The Third Lamb

hippogriff
Health:

2,500(2250*)

NG+7 11,400

Drops:

17,010 Gold

17,000 Salt

NG+7 331,440 Salt

The Third Lamb's Beak

Defences
Strike 500 Fire -25(-40*)
Slash -25(-20*) Lightning 90(300*)
Poise 200 Poison 900(600*)
Block 100 Holy 90
Block Damage 100 Arcane -25(-40*)
Block Magic 60    

*: Enhanced Edition Values

The Third Lamb is a Boss in Salt and Sanctuary



A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself."

Location

 

Combat Information

  • Attack Types: Lightning, Strike.
  • Weak vs: Slash, Fire and Arcane Damage
  • Strong vs: Strike and Poison Damage


Phase 1

  • Retreating Slam - Raises its oversized left arm and jumps backwards, swinging the arm down and hitting once when jumping and another time when landing. Telegraphed, but can punish the player relying on muscle memory alone.
    • If trying to roll forward (through the boss), both attacks can hit separately, inflicting massive damage. It's best to roll away from the boss whenever it does this.
  • Lightning Breath - Long range, frontal AoE shock damage in spread. Easily dodged by rolling forward at the correct time. Highly telegraphed, and the boss cannot turn at all when it's doing the attack
    • This attack is most often done at range, but if quick enough, the player can abuse of the opportunity window and roll to get behind the boss, punishing it heavily.
  • Arm Slam - Raises both arms into the air, then slams them into the ground. Unexpectedly quick, but has no hitbox behind the boss, so its easily countered by rolling through it.
  • Tail Sting - The boss' tail ******es for a second, then tries to stab the player with it This applies high poison damage, and may follow up with Arm Slam attack if the player is still in range.
    • Can be dodged by rolling through it, but the follow up attack tries to aim to the player, so be ready to roll twice.
  • Bite - Rears its head backwards, then tries to bite the player. This attack can combo into the tail attack, or the arm slam. Covers a decent distance forward.
  • Leaping Slam - Done if the player is at a medium distance. Jumps towards the player, trying to slam its arms into the ground.
    • Usually done to punish players trying to heal. However it has significant recovery, so the player may want to bait this attack, roll forward through it then heal.
    • This will not hit the player at all if the boss happens to perform it at melee distance. Commonly happens in phase 2.


Phase 2 (50% HP)

The boss becomes more aggresive, and starts adding some extra follow ups into its attacks. All of the final attacks in a combo/chain have recovery, so if properly dodged these can be used to punish the boss or heal yourself.

  • All its melee attacks (Tail, all Slams and Bite) are followed up by a medium-range lightning arc. This lightning attack is almost instant and cannot be reacted instinctively; the player must learn to predict it then dodge accordingly. This attack always tries to aim at the position the player is currently at.
    • However, because it can only be done after another attack, it means the players can always expect it to come out, and plan to dodge accordingly. Since it's a frontal attack, the player can just roll to get behind the boss when it turns around to do the attack, making it whiff completely.
  • Homing Lightning - After using its Lightning Breath, the boss immediately spews a ball of electricity that splits into three, individual projectiles in a fork shape. These projectiles move at a moderate speed, but always try to follow the player. This will then be followed up by a Leaping Slam attack towards the player.
    • These projectiles despawn after roughly 3 seconds. The ball itself, before splitting, also has a hitbox.
    • The boss has no tracking whatsoever of the player when doing this attack. It will always spawn the ball it in the initial direction of the Lightning Breath attack.
    • It's recommended to get behind the boss when it's doing the Lightning Breath, as you can avoid two of its attacks just by rolling once, then prepare to roll again for the Leaping Slam follow up attack.

 

Melee Strategy Video

 

 
 
 
 
 
 
 
 
 

 

 

Player Notes

  • Craft with drop: Opal Tusk
  • This fight demands stamina management from the player. Pacing yourself and learning the combos is key to winning.
  • Wearing lightning-resistant armor can help mitigate some of the damage the boss does in phase 2. The Goldenstone Ring, picked up in this area, also helps with this.
  • The Mirror Shield (obtained by transmuting a Hornet Steel's Ashes) makes this fight significantly easier. It allows you to block all of the boss' lightning attacks by 95% of its damage at base level, and only requieres rank 2 in shields to be used.
    • As such you can block all of its lightning attacks if needed, then dodge by rolling all of its melee attacks.
  • All of its lightning attacks can be spell parried/spell reflected with the respective special shields.
    • However, none of its melee attacks can be parried.

