Phoenix Tail

 Attack 10.0/10.0
 Weight 12.0
Strength Scaling Magic Scaling Dexterity Scaling

5 Whip

1 Magic

Flags Fire
Special Extra blunt

 Phoenix Tail in Salt and Sanctuary is a Sword Whip type weapon.



An innovative weapon devised by a shipwrecked blacksmith based upon a design originating from Tristin. The interlocking segments of its blade have been forged with red iron and Emberskull ash, imbuing its attacks with searing flame. The blacksmith, in a display of pardonable pride, has named it to evoke the fiery plumage of a legendary bird revered as a symbol of longevity.


Notes and Tips:

  • Does not work with class 5 swords. Only class 5 whip and class 1 magic will allow you to wield this weapon.
  • At 50 Strength, 50 Dexterity and 50 Magic this weapon has an Attack of 68.5/41.3 at tier VII.
  • Two-handing a weapon increases Strength by 50% for damage scaling, meaning you only need 34 Strength to reach the 50 Strength soft cap when two-handing a weapon.
  • Two-handed retains the sword moveset while one handed light attacks are sword and strong have a whip moveset.

Location/Where to Find

Moveset and Videos:

  • Videos go here



Phoenix Tail Upgrade Table


  Attack Str Scale Dex Scale Mag Scale Material

Phoenix Tail

10.0/10.0 C C C -

Phoenix Tail I

10.5/10.5 C C C Charred Doll x1

Phoenix Tail II

11.0/11.0 C C C Charred Doll x2

Phoenix Tail III

11.5/11.5 C C C Charred Locket x1

Phoenix Tail IV

12.1/12.1 C C C Charred Locket x2

Phoenix Tail V

12.7/12.7 C C C Charred Reliquary x1

Phoenix Tail VI

13.4/13.4 C C C Charred Reliquary x2

Phoenix Tail VII

14.0/14.0 C C C Charred Tome x1



Bullwhip  ♦  Construct Coil  ♦  Martial Flail  ♦  Sacrificial Garrote  ♦  Scorpion Tail  ♦  Searing Manacle  ♦  Steel Centipede  ♦  Wraithclaw



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    • Anonymous

      This is probably the least practical weapon in the entire game as far as the stat requirements to actually pull it off, but for characters with 50 int 50 dex and 50 strength there's very little that can actually compete with the pheonix sword in terms of versatility and damage.

      Best paired with a stone charm imo, otherwise the whip strikes will have a hard time staggering enemies

      • Anonymous

        best whipsword in the game. :)

        Recommend pairing with the Lucent Musketoon for awesome fun and enemy destruction.

        • This is actually a good wpn for a purely magic build. Since whips give willpower (and you need will power on a mage) there is no stat points "wasted". This is one of the best melee options (combined with a wand for the magic combo). It will get more fire damage than the searing manacle, and since it scales C in both strength and dex it will get a slighty better physical dmg than the searing manacle (which is the cheaper option). Manacle has a slightly better buff factor and is twice as light... But sword whips have the sexiest moveset.

          • Anonymous

            There is nothin cool about it.. If you got 50 Str, 50 Dex and 50 Mag.. why should you use this weapon? This weapon is a troll.

            • Anonymous

              It's expensive(salt and material). It need high class of whip. It need class 2 of magic. It's heavy(weighted 12.0). But It's so COOL!!!

              • Anonymous

                This sounds more like a NG+ weapon because even though if we managed to transmute this weapon in NG, I forsee it won't be powerful enough as we only has that much salt to invest... I highly doubt we can have 50 in all 3 stats during end game NG.

                • The moveset has a ton of variety (especially one-handed), pairs really well with a flintlock (roll, triangle, L2 is of my favorite combos in the game), and the fire damage comes in handy against certain enemies and some bosses.

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