|Strength Scaling||Magic Scaling||Dexterity Scaling|
Phoenix Tail in Salt and Sanctuary is a Sword Whip type weapon.
An innovative weapon devised by a shipwrecked blacksmith based upon a design originating from Tristin. The interlocking segments of its blade have been forged with red iron and Emberskull ash, imbuing its attacks with searing flame. The blacksmith, in a display of pardonable pride, has named it to evoke the fiery plumage of a legendary bird revered as a symbol of longevity.
Notes and Tips:
- Does not work with class 5 swords. Only class 5 whip and class 1 magic will allow you to wield this weapon.
- At 50 Strength, 50 Dexterity and 50 Magic this weapon has an Attack of 68.5/41.3 at tier VII.
- Two-handing a weapon increases Strength by 50% for damage scaling, meaning you only need 34 Strength to reach the 50 Strength soft cap when two-handing a weapon.
- Two-handed retains the sword moveset while one handed light attacks are sword and strong have a whip moveset.
Location/Where to Find
- Can be acquired by Transmuting any Whip with Kraekan Wyrm's Horn, a Shimmering Pearl and 100,000 Salt.
Moveset and Videos:
- Videos go here
Phoenix Tail Upgrade Table
|Attack||Str Scale||Dex Scale||Mag Scale||Material
|10.5/10.5||C||C||C||Charred Doll x1|
|11.0/11.0||C||C||C||Charred Doll x2|
|11.5/11.5||C||C||C||Charred Locket x1|
|12.1/12.1||C||C||C||Charred Locket x2|
|12.7/12.7||C||C||C||Charred Reliquary x1|
Phoenix Tail VI
|13.4/13.4||C||C||C||Charred Reliquary x2|
Phoenix Tail VII
|14.0/14.0||C||C||C||Charred Tome x1|
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This is probably the least practical weapon in the entire game as far as the stat requirements to actually pull it off, but for characters with 50 int 50 dex and 50 strength there's very little that can actually compete with the pheonix sword in terms of versatility and damage.
Best paired with a stone charm imo, otherwise the whip strikes will have a hard time staggering enemies
best whipsword in the game. :)
Recommend pairing with the Lucent Musketoon for awesome fun and enemy destruction.
Very good weapon for mage builds. The range on the heavy attack is fantastic.
This is actually a good wpn for a purely magic build. Since whips give willpower (and you need will power on a mage) there is no stat points "wasted". This is one of the best melee options (combined with a wand for the magic combo). It will get more fire damage than the searing manacle, and since it scales C in both strength and dex it will get a slighty better physical dmg than the searing manacle (which is the cheaper option). Manacle has a slightly better buff factor and is twice as light... But sword whips have the sexiest moveset.
There is nothin cool about it.. If you got 50 Str, 50 Dex and 50 Mag.. why should you use this weapon? This weapon is a troll.
It's expensive(salt and material). It need high class of whip. It need class 2 of magic. It's heavy(weighted 12.0). But It's so COOL!!!
This sounds more like a NG+ weapon because even though if we managed to transmute this weapon in NG, I forsee it won't be powerful enough as we only has that much salt to invest... I highly doubt we can have 50 in all 3 stats during end game NG.
The moveset has a ton of variety (especially one-handed), pairs really well with a flintlock (roll, triangle, L2 is of my favorite combos in the game), and the fire damage comes in handy against certain enemies and some bosses.