Martial Flail

 Attack 12.0
 Weight 6.0
 Strength Scaling  Dexterity Scaling
Class  1 Whip
Flags -
Special -

 Martial Flail in Salt and Sanctuary is a Whip type weapon.



A makeshift flail improvised from a heavy iron chain. While arguably better-suited for battle than their leather counterparts, implements of this sort are rarely seen in the hands of professional soldiers due to their lack of practical value in all-out combat. They are entirely adequate for the purposes of petty criminals, however, and are commonly carried by street thugs more as tools of intimidation than as functional weapons.


Notes and Tips:

  • At 50 Strength and 50 Dexterity this weapon has an Attack of 73.6 at tier VII.
  • Two-handing a weapon increases Strength by 50% for damage scaling, meaning you only need 34 Strength to reach the 50 Strength soft cap when two-handing a weapon.

Location/Where to Find

Moveset and Videos:

  • Videos go here



Martial Flail Upgrade Table


  Attack Str Scale Dex Scale Upgrade Material

Martial Flail

12.0 D C -

Martial Flail I

12.5 D C  Lock of Hair x1

Martial Flail II

13.2 D C Lock of Hair x2

Martial Flail III

13.8 D C A Soldier's Poem x1

Martial Flail IV

14.5  D  C A Soldier's Poem x2

Martial Flail V

 15.3  D  C A Lord's Orders x1

Martial Flail VI

 16.0  D  C A Lord's Orders x2
Martial Flail VII


 D  C A King's Orders x1



Bullwhip  ♦  Construct Coil  ♦  Phoenix Tail  ♦  Sacrificial Garrote  ♦  Scorpion Tail  ♦  Searing Manacle  ♦  Steel Centipede  ♦  Wraithclaw

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    • Anonymous

      On a pure Dexterity build, this is straight up worse than the Bullwhip. Assuming you have 50 points in Dexterity, you need 41 points in Strength to reach the attack power of the Bullwhip. It's also 50% heavier. So if for some reason you don't want to use the Steel Centipede, definitely don't use this. Why is it even in the game, I wonder.

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