 

 




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    • Anonymous

      So many people say this boss is immune to poison, I think they aren't dedicated enough to the poison build

      • Anonymous

        If you're having trouble with this fight, consider joining "the house of splendor" creed, and lvl up the creed at least one time to get the golden wine. It shouldn't take too long to get the golden wine considering that it's accessible for you at this point. Once you get it, use it before entering to fight, infuse your weapon with fire, use a slash type weapon and just nuke it.

        • Anonymous

          I kinda love and hate this boss. Such a cool design and backstory, but the fight... he is melting my tank/endurance build in five seconds lol. I tried mirror shield cuz my normal shield was doing nothing on his electric attack, and then the mirror shield failed me XD any1 have some suggestions? Am using askarian scutum and obsidion pillar i think

          • Anonymous

            the shock waves after it's attacks are so annoying man!

            I dodge the actual attack only to get hit by the stupid shock wave it does after

            • Anonymous

              Such a cool boss. I love the dome of the forgotten. I usually don’t spend much time in the bestiary, but the Untouched Inquisitor and the Third Lamb are so interesting!

              • Anonymous

                Good day! My melee playthrough went amazing and the greatscissors fused with fire destroyed the third lamb on like the first try!


                My mage run however.. UAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

                • This second phase is utterly stupid and annoying.
                  So far it is my first blind playthrough and i havent died to a boss more than 4 times max ( that was at Sodden Knight), and all other boswes i have 1-2 shot em (except Jester where i died 3 cause of a stupid mistake of me ).
                  But this f8cking boss 2nd phase is STUPIDLY random and OP.
                  I am at over 40 tries and it is impossible to dodge 4 times in a row in a 5 hit combo he does .
                  Especially the Tail , Jumpback knock , Hit and then Lighting shotgun this sh8t is unavoidable .
                  You have to dodge onfe behind him , then away then he leaps at you and u dodge behind and then u go out of stamina and you get shot in the face from the Lightning.
                  I am at NG + 31 on DS3 and every time i beat all bosses , but so much sh8t combo i have never seen in any DS like games.
                  Even on Midir or Dancer you dont have to dodge so much in random sh8t spam.

                  • Anonymous

                    WAAAAAAAAAAAAAAAAAAAAY TOO MUCH STRIKE DEFENSE!!!!!!!!! This fight would be pretty easy if it wouldn't take so long. But due to the fatituge system i lose 3/4 of my max Stamina and can't roll and attack afterwards, roll twice or swing my hammer twice anymore.

                    • Anonymous

                      I jus rolled behind for 2 hits w scythe during lightning charge.. waiting the rest out w arrows (grinding to unlock gun). Bad stats w lvl4 scythe does the job w weapon buffs

                      • Anonymous

                        you can skip the untouched inquisitor if you use that giant knight to launch you up onto the platform where the elevator is

                        • Anonymous

                          When you see it about to lightning, roll through it and get in some hits. You can also easily dodge lightning from a distance, but it's much better to use lightning as a chance to get on her other side. Remember, you can't allow yourself to get pinned. Less mobile builds will have trouble.

                          • Anonymous

                            I struggled with this boss while wearing upgraded Döppelsöldner Barbut and Cuirass along with Patched Gloves and Skirt and trying out different shields to tank the attacks. Kept dying.
                            Then the salt built up enough in me that I just went in naked with Shrouded Bulwark III and Whistlebone charm buffed with fire and later arcane damage and to my huge surprise, she went down easily.
                            Apparently the lightning attack doesn't reach all the way across the arena and allows a quick heal, while all the physical attacks can be interrupted.

                            • Anonymous

                              I heard this boss was a giant block for some people.
                              I went in first try with a Steel Centipede, an unoptimized build and no preparation.
                              She was just as easy as the Inquisitor right before her. Just jump and attack, only 1 attack that can hit you and it barely hurts, and that's the beak attack.
                              You can get hit by lightning during a jump attack, but you should just roll behind her when she does that anyways.

