Dark Coil

dark coil

Summon a coil of foe seeking arcane tendrils.

The Betrayer promises his followers the blood of their foes, but he is sure to claim as much blood from his followers."

Class

1 Magic

Focus Cost

8

Dark Coil is a Spell in Salt and Sanctuary.

 

Dark Coil Effect

  • Fires three tendrils that deal Arcane damage
  • Temporarily debuffs your character upon use, massively decreasing your defense (same effect that Flask of Defilement has on enemies)

 

 

Where to Find Dark Coil

 

 

Notes

  • Can be charged to fire late, but no difference in damage whether charged or not
  • The tendrils have limited tracking
  • Due to the very brief invincibility frames that enemies gain after being hit and the speed of the tendrils, some enemies may only be hit by one or two of the tendrils
  • In enhanced mode all 3 tendrils may hit the same target, but have reduced damage per hit. Total damage is the same.
  • Fails to one-shot Rotten Walkers in NG+ with 46 Magic and a Channeler's Rod VII
  • Typically trumped by Dark Reach, which possesses roughly equivalent range with greater damage and good staggering in exchange for no tracking on the projectile
  • Allows you to endlessly knock out the balance of the final boss, which makes the fight very trivial

 

Trivia

Trivia goes here

Spells
Arcane Weapon  ♦  Dark Arrows  ♦  Dark Reach  ♦  Dark Swarm  ♦  Dragonfire  ♦  Fireball  ♦  Flame Barrage  ♦  Flame Guardian  ♦  Flame Orbiters  ♦  Flamestar  ♦  Flashfire  ♦  Lightning Arc  ♦  Lightning Ball  ♦  Lightning Barrage  ♦  Lightning Bolt  ♦  Lightning Pod  ♦  Lightning Storm  ♦  Poison Gas  ♦  Static Geist  ♦  Undersight  ♦  Venomous Blade  ♦  Wildfire

 




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