The False Jester

The False Jester


NG+7 7,600



6,000 Salt

NG+7 305,060 Salt

The False Jester's Ear

Strike 300 Fire 0
Slash 0 Lightning 0
Poise 90 Poison 0
Block 100 Holy 0
Block Damage 100 Arcane 0
Block Magic 60    

The False Jester is a Boss in Salt and Sanctuary.


A formidable Kraekan of undefined shape. The False Jester assumed this form to lure, snare, and impale adventurers in search of the true jester. "


  • Sunken Keep: From the area sanctuary, go up and left.
  • Coordinates: {X:26812.87 Y:17064.85}
  • Boss Flags: If Kraekan Cyclops is defeated, can bypass False Jester fight (not recommended)


Combat Information

  • Attack Types: Slash, knockback, knockdown.
  • Weak vs: Elemental Damage
  • Strong vs: Strike Damage

Phase 1

  • Two different jump attacks: one that reaches very far and one the is very short. Both of his non-jump attacks are thrusts. A very good strategy is to stay far away from him and dodge his thrusts or jump attacks either by rolling through or away from them and then hitting him with a long reaching weapon. Because it is hard to distinguish which jump attack he does in a split second, staying close to him is not advised, as one will hit you if you try to roll through it.
  • Several sideways sword slashes, chained together into a combo.

    Phase 2
  • Attacks become frantic, faster and are chained together more often.



Player Notes




    • 10 Feb 2017 20:19  

      Its completely possible to walk into the boss arena, then right back out again and have him follow you across the map.
      I found this out on accident not realizing that i walked into his boss arena, i rolled out and ran by the vilehawks, only to get the biggest jumpscare of my *****ing life by the Jester charge hitting me into the special, antigrav area that you would normally need a brand for. He fell down the small gap by the vilehawks, and I got the boss defeated screen.

      • This guy is no joke (NG+)08 Oct 2016 09:49  

        In NG, I melted him too quickly to realize that this mofo is actually no laughing matter. If you get hit once, only ONCE, he can stunlock you to death with perfectly timed chained meaty wake-ups (hits you right when your frames are active as you're getting up and before you can do a thing). His range and his chase potential are incredibly deceptive and can get to you before you can pull-out your healing ware. I'm a Woodswraith and a dagger user, so fights can last long, which means more room for mistakes. If you're like me, better stay focused with this guy. Poison him with your dagger preferably, you don't have time to throw a wraithfang. Seriously, the Witch of the Lake was easier... in NG+.<br/><br/>tl;dr - If RNG is not on your side, don't you dare get hit or use a shield or a disruptive weapon with range.

        • New game+07 Jun 2016 10:32  

          Easy at new game but hard af at new game+ bcos total health of the jester and a bug problem. I'm Lvl. 105. Wise Spellsword heavy hitter build.

          • Glitch/Cheese Report19 Mar 2016 12:45  

            If you have the Green key from the Kraeken Cyclops boss, you can access the Jester boss room from "behind" and aggro the boss.<br/>If you then go back where you came from to enter the boss room from the "front", the boss will come charging out of his room and (in my case) fall to his death.

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