                              • Anonymous

                                This thing can be Tanked out with the Ashen Effigy (7th Upgrade) Shield without taking any damage from melee Attacks. For the build i've used the Overlord set, Axe of Splendor with salt charm, House of Splendor creed (goldenwine is still op), Mossy Ring, Crystalmoath Ring, Bloodflower Ring and Fused Metal Ring. I've also used three miracles: Divine Blessed Weapon, Guardian Blade and Spirited Mend

                                • Anonymous

                                  im not sure about the damage type of his magical attacks. i tried to outtank he boss with my shield build but i took more damage with sunset kite shield then with type 46 towershield. i then tried to tank it with the ashen effigy to test if its arcane damage, but still got damaged. its definitely not lighning or arcane damage so this information is just wrong!

                                  • Anonymous

                                    BE AGGRESSIVE. I just fought it and won first try. just destroy it whenever it does that big chargy lightning attack and then maintain distance and find holes to poke it. and wear lightning protective stuff. Oh, and I used that fire attack charm + that consumable that gives your attacks fire. Was dealing*****ton of dmg

                                    • Anonymous

                                      Melee fighers!!: By the time I ended up beating this thing I was using the following strategy and didn't even run out of potions by the end, because these seem to work if you have good timing (using pitch fire wasn't really helpful for me, it was better just to learn his move set): 1. At the beginning it will use a charged up lighting, and this is the best move to use to strikes. You want to use a fast weapon, so if you're 2h bruiser (like I was) I would use increased attack speed. When it's charging up, you'll want to be about half of its width away from it and roll through the lightning wave. Attack while rolling and you should be able to get 1 more hit if using 2h great weapon and 2 if a faster weapon. Then back up (i.e. don't get greedy). 2. If it's moving toward you, expect one of: a. Bite - move a little back and you can get a quick hit likely. b. Leap backwards and slam - if you time it well, you can simply walk forward right after it leaps and the shockwave won't hit you and quick hit. c. Tail Sting - I usually just back up and goad out another move, because most of the time it'll follow with a slam that can knock you across the screen. d. Leap forwards and slam - you need to dodge roll toward him to avoid, NOT BACKWARD. This is the hardest to see telegraphed, but once you have the timing, you'll have it for good. With these, you'll usually find yourself in Phase 2 fairly quickly. Here's where knowing how to handle the other moves pays off: 1. If it uses the lightning, it's got 4 follow-up moves pretty much every time: a. Dodge roll THROUGH IT while it's casting the lightning wave, not after if has already cast it like before. b. It uses a quick lightning follow-up that casts 3 homing lightning bolts, but since you rolled behind, they are on the other side so you have a sec for a quick hit, but get ready to dodge roll again because those lightnings are coming toward you and... c. It uses either: i. a jump slam away, but you can simply back up or dodge roll in the direction away from the leap. This is usually followed by a slam and short lightning breath combo, but it's nearly always in the direction of the jump slam, so if you're behind it safely wail away. ii. a sting, then a slam, then a lightning breath. If you dodge roll through it during the sting and continue to do so until you're behind it, you'll avoid all of them. iii. While it's recovering from the lightning breath, you can usually get another quick hit. d. Usually, it will then turn around and do a quick combo of a slam then a lightning blast, but if you dodge roll through it, quick hit, then expect a Bite or a Backwards Jump Slam, either of which are just a dodge roll backwards and then move forward for a quick hit while it recovers. I think I have all that right but if not, please let me know in replies. Happy salt hunting!!

                                      • Anonymous

                                        Up to this point in the game I had yet to see a bad boss. Now this boss is tough but what makes it sloppy game design is giving it a spam move when the fight speeds up, this boss's mini lightning is just a filler move to try and lure aggression in the beginning and stamina conservation at the end. the problem with this concept is his mini lighting ability to stun and then all you can do is watch him combo you to death. This boss is unnecessarily hard to make up for the ease of the boss before it

                                        • Anonymous

                                          Is the wiki correct in that it only does lightning damage? Me thinks the standard attacks do slash damage.

