Some Weapons and Armors have hidden bonuses referred to as Specials or Flags.
Some flags can stack with copies of themselves, while more complicated flags will not.
Below is a list and their descriptions.
Extra Blunt: Transforms 50% of the weapon's Slash damage into Strike damage.
Extra Blades: Transforms 50% of the weapon's Strike damage into Slash damage.
Fast Hitter: Increases the weapon's attack speed by 10%. Charge attacks are also 50% faster.
Slow Hitter: Decreases the weapon's attack speed by 10%. Charge attacks are also 40% slower.
Slide: Player moves forward +100% distance on certain attacks. Charge attacks are also 10% faster.
Wood Staff: Transforms 100% of the weapon's damage into Strike damage. Also modifies weapon sound. *
Chain Whip: Modifies weapon sound. **
*This is only used for the Oar weapon.
**This is only used for Whips, about half of which are Chain Whips.
Elemental: Weapon damage is split evenly between physical and a listed type (e.g. Fire, Lightning, Holy, Poison).
HP Leech: Attacking enemies grants 0.5 health to the player.
MP Leech: Attacking enemies grants 0.5 focus to the player.
Poise: Grants +10% and +5 stagger damage against enemies.
Charm Move: Moves the attachment point of a charm.
Gold Find: Increases gold picked up by 10%.
Drop Rate: Increases drop chance by 10%.
Wounding Reduction: Reduces wounding by 50%.
Increased Stamina Regen: Increases stamina recovery by 10%.
Magic Boost: Increases magic damage by 10%.
Cheap Magic: Decreases focus cost by 10%.
+ATK: Increases attack by value.
+STAT: Increases a given stat by value.
All Ring bonuses are also technically flags.
Effects found on both armors and rings do not stack since they share boolean flags.