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Ronin Cran

Ronin Cran
Health:

2,500

NG+7 11,400

Drops:

15,010 Gold

15,000 Salt

NG+7 326,640 Salt

Ronin Cran's Ashes

Defences
Strike 80 Fire 25
Slash 300 Lightning 25
Poise 200 Poison 25
Block 100 Holy 25
Block Damage 100 Arcane 25
Block Magic 60    

Ronin Cran is an optional Boss in Salt and Sanctuary



Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night."

Location

  • Cran's Pass: Near the House of Splendor Creed.
  • Coordinates: {X:56019.3 Y:23061.53}
  • Boss Flags: xx NPC / Merchant progress

 

Combat Information

  • Attack Types:
  • Weak vs: All Elements
  • Strong vs: Slash


Phase 1

  • Pauses and is surrounded by dark flames (animation only) that seems to boost the power of his attacks.
  • An overhead slash or lunge, a forward kick, and a leaping uppercut, which can be combined and chained into a combo depending on your proximity.
  • Pauses and staggers towards you, attempting to kick you. Deals moderate damage and knockback.
  • Pauses and leaps forward, stabbing his broken sword down and out at you. Deals moderate damage and can knock you down.
  • If you move too far away, Cran will crouch and somersault towards you, spinning his sword and dealing heavy damage.
  • Occasionally Cran will do a short leap back to dodge your attacks before employing one of the above attacks.


Phase 2

  • Becomes faster and there is less time between his attacks. His combos become more aggressive.
  • Seems to be more likely to leap and stab at you.

 

Melee Strategy Video

 

Player Notes

 

 




    • Boss attack list.10 Jun 2016 22:34  

      Due to the lovely power of a all attacks 100% resist 95.5 stagger resist Iron Rampart shield, here is the list of all attacks Ronin Cran does in both phases.<br/><br/>Phase 1<br/><br/>Bends back and twists body, then leaps forward low to the ground. Damages during leap and thrusts sword forward at the end.<br/><br/>Leaps backwards, often uses dash after.<br/><br/>Rears back then forward thrusts.<br/><br/>Rears back then charges forward and deals damage as he does. Can combo into kick then/or an uppercut.<br/><br/>Stops and then channels to gain an aura of dark magic. Not sure what it does, but I think it ups his damage.<br/><br/>Overhead swing that often combos into a leap, may combo a kick before leap if magically charged.<br/><br/>Phase two<br/><br/>Faster attack rate<br/><br/>Charge that almost always combos into a kick and then an uppercut then overhead.<br/><br/>Rear back and thrust, kick, overhead combo<br/><br/>If still in range of last move, double overhead<br/><br/>If very far from him, bends down and then does a massive leap while spinning like a buzzsaw. Covers 60-75% of battle area.<br/><br/>These are the moves I saw him use in both phases. I don't know hwo to edit wikis well so if anyone could better summerize this and add it to his fight section, that would be lvoely, thansk.

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