Daggers in Salt and Sanctuary are one of the many Weapon types a player can choose from. They have short range, but can attack rapidly and use very little Stamina when attacking.
1-handed+ shield or no shield
Light: Regular forward slash attack.
Heavy: Dagger spins in hand then thrust.
No charge/hold attacks 1-handed
Jump → Light = Slashing in the air for up to four times.
Jump → Heavy = Hammer-like strong attack.
Jump → 3 attacks (either) → Heavy = Jump + 3 attacks, followed by spin downwards/stab.
Roll → Light or Heavy = Roll ending with either one of the regular or strong attack.
Light → Heavy = Slash followed by flip kick jump forward that launches some mobs in the air and interrupts others. The kick deals Strike damage instead of Slash, making it effective against many foes that the rest of the dagger moveset struggles against. (Cannot be performed when over 50% equip load.)
Light → Heavy → Heavy = Slash followed by flip kick jump forward followed by hammer-like strong attack.
Light → Heavy → While mid-air use 3 attacks → press Heavy = Regular attack, followed by a kick jump. While in mid-air slash three times using 'Light'. After slashing, press Heavy to execute a spinning attack before slamming the ground.
Light = Regular/slower forward slash.
Heavy = Strong/slower forward thrust.
Hold Light = Charged up forward slash.
Hold Heavy = Charged up forward thrust.
Jump → Light = Jump + forward slash attack.
Jump → Heavy = Jump + downward stab attack. (You cannot jump → reg → hammer stab)
Roll → Light or Heavy = Roll ending with either one of the slash or thrust attack. (You can charge the attack if you want)
Light → Heavy = Forward slash + uppercut-like forward jump.
Light → Heavy → Heavy = Forward slash + uppercut-like forward jump ending with hammer stab.
Light → Light → Heavy → Heavy = Double forward slash + thrust ending with a slightly delayed slide forward slash.
|Name & Icon||Atk||Atk at 50 Dex at tier VII||Dex Scale||Wis Scale||Special||Wgt||Class|
|Kaltic Razor||10.0||37.8||C||-||MP Leech/Slide||2.5||2|
|Pessklaw||6.0 Slash/6.0 Poison||22.6 Slash / 22.6 Poison||C||-||Poison/Slide||3.0||3|
|Opal Tusk||8.5 Slash/8.5 Holy||23.5 Slash / 27.4 Holy*||D||D||Holy/Extra Blunt||2.0||5|
* Wisdom was also at 50.