The Iron Ones

icon iron


The Metal Icon represents the achievement of men. The Iron Ones, who bow to no gods or idols, believe instead in the iron will of man. They love steel but hate magic.

The Iron Ones is a Creed in Salt and Sanctuary. Melee builds are its main focus, offering a selection of powerful weapons early in the game in addition to items that can boost your stamina regeneration. This creed also favors lightning, as it is the only creed that offers Shockstone and Glowing Shots as purchaseable items. On the other hand, it doesn't have much to offer for mages and clerics, but you can still use magic and prayers while in this creed.


The Iron Ones Sanctuary Locations


leader ironDevotion

To increase your Devotion with The Iron Ones you must turn in Remains at any Stone Leader. Devotion maxes out at Rank 7. The following items can be traded in in batches of 3 for either a: Hearty Roll, a Blue Crystal, a Metal Shockstone, or a Mountain Warhorn.


chemist ironTransmutation

To transmute weapons you have to speak with The Iron Ones Chemist. Transmutation allows you to convert a Weapon, Shield or Armor into another of the same type using the remains of Bosses and Enemies.



merchant ironMerchant Sells

Name & Icon Cost Devotion Level Requirement
health shardRed Shard 500 1
firepotBirian Firepot 100 1
buff firePitchfire 500 1
buff litShockstone 500 1
arrowArrow 10 1
arrow flameFlame Arrow 30 1
boltBolt 15 1
flintshotFlintlock Shot 50 1
flintshot litGlowing Shot 100 1
torchTorch 50 1
salt1Pouch of Salt 500 1
 throw f daggerDragon's Tooth 25 1
grenadoGrenado 120 2
return bellBell of Return 500 1
antidoteAntidote 50 1
white sparkLock of Hair 500 3
beast sparkEndless Fang 500 3
white flameA Soldier's Poem 1500 5
beast flameHateful Jawbone 1500 5
ring saltseekSalt Seeker's Ring 500 1
charm lanternLantern Charm 2500 1

smith ironBlacksmith Sells

Name & Icon Cost Devotion Level Requirement
daggerMidshipman's Dirk 500 1
shortswordArming Sword  500 1
swordVarangian Spatha 1500 1
axeWoodsman's Axe 500 1
crossbowPlatoon Crossbow 1500 1
claymoreKureimoa 1500 2
gun flintlockFlintlock Pistol 1500 3
gun heavyDragoon Espingole 5000 4
axe doubleRaider Axe 5000 2
axe giantIron Butterfly 15,000 5
mace hammerMountain Breaker 200,000 6
sword whipSteel Centipede 5000 2
shield woodWooden Targe 500 1
shield heaterHeater Shield 800 1
tunic armorCotton Tunic 500  1
tunic bootsCotton Trousers 500  1

priest ironCleric Sells

Name & Icon Cost Devotion Level Requirement
buff holy Blessed Page  500 1
horn willWarhorn 100 1
 ring mp moatCrystalmoat Ring 5000 1
healMend 500 1
heal2Spirited Mend 5000 2
holy buffBlessed Weapon 800 1
holy bandageSacred Linens 2000 3
holy cleanseCleanse 2000 2
holy phys defDivine Armor 2500 3
holy mag defEthereal Intervention 7500 4
holy bladeGuardian Blade 5000 5

mage ironMage Sells

 Name & Icon Cost Devotion Level Requirement
staff ivory Scrimshaw Cane 1500 1
wand woodSaltwood Branch 1500 1
ring magicCharged Ring 8000 1
fireFlashfire 500 1
lit boltLightning Bolt 1000 1
rapid litLightning Barrage 1000 1
flame stormWildfire 5000 1
mag dark buffArcane Weapon 1000 1
mag vision buffUndersight 800 1




Choosing The Iron Ones does change the ending of the game. There is a unique poem read for both the Survival and Dominion endings.


Survival Ending

Will of man
Steel and stone
Wrest from sea
For iron home

Dominion Ending

Fleeting gods
Crush'd and hewn
On bloodied rocks



  • The background of this creed resembles the design of "the Iron Throne" from "A Song of Ice and Fire" and is likely inspired by it, given the popularity of the books and show.

  • The Iron Ones are an atheistic/agnostic creed, focusing its philosophies on worldly efforts and corporeal gains.  

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    • Anonymous

      The Iron Ones received some notable changes with Enhanced Mode in version

      Merchant's inventory has been expanded to include Potato (D1), Stone Ring (D2), Stone Charm (D4), and A Lord's Orders (D7). An existing item that has had its devotion requirement altered is Dragon's Tooth (D2).

      Blacksmith's inventory has been expanded to include Lump Hammer (D1) and Shrouded Bulwark (D3). Existing items that have had their devotion requirement altered are Flintlock Pistol (D2) and Dragoon Espingole (D3).

      Cleric's inventory as been expanded to include Sprites (D3).

      Mage's inventory has been expanded to include Lightning Storm (D1), Lightning Pod (D3), and Static Geist (D5). Items that have had their devotion requirement altered are Flashfire (D2), Wildfire (D2), and Arcane Weapon (D3).

      Warhorns (normal and Mountain) also received an alteration worth noting. Stamina regeneration rate has been decreased from 135 to 100, regeneration rate during an action that normally pauses stamina regen increased from 15 to 25, and now grants a 50% bonus to balance.

      The changes to Mage stock are very significant. The Iron Ones is now ironically a strong pick for mages and caster hybrids earlygame due to near immediate Lightning Storm and early Static Geist access. Overall I think the expansion of theming to include support for a lightning battlemage playstyle was a good move, and distinguishes the creed from simply being a pitstop for physical builds to buy a stack of Warhorns before joining The House of Splendor.

      • Anonymous

        The blue crystal has shorter animation to consume it, compared to other focus-recharging items of other creeds

        • Anonymous

          IRONy at it's finest... what can stop the Nameless god the killed every god? Send someone without one. We don't need Divine Protection, we have railguns lots of railguns.
          Enough rant, this creed favors high agi players, but mostly Hunter types: Pistoleers and Whip users. But their perks can be abused for other builds as well (Jaws of Death build works with this as well)

          • Anonymous

            You guys gave people the impression that you guys did this game wiki out of rush or not enough interest.... as there are the shock buff for weapons and shock bullets sold by this merchant and it is not listed here.

            • It's interesting to note dialogue from the Mage in this Creed: He notes that he took an interest in the works of the Fire and Sky mages of the Citadel, and left Markdor to explore and study. Returning to the home of the Iron Ones, he had to keep his magical studies a secret, as magic is forbidden by the Council in Markdor. But now he is here on the island... he can do whatever he wants....

              • Anonymous

                The Merchant does NOT sell the Officer's items.The Blacksmith does NOT sell the Soldier's Spear or Self Bow.

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