Some Weapons and Armors have hidden bonuses referred to as Specials or Flags.
Some flags can stack with copies of themselves, while more complicated flags will not.
Below is a list and their descriptions.

Specials

Extra Blunt: Transforms 50% of the weapon's Slash damage into Strike damage.
Extra Blades: Transforms 50% of the weapon's Strike damage into Slash damage.
Fast Hitter: Increases the weapon's attack speed by 10%. Charge attacks are also 50% faster.
Slow Hitter: Decreases the weapon's attack speed by 10%. Charge attacks are also 40% slower.
Slide: Player moves forward +100% distance on certain attacks. Charge attacks are also 10% faster.
Wood Staff: Transforms 100% of the weapon's damage into Strike damage. Also modifies weapon sound. *
Chain Whip: Modifies weapon sound. **
Chain Whip & Extra Blunt: Does both specials in one.

*This is only used for the Oar weapon.
**This is only used for Whips, about half of which are Chain Whips.

Flags

Weapons

Elemental: Weapon damage is split evenly between physical and a listed type (e.g. Fire, Lightning, Holy, Poison).
HP Leech:
Attacking enemies grants 0.5 (1% max hp for daggers, 2% for one-handers, 3% for great weapons) health to the player.
MP Leech:
Attacking enemies grants 0.5 (1.0 for great weapons) focus to the player.
Poise:
Grants +10% (0%) and +5 (+10) stagger damage against enemies.
Charm Move:
Moves the attachment point of a charm.
Extra Gold: Grants +25% more gold from enemies.
Extra Salt: Grants +25% more salt from enemies.
Extra Reach: Grants +10 reach to melee weapon. (See also pale charm)
Match All Buffs: When using a weapon buff, gains the multiplier bonus as if the weapon and buff were the same element.
Piercing Bolts: Grants crossbow bolts ability to pierce through enemies, hitting up to 3 targets.
HP Leech Magic: Grants wands or staves the HP Leech effect.
Fast Hitter Magic: Grants wands or staves the Fast Hitter effect for Spells only.

Armors

Gold Find: Increases gold picked up by 10%.
Drop Rate: Increases drop chance by 10%.
Wounding Reduction: Reduces wounding by 50%.
Increased Stamina Regen: Increases stamina recovery by 10%.
Magic Boost: Increases magic damage by 10%.
Cheap Magic: Decreases focus cost by 10%.
+ATK: Increases attack by value.
+STAT: Increases a given stat by value.
Undersight: Grants undersight while worn.
Torch: Grants the light of a torch while worn. Doesn't affect hardlight or redshift.
Lesser Item Find: Grants +5 to item find.
Easy Parry (Shields): Grants the better parry window to the shield (same effect as bucklers in Classic).

Rings

All Ring bonuses are also technically flags.
Effects found on both armors and rings do not stack since they share boolean flags.

Red text denotes Enhanced mode differences.




Tired of anon posting? Register!
    • Anonymous

      Armour with Specials, sorry for not adding this to the wiki directly:

      Light Helms:
      Merchant's Fez (+Gold Find)
      Jester's Crown (+Drop Rate)
      Mask of Splendor (+Gold Find)
      Ghastly Gourd (Wounding Reduction)
      Frayed Sugegasa (Increased Stamina Regen)
      Clay Mask (Magic Boost)
      Guide's Cap (+Drop Rate)
      Alchemist's Mask (Cheap Magic)
      Tarnished Coronet (+ATK)
      Steepled Hat (+3 MAG)
      Alkymancer's Veil (+3 WIS)

      Light Gloves:
      Blacksmith's Gloves (+3 STR)
      Juzu-udewa (Brawl Aids)
      Crimson Gloves (+3 MAG)

      Heavy Helms:
      Split Mask (+3 END)
      Resplendent Armet (+Gold Find)
      Lamprey Barbut (Reflect)

      Heavy Chests:
      Lamprey Cuirass (Reflect)

      Heavy Boots:
      Lamprey Greaves (Reflect)

      Some of the Umbral armour pieces have the "Voltron" flag written on this wiki, AFAICT that's not a real thing.

      • Anonymous

        It would be nice if there was a page that just cataloged all the items and armor with special effects…

        HINT HINT

        • Anonymous

          Im prolly just dumb but I just cant figure out what the voltron effect means.
          The voltron effect is on the umbral visor a heavy helmet.

          • This page has values directly from the codebase. Gold drop is not 100% on item flags. Reverted.
            Goldenwine gives a 2.0 multiplier, that is multiplicative to other gold bonuses. Most item flags do not stack as they are either on or off.

          Load more
          ⇈ ⇈