hits while wielding a weapon with Mireheart Charm (Note: Mireheart Charm affects throwables from what I noticed. It goes from 4 knives to poison most enemies, to 2 knives. It's great.)
I decided to go with them on my gun/melee run. The poison bullets aren't great, and the poison damage they do is weak. But their poison throwing knives actually make for a fairly decent backup against anything that's super resistant to slash, such as big ol Crypt Guardians that use that giant hammer and axe. They go down pretty quick if you stack poison on them.
NG+2 and they still seem to work fine to me. Not Mage level's of game breaking or the uh.. Goldenwine lads, but still perfectly fine.
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