The Iron Ones is a Creed in Salt and Sanctuary. Melee builds are its main focus, offering a selection of powerful weapons early in the game in addition to items that can boost your stamina regeneration. This creed also favors lightning, as it is the only creed that offers Shockstone and Glowing Shots as purchaseable items. On the other hand, it doesn't have much to offer for mages and clerics, but you can still use magic and prayers while in this creed.
The Iron Ones Sanctuary Locations
- Shivering Shore if chosen to begin with
- Fort-Beyond-The-Mire (Default)
Devotion
To increase your Devotion with The Iron Ones you must turn in Remains at any Stone Leader. Devotion maxes out at Rank 7. The following items can be traded in in batches of 3 for either a: Hearty Roll, a Blue Crystal, a Metal Shockstone, or a Mountain Warhorn.
- Drowned Peasant's Ear
- Blade Wraith Rib
- Torturer's Ear
- Primitive Bones' Rib
- Flying Spider's Tusk
- Lietch Rib
Transmutation
To transmute weapons you have to speak with The Iron Ones Chemist. Transmutation allows you to convert a Weapon, Shield or Armor into another of the same type using the remains of Bosses and Enemies.
Merchant Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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100 | 1 |
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500 | 1 |
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500 | 1 |
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10 | 1 |
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30 | 1 |
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15 | 1 |
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50 | 1 |
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100 | 1 |
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50 | 1 |
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500 | 1 |
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25 | 1 |
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120 | 2 |
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500 | 1 |
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50 | 1 |
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500 | 3 |
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500 | 3 |
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1500 | 5 |
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1500 | 5 |
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500 | 1 |
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2500 | 1 |
Blacksmith Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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500 | 1 |
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1500 | 1 |
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500 | 1 |
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1500 | 1 |
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1500 | 2 |
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1500 | 3 |
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5000 | 4 |
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5000 | 2 |
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15,000 | 5 |
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200,000 | 6 |
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5000 | 2 |
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500 | 1 |
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800 | 1 |
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500 | 1 |
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500 | 1 |
Cleric Sells
Name & Icon | Cost | Devotion Level Requirement |
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500 | 1 |
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100 | 1 |
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5000 | 1 |
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500 | 1 |
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5000 | 2 |
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800 | 1 |
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2000 | 3 |
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2000 | 2 |
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2500 | 3 |
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7500 | 4 |
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5000 | 5 |
Mage Sells
Name & Icon | Cost | Devotion Level Requirement |
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1500 | 1 |
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1500 | 1 |
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8000 | 1 |
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500 | 1 |
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1000 | 1 |
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1000 | 1 |
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5000 | 1 |
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1000 | 1 |
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800 | 1 |
Ending
Choosing The Iron Ones does change the ending of the game. There is a unique poem read for both the Survival and Dominion endings.
Survival Ending
Will of man
Steel and stone
Wrest from sea
For iron home
Dominion Ending
Superstitions
Fleeting gods
Crush'd and hewn
On bloodied rocks
Trivia
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The background of this creed resembles the design of "the Iron Throne" from "A Song of Ice and Fire" and is likely inspired by it, given the popularity of the books and show.
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The Iron Ones are an atheistic/agnostic creed, focusing its philosophies on worldly efforts and corporeal gains.
- Anonymous
You can buy the Kureimoa from the blacksmith FYI, I think at devotion 2 or 3
- Anonymous
- Anonymous
The blue crystal has shorter animation to consume it, compared to other focus-recharging items of other creeds
- Anonymous
IRONy at it's finest... what can stop the Nameless god the killed every god? Send someone without one. We don't need Divine Protection, we have railguns lots of railguns.
Enough rant, this creed favors high agi players, but mostly Hunter types: Pistoleers and Whip users. But their perks can be abused for other builds as well (Jaws of Death build works with this as well)
- Anonymous
- Anonymous
You guys gave people the impression that you guys did this game wiki out of rush or not enough interest.... as there are the shock buff for weapons and shock bullets sold by this merchant and it is not listed here.
It's interesting to note dialogue from the Mage in this Creed: He notes that he took an interest in the works of the Fire and Sky mages of the Citadel, and left Markdor to explore and study. Returning to the home of the Iron Ones, he had to keep his magical studies a secret, as magic is forbidden by the Council in Markdor. But now he is here on the island... he can do whatever he wants....
- Anonymous
The Merchant does NOT sell the Officer's items.The Blacksmith does NOT sell the Soldier's Spear or Self Bow.
- Anonymous
Surprised they have a cleric and mage, even if they are against magic.
- Anonymous
The Iron Ones received some notable changes with Enhanced Mode in version 1.0.1.0.
Merchant's inventory has been expanded to include Potato (D1), Stone Ring (D2), Stone Charm (D4), and A Lord's Orders (D7). An existing item that has had its devotion requirement altered is Dragon's Tooth (D2).
Blacksmith's inventory has been expanded to include Lump Hammer (D1) and Shrouded Bulwark (D3). Existing items that have had their devotion requirement altered are Flintlock Pistol (D2) and Dragoon Espingole (D3).
Cleric's inventory as been expanded to include Sprites (D3).
Mage's inventory has been expanded to include Lightning Storm (D1), Lightning Pod (D3), and Static Geist (D5). Items that have had their devotion requirement altered are Flashfire (D2), Wildfire (D2), and Arcane Weapon (D3).
Warhorns (normal and Mountain) also received an alteration worth noting. Stamina regeneration rate has been decreased from 135 to 100, regeneration rate during an action that normally pauses stamina regen increased from 15 to 25, and now grants a 50% bonus to balance.
The changes to Mage stock are very significant. The Iron Ones is now ironically a strong pick for mages and caster hybrids earlygame due to near immediate Lightning Storm and early Static Geist access. Overall I think the expansion of theming to include support for a lightning battlemage playstyle was a good move, and distinguishes the creed from simply being a pitstop for physical builds to buy a stack of Warhorns before joining The House of Splendor.
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