                                          • Anonymous

                                            Terrible boss. Most bosses in the game are terrible. It's awesome to run around and explore and then you run into the cheapest, most move spams you'll ever see in a video game. Awful game design.

                                            • Anonymous

                                              Easy with great axe + fire charm + light gear with poison and light resistance. Just need to dodge the physical atks and stun when possible.

                                              • Anonymous

                                                dont be cocky about this boss,because kinoa will kick ut ass (actual name of the boss, look for the item desc and the untouched inquisitor desc too)

                                                • Anonymous

                                                  I am doing Newgame + I can just say don't be cocky against this guy. Unless you're a god at dodging and managing stamina. I beat this boss first attempt barely.

                                                  • Anonymous

                                                    Just beat him on level 36. Used "Teuthis Shield" to block the physical attacks, then backed off for a few seconds to recover stamina. Light roll through the lighning attacks.
                                                    Is absolutely manageable this way imho!

                                                    • Anonymous

                                                      The combination of Lightning Attacks + Poison Tail + Aggressive Attack Combos suggests that this boss's design is meant to evoke the Sanctuary Guardian from the Dark Souls DLC.

                                                      • Anonymous

                                                        The Sunset Kite Shield has a value of 100 against lightning, thus making it very useful against The Third Lamb.
                                                        The Bag of Earth, which you'll have to deliver to Fern for him to give you this shield, can be acquired before fighting The Third Lamb.
                                                        You simply have to say "Yes" to both of his questions to be given this shield.

                                                        • Anonymous

                                                          A LOT harder than the Inquisitor despite being just after. Might just be because I'm trying to tank though. Anyways, Pitchfire will solve a lot of your problems!

                                                          • Anonymous

                                                            The transmutation of the ashes of the previous boss makes the mirror shield. Think this was a subtle hint? You get a fire shield right before fighting the kraekan wyrm fire breathing dragon and you can if you are OCD about talking to your alchemist get a lightning block shield for this fight.

                                                            • Anonymous

                                                              Stay away from this bird and block its electric beam. Then switch staff and launch fire barrages. Time your barrages to stop the bird's jump-attacks.

                                                              • Anonymous

                                                                Early on in the fight, especially if it's the first time you fight him, take some time to learn his moves. He won't be an easy fight because he can fight you up close and from afar, so he has no need to close the gap if it is you that needs to get in close. If you can fight from afar, so can he. His wave of electro-balls can be a bit tricky to deal with and intimidating at first, but if you continue to run towards him, his electro-balls will fly over your head instead of hitting you. Don't rely on this entirely, however. Sometimes an electro-ball spawns a little lower than it should and it hits you. This can open you up for a devastaing combo hit, especially in the second stage. To avoid this, roll or block, depending on your build. His bites are easy to dodge. Just know that his bites are almost always a combo. If he bites, he will either bite again, or follow up with something else. He may follow up hit bite into a tail attack. This attack does poison damage, and can ruin the battle for the unprepared. In the second phase, he can follow up his bite with a shock attack. Beware of this, as it's a combo you don't want to be on the receiving end of. He has an overhead attack that pushes the Lamb backwards, and makes a shockwave upon landing. If the plavey times this right, they can roll through the attack, then jump immediately after to avoid the shockwave, allowing the player to get in some hits. Do this only if you are confident that you will not die if you were to mess up and get hit. If you are low, take this time to heal, as, even in the second stage, he can't follow up with anything too long range to hit you if you back off the heal. Consider this a breather time if you're feeling like you need a bit of a break in the fight.If there's anything I missed, post a reply.

                                                                • Anonymous

                                                                  I've been using the Cavalier set, and this guy just hits too *****ing hard and way too aggressively to deal with!

                                                                  • Anonymous

                                                                    With fastroll you can avoid all his physical attacks, then rush in when he readies the lightning breath and hack away. The breath doesn't hit you if you hug his front.

                                                                    • Anonymous

                                                                      Just hammer away at it with the fireball spell as quickly as possible and it should go down in a few seconds.

                                                                      • Anonymous

                                                                        He's extremely weak to slash, fire, and arcane. I used the Jaw of Death and took huge chunks of his health bar out scissor style. Also, equip your lightening resist ring It makes the fight much easier.

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