Reapers are a type of Weapon in Salt and Sanctuary. They require the Pikeman Skill in order to use them.
|Name & Icon||Attack||Str Scaling
||Dex Scaling||Wis Scaling||Special||Wgt||Class|
|Red Eclipse||20.0||E||D||-||HP Leech /
|Rusted Greatladle||20.0||E||E||-||Extra Blunt||16||3|
|Gravedigger||16.0||C||C||-||MP Leech /
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I am currently running a pure dex and spear/poleaxe/reaper build. I just reached zigurat/ruined temple, where this class get a huge increase in interest (unlock rusted greatblade in zigurad + find a second reaper on ground in ruined temple)
This class has quite a few balance issues honnestly. The starting reaper is too strong in early game. It has incredible base damages, thus you can focus on increasing your willpower a bit first, so you can pull up deadly combos. Early game boss and ennemies are completely obliterated. Then the weapon fall behind mid game, because of low scaling.
The problem is that there is no decent upgrade. War scythe is ok, and is lighter, but deals very little aditionnal damages. Red eclipse is the same, but is very very heavy, and is only available just before Hagger Cavern, where slash damages are quite useless. Forget about purifier, it is for wis builds. Rusted greatblade is just a worse version of the starting reaper : twice as heavy, lower base damages, same scaling. Gravedigger is even worse, its damages are even lower, plus it doesn't get a lot from buffs. Finally, Saltreaver is only available super late game.
However, even if the balance of the class itself is a mess, this is a very fun weapon to use. I would say that a reaper makes the game balanced (except in early) : I don't feel that I cheese the game like when I play some STR builds, but I don't feel too weak like when I play the left side of the skill tree. Since it has high base damage, I can also get a good armor without throwing too much dps away.
Also, this is very nice to have such a good coverage of blunt/slash damages. You can play reaper only and be able to deal with any scenario (not until zigurat/ruined temple however).
Finally, I guess that this class might be very interesting for a wisdom/dex builds. It has huge base damages and poor scaling, which maximise the effectiveness of blessed weapons. The purifier is a holy weapon accessible quite early. There is even a weapon with MP leech ! (well, I don't think MP leech is worth it in this game, but at least it is here).
The combo light, light + up hit hard =)))
Hey guys, perhaps anyone has an idea. Playing Salt and Sanctuary for a while and quite enjoy it. But if I want to transmute a weap, for example reapers, I see only backward transmutation options. For example, Purifier and Red Eclipse can only transmuted back to War Scythe. And I have all ingredients for gravedigger - except Salt. Can anyone help me out? I am out of ideas. Max devotion rank and so on... Thanks a lot.
For those looking for a good combo with the reaper try the following in tight order while two handing the reaper: Square, Square+Up, Square+Down, Triangle. (for those with xbox controller thats X,X+Up, X+Down,Y) Effectively this is a large hit combo of slash, spin slash, upward slash jump, downward slash from air to ground. Properly executed this is a dealmaker for the reaper in terms of damage output.
Is this class pure Slash? Or a mix like greatwords and axes?
After the recent patch 1.05 for PS4, reapers now have a unique riposte animation that functions the same as other riposte animations. Previous patch if you riposted with a reaper you'd do very little damage and leave yourself wide-open to an attack. Good change devs, thank you.
These Reapers seems odd, maybe not well thought out? I'm not seeing a reason to upgrade from a Haymaker to a War Scythe or Red Eclipse. In both cases damage is almost the same (until you get a lot of Dex and Str, and even then it's a 3% difference), and the Red Eclipse weighs twice as much for HP Leech. You can make a case for upgrading to any other Reaper.
Purifier effective for Wis builds
Rusted Greatladle for about 10% more damage and strike damage for enemies that need it.
Gravedigger if you use a lot of magic.
Saltreaver has Poise damage and looks good on a strength heavy build.
Then there are the last two.
Red Eclipse or War Scythe if you want to waste an early Amber Idol and a bunch of salt to lose damage.
Is there some advantage I'm not seeing? Longer range? Maybe War Scythe is for Heavy Armor builds to save a couple pounds? Is it only for fashion?
I totaly don't like this weapons moveset. it'S to slow to my mind (up to now just 2handed wield) but the dmg.. it's not the worst.
When parrying, you can't properly counterattack, it seems. And the aerial combo doesn't lock the ennemy in air, like with the sword. The saltreaver also doesn't scale on dex, which is kinda strange (since you can stunlock some bosses with it, i guess it's not that much of a loss, but still).For those who doesn't know, the basic combo is : Attack, up + attack (spin attack), down + attack (then aerial)
Isn't the spin attack Square, up Square?
What exactly doe "extra blades" mean?
I was battling some enemies once with the red eclipse and suddenly I did a spin attack. I was surprised because I had never done this before. I heard that you can perform it by pressing 'square' 'square' 'triangle' but that just does an attack similar to the first 'square'. Does anyone know how do it?
I've noticed that when i parry a blow with the haymaker (or maybe reapers in general) that no matter what it doesn't kill, so is this a bug?