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Swords in Salt and Sanctuary are one of the many Weapon types a player can choose from.

MOVE SETS

1-handed with shield or no shield

Square = Regular forward slash.
Triangle = Strong forward thrust.
Hold Square = Charged up forward slash.
Hold Triangle = Charged up forward thrust.
(You can pair the above on ground as you want.)
Jump → Square = Jump + forward slash attack.
Jump → Triangle = Jump + downward hammer-like attack.(You cannot jump → reg → hammer stab)
Roll → Square or Triangle = Roll ending with either one of the slash or thrust attack. (You can charge the attack if you want)
Square → Triangle = Forward slash + uppercut-like forward jump. (Can be followed by reg attacks or below)
Square → Triangle → Triangle = Forward slash + uppercut-like forward jump ending with hammer-like attack.

Square → Square → Square + DOWN = Double forward slash followed by uppercut-like jump. (This one is different, it slams the ground and it cheaper stamina-wise) (You can also hold down prior to 3rd attack if you prefer)
Square → Square → Square + DOWN → Triangle = Same as above but ends with hammer-like move.
Square → Square → Square + UP = Double forward slash followed by medium forward leap + ground slam attack.
Square → Square → Square → Triangle = Triple forward slash followed by strong slide attack ending with a cool-looking stance :P
Square → Square → Square + UP → Triangle = Double forward slash followed by medium leap attack followed by strong slide attack with cool-looking stance.

2-Handed

Square = Forward slash.
Triangle = Forward thrust.
Triangle → Triangle = Forward thrust followed by forward slide slash.
Hold Square = Charged up forward slash.
Hold Triangle = Charged up forward thrust.
(You can pair the above on ground as you want.)
Jump → Square = Jump + forward slash attack.
Jump → Triangle = Jump + downward hammer-like attack.(You cannot jump → reg → hammer stab)
Roll → Square or Triangle = Roll ending with either one of the slash or thrust attack. (You can charge the attack if you want)
Square → Triangle = Forward slash + uppercut-like forward jump. (Can be followed by reg attacks or below)
Square → Triangle → Triangle = Forward slash + uppercut-like forward jump ending with hammer-like attack.
Square → Square → Square + DOWN = Double forward slash followed by uppercut-like jump. (This one is different, it slams the ground and it cheaper stamina-wise) (You can also hold down prior to 3rd attack if you prefer)
Square → Square → Square + DOWN → Triangle = Same as above but ends with hammer-like move.

 

Swords

Name & Icon Attack Atk at 50 of each Scaling Stat at tier VII
Str Scale Dex Scale Mag Scale Wis Scale Special Wgt Class
Arming Sword 8.0 80.4 E B - - None 5 0
Corsair's Backsword 10.0 74.7 B D - - Fast Hitter 4 0
Varangian Spatha 10.0 85.1 E C - - None 5 1
Tachi 16.0 81.6 - B - - Fast Hitter 4 2
Flint & Steel 14.0 92.7 - A - - Pistol on Triangle 9 2
Virulent Scimitar 12.0/12.0 57.0 Slash / 38.3 Poison E E - - Poison/Extra Blunt 6 3
Lowlander's Greatknife 10.0 94.9 - S - - None 6 3
Shikeimaru 9.0/9.0 27.6 Slash / 66.4 Arcane - D S - Arcane/Slide 3.5 4
Kraekan Longsword 24.0 117.3 E C - - Slow Hitter 12 4
Branding Iron 10.5/10.5 17.7 Slash / 83.1 Fire - E S - Fire/Extra Blunt 8 4
Leviathan 10.0/10.0 72.3 Slash / 46.0 Holy C B - B Holy/Slow Hitter 10 5

 




    • It makes no sense!08 Jun 2016 07:39  

      Why does the skill tree attribute "Swordfighter" gives only strength when only one sword (that doesn't require any level of it) has decent scaling in strength? many swords that litarally has no scaling in str requires quite a high level of this attribute.<br/><br/>In the end, the Corsair's Backsword (thanks to its fast att speed) end up being the only sword worth getting in this category (for pure str build), because i can just swap to a greatsword when i need reach and raw damage.<br/><br/>I hope it gets fixed.

      • Anonymous

        Unbalanced02 Jun 2016 12:36  

        Swords skill tree gives strength points but most swords (except greatswords) scale with dex... really wtf lol

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